Player Matchup

Geb
Geb
CaptainBoat6954
Geb
Level 29
God Stats
2W - 1L
1,691 SR
Queue Stats
40W - 63L
1,346 Elo+
Solo
Merlin
Merlin
LrayTheGreat
Merlin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,319 Elo+
Solo
Fafnir
Fafnir
MommyMilkers1234
Fafnir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 50L
1,276 Elo+
Party 1
Hachiman
Hachiman
MommyPleaser1234
Hachiman
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 60L
1,248 Elo+
Party 1
Scylla
Scylla
PacDaDonnn
Scylla
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 77L
1,494 Elo+
Solo
Team Averages
Level 20
1,538 SR
1,337 Elo+

VS

Team Averages
Level 38
1,490 SR
1,534 Elo+
Hades
Hades
 
Hades
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Aacidex
Rama
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 46L
1,550 Elo+
Party 2
Kukulkan
Kukulkan
MagiD2L
Kukulkan
Level 16
God Stats
1W - 0L
1,449 SR
Queue Stats
20W - 17L
1,488 Elo+
Solo
Da Ji
Da Ji
Wolf LSK
Da Ji
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
96W - 96L
1,513 Elo+
Party 2
Atlas
Atlas
XxJAZZYLUCIOxX
Atlas
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 9L
1,619 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 2
6,766
752
7,544
17,105
16,826
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
7
0 / 3 / 1
5,887
654
501
3,139
1,455
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 6 / 1
6,598
733
2,343
11,800
13,973
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
3 / 8 / 1
7,742
860
8,028
13,039
6,127
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
PacDaDonnn
Scylla
14
0 / 7 / 2
7,460
829
5,797
9,306
4,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
14
4 / 1 / 24
8,890
988
8,096
9,976
6,030
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rama
Aacidex
Rama
16
12 / 0 / 17
10,054
1,117
12,404
6,094
3,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Kukulkan
MagiD2L
Kukulkan
15
9 / 1 / 17
9,626
1,070
11,850
5,255
2,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Da Ji
Wolf LSK
Da Ji
13
2 / 0 / 20
8,298
922
5,716
7,483
4,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

14
5 / 4 / 20
9,191
1,021
8,508
13,267
15,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
130
3
Kills
32
32
Deaths
6
7
Assists
98
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
4
1
24
16
W
Rama
Aacidex
Rama
12
0
17
20.5
L
0
8
2
0.13
L
Merlin
0
3
1
0.17
W
Kukulkan
MagiD2L
Kukulkan
9
1
17
17.5
L
0
6
1
0.08
L
3
8
1
0.44
L
Scylla
PacDaDonnn
Scylla
0
7
2
0.14
W
Da Ji
Wolf LSK
Da Ji
2
0
20
12
W
5
4
20
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,213
Damage
46,574
54,389
Taken
42,075
42,592
Mitigated
31,525
3,702
Healing
19,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
8,096
992
1,999
4,839
9,976
6,030
1,722
4,074
5,902
18,259
0
W
Rama
Aacidex
Rama
12,404
9,811
970
2,839
6,094
3,237
2,537
2,760
3,334
0
25,219
L
7,544
253
626
574
17,105
16,826
0
8,668
8,437
13,020
0
L
Merlin
501
57
155
89
3,139
1,455
0
2,552
587
2,465
0
W
Kukulkan
MagiD2L
Kukulkan
11,850
1,550
811
1,728
5,255
2,901
1,717
2,152
3,103
24,980
0
L
2,343
420
485
1,173
11,800
13,973
0
5,133
6,667
5,793
0
L
8,028
5,043
14
355
13,039
6,127
0
7,161
5,878
0
17,266
L
Scylla
PacDaDonnn
Scylla
5,797
1,637
117
114
9,306
4,211
0
4,940
4,366
17,371
0
W
Da Ji
Wolf LSK
Da Ji
5,716
732
1,635
2,165
7,483
4,222
1,139
2,912
4,571
0
10,816
W
8,508
2,716
730
1,873
13,267
15,135
995
4,287
8,652
14,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,453
Gold Earned
46,059
61
Minions Killed
95
0
Camps Cleared
0
545,375
Distance Traveled
897,607
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
8,890
988
20
2
0
173,170
0
W
Rama
10,054
1,117
22
2
0
201,661
0
L
Geb
6,766
752
5
1
0
148,532
0
L
Merlin
5,887
654
5
1
0
39,409
0
W
Kukulkan
9,626
1,070
35
4
0
171,070
0
L
Fafnir
6,598
733
5
1
0
85,625
0
L
Hachiman
7,742
860
18
2
0
144,947
0
L
Scylla
7,460
829
28
3
0
126,862
0
W
Da Ji
8,298
922
14
2
0
194,365
0
W
Atlas
9,191
1,021
4
0
0
157,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role