Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Flame-of-Fenrir
Fafnir
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 50L
1,400 Elo+
Party 1
Thoth
Thoth
JxGHIDORAHxJ
Thoth
Level 118
God Stats
5W - 6L
1,558 SR
Queue Stats
647W - 581L
1,507 Elo+
Solo
Xbalanque
Xbalanque
Razor547
Xbalanque
Level 125
God Stats
6W - 4L
1,631 SR
Queue Stats
527W - 501L
1,477 Elo+
Party 1
Achilles
Achilles
kumbathekhajiit-
Achilles
Level 88
God Stats
18W - 31L
1,333 SR
Queue Stats
495W - 482L
1,484 Elo+
Party 1
Team Averages
Level 111
1,504 SR
1,474 Elo+

VS

Team Averages
Level 121
1,492 SR
1,473 Elo+
Pele
Pele
Astorenn
Pele
Level 61
God Stats
6W - 8L
1,564 SR
Queue Stats
309W - 315L
1,430 Elo+
Solo
Janus
Janus
I am Chummy
Janus
Level 108
God Stats
0W - 2L
1,332 SR
Queue Stats
22W - 21L
1,489 Elo+
Solo
Sun Wukong
Sun Wukong
Plocker
Sun Wukong
Level 82
God Stats
9W - 11L
1,613 SR
Queue Stats
78W - 77L
1,476 Elo+
Solo
Cthulhu
Cthulhu
angelitus
Cthulhu
Level 210
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 87L
1,531 Elo+
Solo
Anhur
Anhur
craydk
Anhur
Level 145
God Stats
3W - 7L
1,454 SR
Queue Stats
61W - 70L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
8 / 1 / 1
8,630
664
7,642
12,768
4,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
1 / 2 / 3
7,301
562
4,953
11,990
11,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

14
3 / 0 / 5
8,841
680
4,597
4,713
1,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xbalanque
Razor547
Xbalanque
12
1 / 1 / 4
7,420
571
6,199
7,080
2,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 2 / 2
6,814
524
3,561
10,274
7,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
2
0 / 1 / 0
4,094
315
298
1,319
355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

11
3 / 5 / 1
6,742
519
5,915
7,623
2,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
Plocker
Sun Wukong
9
0 / 2 / 3
5,502
423
4,995
12,307
8,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
angelitus
Cthulhu
5
0 / 2 / 0
4,397
338
2,280
7,843
2,918
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
craydk
Anhur
10
2 / 4 / 3
6,611
509
6,308
10,052
3,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
14
Kills
5
6
Deaths
14
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
8
1
1
8.5
L
Pele
0
1
0
0
W
1
2
3
1.25
L
3
5
1
0.7
W
3
0
5
5.5
L
Sun Wukong
Plocker
Sun Wukong
0
2
3
0.75
W
Xbalanque
Razor547
Xbalanque
1
1
4
3
L
Cthulhu
angelitus
Cthulhu
0
2
0
0
L
Anhur
craydk
Anhur
2
4
3
0.88
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,952
Damage
19,796
46,825
Taken
39,144
27,271
Mitigated
17,938
16,360
Healing
5,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
7,642
2,111
0
6,489
12,768
4,590
1,910
1,662
10,976
63,449
0
L
Pele
298
0
0
150
1,319
355
0
661
658
0
3,182
W
4,953
1,439
78
4,082
11,990
11,644
166
3,438
8,378
17,551
0
L
5,915
669
0
580
7,623
2,659
0
5,488
2,135
43,259
0
W
4,597
504
0
1,371
4,713
1,538
1,170
899
3,734
66,132
0
L
Sun Wukong
Plocker
Sun Wukong
4,995
570
0
730
12,307
8,816
0
3,733
8,574
0
33,128
W
Xbalanque
Razor547
Xbalanque
6,199
3,485
0
3,339
7,080
2,220
48
662
6,418
0
62,831
L
Cthulhu
angelitus
Cthulhu
2,280
109
159
1,620
7,843
2,918
0
2,867
4,976
9,846
0
L
Anhur
craydk
Anhur
6,308
3,425
0
1,880
10,052
3,190
0
4,443
5,609
0
41,797
W
3,561
697
0
1,001
10,274
7,279
342
1,592
8,620
0
38,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,006
Gold Earned
27,346
374
Minions Killed
203
0
Camps Cleared
0
1,268,339
Distance Traveled
913,757
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,630
664
94
7
0
281,849
3
L
Pele
4,094
315
8
1
0
36,254
0
W
Fafnir
7,301
562
15
1
0
241,479
0
L
Janus
6,742
519
79
6
0
255,781
0
W
Thoth
8,841
680
116
9
0
264,608
2
L
Sun Wukong
5,502
423
30
2
0
261,598
0
W
Xbalanque
7,420
571
100
8
0
235,731
0
L
Cthulhu
4,397
338
7
1
0
144,459
0
L
Anhur
6,611
509
79
6
0
215,665
0
W
Achilles
6,814
524
49
4
0
244,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role