Player Matchup

Sylvanus
Sylvanus
Bronze I
AcazarA1noob
Sylvanus
Bronze I
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
227W - 258L
469 MMR
Solo
Hades
Hades
Bronze III
BlasDaSauce24
Hades
Bronze III
Level 52
God Stats
38W - 48L
1,418 SR
Queue Stats
49W - 88L
117 MMR
Solo
Danzaburou
Danzaburou
Silver V
TrulyRug
Danzaburou
Silver V
Level 112
God Stats
21W - 13L
1,601 SR
Queue Stats
466W - 507L
512 MMR
Solo
Raijin
Raijin
Silver V
contraryplate
Raijin
Silver V
Level 62
God Stats
15W - 9L
1,298 SR
Queue Stats
135W - 126L
514 MMR
Solo
Gilgamesh
Gilgamesh
Silver V
slacker288
Gilgamesh
Silver V
Level 158
God Stats
7W - 10L
1,403 SR
Queue Stats
387W - 422L
331 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 109
1,444 SR
389 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 120
1,366 SR
392 MMR
Loki
Loki
Silver V
BigHiefnar
Loki
Silver V
Level 126
God Stats
8W - 11L
1,394 SR
Queue Stats
188W - 197L
626 MMR
Solo
Cernunnos
Cernunnos
Bronze III
CamagareX12
Cernunnos
Bronze III
Level 138
God Stats
5W - 3L
1,326 SR
Queue Stats
256W - 316L
-99 MMR
Solo
Athena
Athena
Bronze II
SingToValhalla
Athena
Bronze II
Level 157
God Stats
9W - 18L
1,354 SR
Queue Stats
40W - 68L
809 MMR
Solo
Sol
Sol
Bronze I
Skinz147
Sol
Bronze I
Level 110
God Stats
8W - 10L
1,502 SR
Queue Stats
76W - 112L
602 MMR
Solo
Osiris
Osiris
Bronze III
TeeJayyv-v
Osiris
Bronze III
Level 69
God Stats
5W - 7L
1,255 SR
Queue Stats
125W - 167L
22 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AcazarA1noob
Sylvanus
15
1 / 1 / 8
9,181
510
5,098
13,264
13,279
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

16
6 / 2 / 2
10,493
583
12,798
14,234
11,051
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
TrulyRug
Danzaburou
15
5 / 2 / 6
10,707
595
10,310
9,179
4,283
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
12 / 1 / 3
12,058
670
18,001
10,987
5,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
slacker288
Gilgamesh
18
4 / 0 / 8
10,960
609
12,929
17,792
11,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
ArachnePeleThorAo Kuang

VS

Bans
AnubisThanatosSurtrBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 0
8,313
462
6,433
15,196
5,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cernunnos
CamagareX12
Cernunnos
15
2 / 6 / 2
9,959
553
8,257
14,700
6,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 3 / 2
8,557
475
4,123
18,359
20,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
0 / 9 / 0
8,653
481
10,363
17,067
6,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
TeeJayyv-v
Osiris
15
2 / 6 / 0
9,128
507
6,694
18,076
16,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
10
28
Kills
6
6
Deaths
28
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
AcazarA1noob
Sylvanus
1
1
8
5
L
1
4
0
0.25
W
6
2
2
3.5
L
Cernunnos
CamagareX12
Cernunnos
2
6
2
0.5
L
1
3
2
0.67
L
0
9
0
0
L
Osiris
TeeJayyv-v
Osiris
2
6
0
0.33
W
Danzaburou
TrulyRug
Danzaburou
5
2
6
4
W
12
1
3
13.5
W
Gilgamesh
slacker288
Gilgamesh
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,136
Damage
35,870
65,456
Taken
83,398
45,360
Mitigated
55,120
20,325
Healing
19,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
AcazarA1noob
Sylvanus
5,098
1,069
2,165
4,180
13,264
13,279
306
4,600
8,664
20,896
0
L
6,433
1,228
0
4,685
15,196
5,031
0
4,989
10,054
0
62,693
W
12,798
1,157
235
7,374
14,234
11,051
1,344
1,889
12,345
70,772
0
L
Cernunnos
CamagareX12
Cernunnos
8,257
3,444
0
4,473
14,700
6,536
770
2,087
12,577
0
66,620
L
4,123
1,520
0
2,495
18,359
20,743
0
9,448
8,689
26,695
0
L
10,363
3,505
81
4,175
17,067
6,632
2,708
7,942
8,801
63,480
13,668
L
Osiris
TeeJayyv-v
Osiris
6,694
1,208
0
3,447
18,076
16,178
65
10,659
7,380
0
57,062
W
Danzaburou
TrulyRug
Danzaburou
10,310
5,162
0
3,985
9,179
4,283
3,207
972
8,207
0
72,820
W
18,001
3,140
0
487
10,987
5,502
276
4,020
6,967
115,255
0
W
Gilgamesh
slacker288
Gilgamesh
12,929
5,103
0
1,899
17,792
11,245
0
2,811
14,981
0
110,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,399
Gold Earned
44,610
589
Minions Killed
439
0
Camps Cleared
0
1,776,125
Distance Traveled
1,708,696
20
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,181
510
13
1
0
351,499
0
L
Loki
8,313
462
81
5
0
393,730
0
W
Hades
10,493
583
116
6
0
321,151
6
L
Cernunnos
9,959
553
120
7
0
286,979
0
L
Athena
8,557
475
43
2
0
368,353
3
L
Sol
8,653
481
131
7
0
326,250
0
L
Osiris
9,128
507
64
4
0
333,384
0
W
Danzaburou
10,707
595
119
7
0
349,441
5
W
Raijin
12,058
670
190
11
0
342,963
3
W
Gilgamesh
10,960
609
151
8
0
411,071
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role