Player Matchup

Athena
Athena
Almighty_Kojima
Athena
Level 66
God Stats
11W - 12L
1,599 SR
Queue Stats
296W - 278L
1,404 Elo+
Solo
Pele
Pele
Carii5xx
Pele
Level 126
God Stats
8W - 7L
1,539 SR
Queue Stats
191W - 203L
1,421 Elo+
Solo
Nu Wa
Nu Wa
Peach_Pharm
Nu Wa
Level 77
God Stats
37W - 26L
1,579 SR
Queue Stats
243W - 248L
1,458 Elo+
Party 2
Zhong Kui
Zhong Kui
Randomname5357
Zhong Kui
Level 98
God Stats
3W - 1L
1,698 SR
Queue Stats
226W - 223L
1,481 Elo+
Party 2
Apollo
Apollo
TSK Tryhard
Apollo
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,241 Elo+
Solo
Team Averages
Level 84
1,583 SR
1,401 Elo+

VS

Team Averages
Level 88
1,491 SR
1,439 Elo+
Chang'e
Chang'e
 
Chang'e
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
GodlySpeed___
Bellona
Level 87
God Stats
3W - 1L
1,571 SR
Queue Stats
220W - 214L
1,457 Elo+
Party 1
Ah Puch
Ah Puch
JohnHandCaulk24
Ah Puch
Level 49
God Stats
7W - 6L
1,469 SR
Queue Stats
17W - 23L
1,354 Elo+
Party 1
Surtr
Surtr
NormaMilk8
Surtr
Level 107
God Stats
1W - 0L
1,541 SR
Queue Stats
46W - 49L
1,496 Elo+
Party 1
Izanami
Izanami
kev041201
Izanami
Level 89
God Stats
3W - 8L
1,373 SR
Queue Stats
186W - 189L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 1 / 4
5,610
561
3,111
9,741
7,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pele
7
1 / 4 / 1
4,733
473
2,449
8,055
2,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
2 / 3 / 2
5,839
584
3,810
6,070
2,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
Randomname5357
Zhong Kui
10
1 / 3 / 0
5,735
574
4,713
8,286
7,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Apollo
7
1 / 2 / 1
4,431
443
2,030
5,713
1,967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
6 / 2 / 3
7,085
709
6,847
7,827
2,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
9
0 / 3 / 9
5,516
552
5,263
8,810
6,341
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 0 / 0
6,528
653
3,150
3,830
1,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Surtr
10
1 / 1 / 3
6,680
668
5,212
7,767
6,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Izanami
kev041201
Izanami
10
5 / 3 / 0
6,435
644
4,178
6,480
1,972
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
8
Kills
13
13
Deaths
9
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
6
2
3
3.75
L
3
1
4
5
L
Pele
1
4
1
0.38
W
Bellona
0
3
9
1.5
W
1
0
0
1
W
Surtr
1
1
3
2.5
L
2
3
2
1
L
Zhong Kui
Randomname5357
Zhong Kui
1
3
0
0.33
L
Apollo
1
2
1
0.75
W
Izanami
kev041201
Izanami
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,113
Damage
24,650
37,865
Taken
34,714
21,743
Mitigated
18,552
6,017
Healing
9,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
6,847
664
434
3,201
7,827
2,750
388
2,292
5,535
51,716
0
L
3,111
732
0
2,434
9,741
7,067
0
2,281
7,460
19,757
0
L
Pele
2,449
707
0
1,077
8,055
2,692
0
2,131
5,924
0
19,381
W
Bellona
5,263
1,857
0
1,556
8,810
6,341
0
1,733
7,077
0
19,571
W
3,150
0
0
992
3,830
1,268
646
1,529
2,301
43,809
0
W
Surtr
5,212
1,658
0
1,710
7,767
6,221
51
4,120
3,647
815
39,570
L
3,810
829
0
532
6,070
2,184
0
3,055
3,015
39,579
0
L
Zhong Kui
Randomname5357
Zhong Kui
4,713
1,359
0
1,974
8,286
7,833
0
1,783
6,503
38,872
7,230
L
Apollo
2,030
1,204
0
0
5,713
1,967
0
929
4,784
0
17,983
W
Izanami
kev041201
Izanami
4,178
2,473
176
1,062
6,480
1,972
488
1,701
4,779
0
35,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,348
Gold Earned
32,244
248
Minions Killed
304
0
Camps Cleared
0
986,006
Distance Traveled
973,342
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,085
709
84
8
0
211,213
2
L
Athena
5,610
561
19
2
0
188,165
0
L
Pele
4,733
473
35
4
0
260,234
0
W
Bellona
5,516
552
22
2
0
208,538
3
W
Ah Puch
6,528
653
71
7
0
190,172
4
W
Surtr
6,680
668
71
7
0
185,454
0
L
Nu Wa
5,839
584
75
8
0
191,465
0
L
Zhong Kui
5,735
574
93
9
0
145,259
0
L
Apollo
4,431
443
26
3
0
200,883
0
W
Izanami
6,435
644
56
6
0
177,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role