Player Matchup

Hun Batz
Hun Batz
ColususKing1
Hun Batz
Level 70
God Stats
1W - 2L
1,302 SR
Queue Stats
312W - 311L
1,548 Elo+
Solo
Hera
Hera
CryptiicFPS
Hera
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
89W - 71L
1,536 Elo+
Party 1
Ah Puch
Ah Puch
FrostedCake420
Ah Puch
Level 65
God Stats
33W - 16L
1,626 SR
Queue Stats
820W - 857L
1,525 Elo+
Solo
Cerberus
Cerberus
Martyrxo
Cerberus
Level 114
God Stats
5W - 4L
1,455 SR
Queue Stats
290W - 294L
1,496 Elo+
Party 1
Janus
Janus
TheGunnection
Janus
Level 127
God Stats
3W - 4L
1,277 SR
Queue Stats
102W - 77L
1,545 Elo+
Party 1
Team Averages
Level 92
1,432 SR
1,530 Elo+

VS

Team Averages
Level 60
1,481 SR
1,637 Elo+
Amaterasu
Amaterasu
Airaa112
Amaterasu
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,766 Elo+
Party 2
Artemis
Artemis
Krankshaw
Artemis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,766 Elo+
Party 2
Ravana
Ravana
PansitosF
Ravana
Level 86
God Stats
1W - 1L
1,718 SR
Queue Stats
79W - 48L
1,565 Elo+
Solo
Chernobog
Chernobog
RuffleMcFeathers
Chernobog
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,513 Elo+
Solo
Sol
Sol
zamiroc
Sol
Level 99
God Stats
0W - 1L
1,188 SR
Queue Stats
3W - 4L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ColususKing1
Hun Batz
14
6 / 5 / 9
9,450
945
8,267
10,101
5,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
4 / 2 / 9
8,966
897
9,108
5,306
2,099
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
6 / 2 / 14
10,350
1,035
15,646
9,063
4,095
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Cerberus
Martyrxo
Cerberus
16
7 / 3 / 12
9,759
976
5,722
11,512
15,239
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
9 / 2 / 16
10,950
1,095
17,466
8,510
4,068
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Airaa112
Amaterasu
14
5 / 6 / 2
8,088
809
7,584
12,461
8,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artemis
Krankshaw
Artemis
15
4 / 9 / 3
8,474
847
9,422
14,110
5,111
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
PansitosF
Ravana
13
2 / 6 / 5
7,178
718
4,109
11,404
5,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
13
0 / 6 / 10
7,476
748
2,106
14,276
9,379
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sol
16
3 / 5 / 5
8,930
893
12,710
9,001
3,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
39
32
Kills
14
14
Deaths
32
60
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Airaa112
Amaterasu
5
6
2
1
W
Hun Batz
ColususKing1
Hun Batz
6
5
9
2.1
W
4
2
9
4.25
W
6
2
14
6.5
L
Artemis
Krankshaw
Artemis
4
9
3
0.61
W
Cerberus
Martyrxo
Cerberus
7
3
12
4.33
L
Ravana
PansitosF
Ravana
2
6
5
0.75
L
Chernobog
0
6
10
0.83
W
9
2
16
8.5
L
Sol
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,209
Damage
35,931
44,492
Taken
61,252
30,777
Mitigated
31,653
15,116
Healing
8,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Airaa112
Amaterasu
7,584
1,697
0
906
12,461
8,342
0
9,062
3,289
0
11,733
W
Hun Batz
ColususKing1
Hun Batz
8,267
1,271
634
620
10,101
5,276
538
3,142
6,866
0
15,846
W
9,108
1,981
230
548
5,306
2,099
751
1,059
4,209
14,347
0
W
15,646
261
739
3,502
9,063
4,095
493
1,245
7,637
29,808
0
L
Artemis
Krankshaw
Artemis
9,422
2,273
0
400
14,110
5,111
0
12,031
1,939
0
23,849
W
Cerberus
Martyrxo
Cerberus
5,722
517
1,036
2,754
11,512
15,239
408
3,695
7,776
10,409
0
L
Ravana
PansitosF
Ravana
4,109
560
558
1,479
11,404
5,060
0
8,816
2,496
0
7,387
L
Chernobog
2,106
1,265
123
3,228
14,276
9,379
0
9,976
4,129
0
5,189
W
17,466
1,270
2,002
3,051
8,510
4,068
1,831
3,123
5,205
34,832
0
L
Sol
12,710
3,331
0
1,468
9,001
3,761
0
7,514
1,457
28,828
1,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,475
Gold Earned
40,146
120
Minions Killed
104
0
Camps Cleared
0
1,000,855
Distance Traveled
880,017
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
8,088
809
3
0
0
190,945
0
W
Hun Batz
9,450
945
9
1
0
198,798
0
W
Hera
8,966
897
10
1
0
189,532
0
W
Ah Puch
10,350
1,035
32
3
0
204,987
0
L
Artemis
8,474
847
37
4
0
152,167
0
W
Cerberus
9,759
976
15
2
0
190,451
0
L
Ravana
7,178
718
5
1
0
190,655
0
L
Chernobog
7,476
748
11
1
0
178,295
0
W
Janus
10,950
1,095
54
5
0
217,087
0
L
Sol
8,930
893
48
5
0
167,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role