Player Matchup

Merlin
Merlin
KikiTheGreat
Merlin
Level 135
God Stats
2W - 1L
1,500 SR
Queue Stats
235W - 232L
1,511 Elo+
Party 3
Yemoja
Yemoja
Panthersixactual
Yemoja
Level 86
God Stats
2W - 0L
1,696 SR
Queue Stats
30W - 57L
1,353 Elo+
Party 1
Fenrir
Fenrir
antballs
Fenrir
Level 134
God Stats
2W - 11L
1,214 SR
Queue Stats
234W - 231L
1,511 Elo+
Party 3
Ares
Ares
foggerlings
Ares
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 67L
1,341 Elo+
Party 1
Charon
Charon
zippopyro
Charon
Level 186
God Stats
4W - 4L
1,707 SR
Queue Stats
206W - 270L
1,483 Elo+
Party 1
Team Averages
Level 126
1,523 SR
1,440 Elo+

VS

Team Averages
Level 113
1,510 SR
1,429 Elo+
Hel
Hel
GlassTopTier
Hel
Level 136
God Stats
3W - 3L
1,849 SR
Queue Stats
429W - 410L
1,467 Elo+
Solo
Nox
Nox
MEXlBOY
Nox
Level 158
God Stats
3W - 3L
1,502 SR
Queue Stats
619W - 627L
1,478 Elo+
Party 2
Cernunnos
Cernunnos
Ranchincru2
Cernunnos
Level 25
God Stats
0W - 2L
1,290 SR
Queue Stats
2W - 14L
1,241 Elo+
Solo
Anubis
Anubis
Yggdrall1909
Anubis
Level 139
God Stats
7W - 6L
1,407 SR
Queue Stats
550W - 570L
1,488 Elo+
Party 2
Hun Batz
Hun Batz
mayr98
Hun Batz
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
8 / 1 / 7
9,609
874
9,745
5,496
2,749
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 0 / 8
8,248
750
621
7,761
5,608
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Fenrir
antballs
Fenrir
14
5 / 3 / 8
8,588
781
9,784
11,225
5,398
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
2 / 4 / 11
7,976
725
4,770
15,294
16,097
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charon
zippopyro
Charon
16
2 / 0 / 15
9,011
819
11,920
8,121
5,942
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 2
7,921
720
6,372
10,666
4,624
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Nox
14
5 / 2 / 2
8,070
734
8,346
6,932
3,947
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Ranchincru2
Cernunnos
12
0 / 3 / 0
6,758
614
3,753
6,287
2,505
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
14
0 / 4 / 3
7,790
708
7,645
6,615
3,596
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
mayr98
Hun Batz
13
1 / 4 / 5
7,243
658
8,984
10,362
5,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
20
18
Kills
8
8
Deaths
19
49
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
6
2
0.5
W
Merlin
8
1
7
11.5
L
Nox
5
2
2
3
W
1
0
8
5
L
Cernunnos
Ranchincru2
Cernunnos
0
3
0
0
L
Anubis
0
4
3
0.38
W
Fenrir
antballs
Fenrir
5
3
8
3
W
2
4
11
1.88
L
Hun Batz
mayr98
Hun Batz
1
4
5
0.88
W
Charon
zippopyro
Charon
2
0
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,840
Damage
35,100
47,897
Taken
40,862
35,794
Mitigated
20,070
22,028
Healing
8,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,372
150
1,811
2,877
10,666
4,624
114
5,682
4,984
17,973
0
W
Merlin
9,745
873
139
498
5,496
2,749
228
2,286
3,210
23,557
0
L
Nox
8,346
852
940
860
6,932
3,947
0
5,879
1,053
13,056
0
W
621
163
9,871
2,797
7,761
5,608
488
4,347
3,414
5,384
0
L
Cernunnos
Ranchincru2
Cernunnos
3,753
1,048
0
118
6,287
2,505
156
3,726
2,561
0
11,473
L
Anubis
7,645
65
78
254
6,615
3,596
0
5,168
1,447
21,902
0
W
Fenrir
antballs
Fenrir
9,784
2,157
1,041
2,664
11,225
5,398
0
5,007
6,218
0
11,547
W
4,770
342
846
1,600
15,294
16,097
144
7,265
8,029
11,259
0
L
Hun Batz
mayr98
Hun Batz
8,984
1,302
203
1,486
10,362
5,398
0
6,601
3,761
0
14,817
W
Charon
zippopyro
Charon
11,920
1,476
1,336
1,236
8,121
5,942
780
3,458
4,663
32,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,432
Gold Earned
37,782
121
Minions Killed
98
0
Camps Cleared
0
1,042,825
Distance Traveled
972,290
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,921
720
24
2
0
196,259
0
W
Merlin
9,609
874
49
4
0
207,020
0
L
Nox
8,070
734
8
1
0
208,081
4
W
Yemoja
8,248
750
13
1
0
203,437
0
L
Cernunnos
6,758
614
14
1
0
157,959
0
L
Anubis
7,790
708
45
4
0
200,054
0
W
Fenrir
8,588
781
9
1
0
223,989
0
W
Ares
7,976
725
9
1
0
205,881
0
L
Hun Batz
7,243
658
7
1
0
209,937
0
W
Charon
9,011
819
41
4
0
202,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role