Player Matchup

Shiva
Shiva
 
Shiva
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
 
Hel
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
MaterialGworl
Izanami
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
246W - 212L
1,541 Elo+
Party 1
Anubis
Anubis
OcifferZero
Anubis
Level 126
God Stats
5W - 2L
1,403 SR
Queue Stats
66W - 78L
1,456 Elo+
Solo
Zhong Kui
Zhong Kui
ROBSTER7555
Zhong Kui
Level 121
God Stats
7W - 5L
1,521 SR
Queue Stats
114W - 109L
1,483 Elo+
Solo
Team Averages
Level 110
1,485 SR
1,496 Elo+

VS

Team Averages
Level 117
1,611 SR
1,509 Elo+
Anhur
Anhur
SOAPMACTAVICH760
Anhur
Level 128
God Stats
5W - 3L
1,757 SR
Queue Stats
255W - 241L
1,511 Elo+
Solo
Arachne
Arachne
ThaSickest-_-
Arachne
Level 128
God Stats
17W - 12L
1,735 SR
Queue Stats
198W - 192L
1,501 Elo+
Solo
Neith
Neith
TheElegantLemon
Neith
Level 136
God Stats
13W - 8L
1,703 SR
Queue Stats
386W - 363L
1,501 Elo+
Solo
Nu Wa
Nu Wa
samoansoldier
Nu Wa
Level 129
God Stats
8W - 15L
1,455 SR
Queue Stats
466W - 440L
1,573 Elo+
Solo
Ullr
Ullr
shaquilleοatmeal
Ullr
Level 65
God Stats
0W - 2L
1,405 SR
Queue Stats
9W - 13L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
8
1 / 0 / 0
4,627
661
1,815
4,258
2,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Hel
 
Hel
8
0 / 1 / 1
4,517
645
2,757
4,878
1,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
8
0 / 0 / 1
4,467
638
1,384
2,090
573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
8
2 / 0 / 0
4,637
662
1,588
4,110
1,729
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Zhong Kui
ROBSTER7555
Zhong Kui
9
1 / 0 / 0
5,355
765
4,376
5,259
4,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,005
572
1,467
4,542
1,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
6
0 / 3 / 0
3,846
549
1,574
7,258
2,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 0 / 0
4,312
616
2,156
5,289
1,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 0 / 0
4,167
595
3,857
3,431
1,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

1
0 / 0 / 0
1,410
201
0
0
0

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
1
4
Kills
1
1
Deaths
4
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
1
0
0
1
W
Hel
 
Hel
0
1
1
0.5
W
Izanami
0
0
1
0.5
W
Anubis
2
0
0
2
W
Zhong Kui
ROBSTER7555
Zhong Kui
1
0
0
1
L
0
1
0
0
L
Arachne
0
3
0
0
L
0
0
0
0
L
1
0
0
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,920
Damage
9,054
20,595
Taken
20,520
9,849
Mitigated
6,456
11,678
Healing
6,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
1,815
221
36
1,511
4,258
2,012
372
442
3,816
0
13,975
W
Hel
 
Hel
2,757
272
898
2,898
4,878
1,335
0
2,576
2,302
32,296
0
W
Izanami
1,384
985
0
1,493
2,090
573
998
189
1,901
0
35,458
W
Anubis
1,588
107
0
1,794
4,110
1,729
119
498
3,612
30,522
0
W
Zhong Kui
ROBSTER7555
Zhong Kui
4,376
1,352
0
3,048
5,259
4,200
63
152
5,107
36,639
5,993
L
1,467
857
0
1,942
4,542
1,267
0
0
4,542
0
25,116
L
Arachne
1,574
939
0
2,531
7,258
2,326
0
3,320
3,938
0
18,021
L
2,156
553
0
1,428
5,289
1,799
0
3,085
2,204
0
31,623
L
3,857
1,736
0
500
3,431
1,064
0
2,045
1,386
23,549
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,603
Gold Earned
17,740
276
Minions Killed
172
0
Camps Cleared
0
687,379
Distance Traveled
533,840
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
4,627
661
32
5
0
155,600
2
W
Hel
4,517
645
57
8
0
145,313
0
W
Izanami
4,467
638
56
8
0
123,737
0
W
Anubis
4,637
662
47
7
0
146,864
2
W
Zhong Kui
5,355
765
84
12
0
115,865
1
L
Anhur
4,005
572
46
7
0
133,578
0
L
Arachne
3,846
549
36
5
0
143,363
0
L
Neith
4,312
616
52
7
0
128,576
1
L
Nu Wa
4,167
595
38
5
0
128,323
0
L
Ullr
1,410
201
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role