Player Matchup

Anubis
Anubis
Silver I
 
Anubis
Silver I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Silver II
EvilWind8350970
Cthulhu
Silver II
Level 124
God Stats
192W - 200L
1,475 SR
Queue Stats
339W - 397L
1,070 MMR
Party 1
Chaac
Chaac
Gold V
SeriousT65
Chaac
Gold V
Level 128
God Stats
74W - 97L
1,468 SR
Queue Stats
439W - 503L
1,398 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 136
1,481 SR
1,323 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 112
1,384 SR
1,226 MMR
Sun Wukong
Sun Wukong
Bronze IV
KyloRen306
Sun Wukong
Bronze IV
Level 66
God Stats
1W - 2L
1,524 SR
Queue Stats
4W - 8L
1,225 MMR
Solo
Nu Wa
Nu Wa
Silver I
Mozis4i20
Nu Wa
Silver I
Level 148
God Stats
305W - 275L
1,501 SR
Queue Stats
627W - 749L
1,249 MMR
Solo
Ishtar
Ishtar
Silver II
rCupidTV
Ishtar
Silver II
Level 122
God Stats
0W - 2L
1,128 SR
Queue Stats
36W - 36L
1,203 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
7 / 2 / 6
12,075
805
11,234
10,445
5,179
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
1 / 0 / 12
11,122
741
8,974
12,054
12,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
15
6 / 1 / 8
11,980
799
14,248
13,560
9,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bans
CharonAchillesKuzenboHeraSurtr

VS

Bans
Morgan Le FayMedusaVulcanNeithDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
KyloRen306
Sun Wukong
12
1 / 5 / 2
9,890
659
8,467
15,053
11,324
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
Mozis4i20
Nu Wa
13
1 / 5 / 1
9,712
647
9,569
9,491
2,457
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ishtar
rCupidTV
Ishtar
13
1 / 4 / 0
9,599
640
7,740
13,816
4,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
14
Kills
3
3
Deaths
14
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
7
2
6
5
W
1
0
12
7
L
Sun Wukong
KyloRen306
Sun Wukong
1
5
2
0.4
L
Nu Wa
Mozis4i20
Nu Wa
1
5
1
0.3
W
Chaac
6
1
8
10
L
Ishtar
rCupidTV
Ishtar
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,456
Damage
25,776
36,059
Taken
38,360
26,639
Mitigated
18,267
12,078
Healing
4,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
11,234
190
0
4,400
10,445
5,179
1,041
3,000
7,445
49,290
0
W
8,974
178
545
1,903
12,054
12,173
385
3,861
8,193
40,993
0
L
Sun Wukong
KyloRen306
Sun Wukong
8,467
1,111
0
1,908
15,053
11,324
0
7,671
6,930
3,256
20,432
L
Nu Wa
Mozis4i20
Nu Wa
9,569
3,438
0
0
9,491
2,457
0
5,734
3,518
47,460
0
W
Chaac
14,248
2,144
406
4,824
13,560
9,287
1,358
4,038
9,522
0
59,472
L
Ishtar
rCupidTV
Ishtar
7,740
4,206
0
2,481
13,816
4,486
0
6,202
7,238
0
38,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,177
Gold Earned
29,201
200
Minions Killed
130
0
Camps Cleared
0
818,334
Distance Traveled
755,849
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,075
805
75
5
0
246,410
11
W
Cthulhu
11,122
741
59
4
0
274,900
0
L
Sun Wukong
9,890
659
23
2
0
279,784
0
L
Nu Wa
9,712
647
62
4
0
243,347
5
W
Chaac
11,980
799
66
4
0
297,024
2
L
Ishtar
9,599
640
45
3
0
232,718
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role