Player Matchup

Set
Set
NotMy5thAccount
Set
Level 43
God Stats
2W - 4L
1,611 SR
Queue Stats
101W - 89L
1,576 Elo+
Solo
Danzaburou
Danzaburou
Oongbar
Danzaburou
Level 125
God Stats
0W - 4L
1,199 SR
Queue Stats
164W - 151L
1,474 Elo+
Solo
Nemesis
Nemesis
XJrufenerX
Nemesis
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 105L
1,540 Elo+
Solo
Gilgamesh
Gilgamesh
XsX-TheBeast-NFL
Gilgamesh
Level 83
God Stats
9W - 6L
1,664 SR
Queue Stats
98W - 73L
1,579 Elo+
Solo
Hades
Hades
oxispid
Hades
Level 128
God Stats
47W - 33L
1,589 SR
Queue Stats
153W - 149L
1,453 Elo+
Solo
Team Averages
Level 83
1,513 SR
1,525 Elo+

VS

Team Averages
Level 100
1,563 SR
1,496 Elo+
Nike
Nike
 
Nike
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Alexianna
Kali
Level 116
God Stats
81W - 53L
1,598 SR
Queue Stats
276W - 242L
1,463 Elo+
Solo
King Arthur
King Arthur
GHosT20730
King Arthur
Level 109
God Stats
51W - 54L
1,582 SR
Queue Stats
654W - 602L
1,494 Elo+
Solo
Agni
Agni
JadedJohnny
Agni
Level 62
God Stats
4W - 5L
1,559 SR
Queue Stats
157W - 148L
1,530 Elo+
Solo
Sol
Sol
KENTCLARKIII
Sol
Level 86
God Stats
8W - 6L
1,577 SR
Queue Stats
68W - 66L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 0
7,190
514
2,225
10,815
7,361
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
Oongbar
Danzaburou
12
2 / 1 / 1
7,577
541
6,462
10,386
4,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
XJrufenerX
Nemesis
8
0 / 4 / 1
5,240
374
2,422
8,285
2,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
9
2 / 5 / 2
6,402
457
6,693
14,516
12,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hades
oxispid
Hades
11
1 / 3 / 0
6,609
472
6,378
12,678
5,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
12
1 / 1 / 7
7,671
548
5,911
12,223
10,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Kali
14
1 / 0 / 8
8,057
576
6,001
12,440
5,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
GHosT20730
King Arthur
14
3 / 0 / 2
8,566
612
8,077
8,868
6,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
4 / 0 / 0
8,328
595
9,723
6,061
2,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
5 / 4 / 2
7,490
535
7,623
9,394
2,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
5
Kills
14
14
Deaths
5
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
1
1
7
4.5
W
Kali
1
0
8
5
W
King Arthur
GHosT20730
King Arthur
3
0
2
4
W
4
0
0
4
W
5
4
2
1.5
L
0
1
0
0
L
Danzaburou
Oongbar
Danzaburou
2
1
1
2.5
L
Nemesis
XJrufenerX
Nemesis
0
4
1
0.13
L
Gilgamesh
2
5
2
0.6
L
Hades
oxispid
Hades
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,180
Damage
37,335
56,680
Taken
48,986
32,198
Mitigated
27,589
16,870
Healing
12,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
5,911
800
222
2,199
12,223
10,094
44
619
11,604
0
39,863
W
Kali
6,001
3,108
0
4,285
12,440
5,662
99
2,156
10,284
33
71,816
W
King Arthur
GHosT20730
King Arthur
8,077
1,519
0
1,171
8,868
6,564
0
963
7,905
76
57,434
W
9,723
891
0
954
6,061
2,321
733
2,331
3,730
63,218
0
W
7,623
2,950
0
3,407
9,394
2,948
1,059
309
9,085
42,599
4,044
L
2,225
1,195
0
4,961
10,815
7,361
0
0
10,815
0
59,222
L
Danzaburou
Oongbar
Danzaburou
6,462
2,240
0
4,795
10,386
4,042
378
3,659
6,727
0
59,044
L
Nemesis
XJrufenerX
Nemesis
2,422
917
0
136
8,285
2,832
0
2,546
5,739
0
19,820
L
Gilgamesh
6,693
1,572
220
983
14,516
12,021
54
5,548
8,968
0
33,094
L
Hades
oxispid
Hades
6,378
129
230
5,545
12,678
5,942
0
5,702
6,976
51,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,018
Gold Earned
40,112
373
Minions Killed
458
0
Camps Cleared
0
1,330,175
Distance Traveled
1,460,781
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
7,671
548
66
5
0
311,840
4
W
Kali
8,057
576
100
7
0
310,805
1
W
King Arthur
8,566
612
101
7
0
277,248
0
W
Agni
8,328
595
120
9
0
299,734
1
W
Sol
7,490
535
71
5
0
261,154
2
L
Set
7,190
514
110
8
0
284,493
3
L
Danzaburou
7,577
541
113
8
0
274,640
0
L
Nemesis
5,240
374
28
2
0
228,880
0
L
Gilgamesh
6,402
457
36
3
0
276,996
1
L
Hades
6,609
472
86
6
0
265,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role