Player Matchup

Ymir
Ymir
LenyHawk
Ymir
Level 65
God Stats
17W - 18L
1,487 SR
Queue Stats
135W - 150L
1,410 Elo+
Party 2
Anhur
Anhur
eltopodeklanxd
Anhur
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 24L
1,354 Elo+
Party 2
Raijin
Raijin
esflome
Raijin
Level 108
God Stats
11W - 8L
1,636 SR
Queue Stats
149W - 160L
1,407 Elo+
Party 2
Team Averages
Level 63
1,541 SR
1,390 Elo+

VS

Team Averages
Level 47
1,389 SR
1,249 Elo+
Sol
Sol
 
Sol
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
Arthorn06092007
Ullr
Level 48
God Stats
6W - 5L
1,472 SR
Queue Stats
36W - 33L
1,350 Elo+
Solo
Izanami
Izanami
lizzief
Izanami
Level 8
God Stats
0W - 6L
1,196 SR
Queue Stats
0W - 11L
895 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
1 / 0 / 7
8,311
831
3,516
8,802
9,135
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
3 / 0 / 5
8,605
861
2,177
4,885
1,651
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Raijin
esflome
Raijin
13
7 / 0 / 4
9,785
979
12,318
6,331
3,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 2 / 0
6,793
679
4,630
5,401
1,759
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
0 / 2 / 0
6,962
696
3,978
6,712
2,354
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
lizzief
Izanami
8
0 / 7 / 0
6,683
668
1,997
8,434
2,500
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
11
Kills
0
0
Deaths
11
16
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
2
0
0
L
0
2
0
0
W
Ymir
1
0
7
4.5
W
3
0
5
5.5
W
Raijin
esflome
Raijin
7
0
4
9
L
Izanami
lizzief
Izanami
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,011
Damage
10,605
20,018
Taken
20,547
13,879
Mitigated
6,613
6,520
Healing
470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,630
134
0
196
5,401
1,759
0
4,898
321
18,412
0
L
3,978
691
0
274
6,712
2,354
0
4,632
1,635
0
22,015
W
Ymir
3,516
807
0
1,531
8,802
9,135
317
2,586
6,216
15,412
0
W
2,177
827
0
2,040
4,885
1,651
1,579
1,003
3,882
0
23,569
W
Raijin
esflome
Raijin
12,318
1,131
0
2,949
6,331
3,093
919
1,387
4,944
62,770
0
L
Izanami
lizzief
Izanami
1,997
1,169
0
0
8,434
2,500
0
5,607
2,445
0
21,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,701
Gold Earned
20,438
136
Minions Killed
81
0
Camps Cleared
0
563,983
Distance Traveled
495,497
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,793
679
21
2
0
175,973
4
L
Ullr
6,962
696
29
3
0
178,456
0
W
Ymir
8,311
831
20
2
0
188,289
2
W
Anhur
8,605
861
33
3
0
186,462
0
W
Raijin
9,785
979
83
8
0
189,232
0
L
Izanami
6,683
668
31
3
0
141,068
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role