Player Matchup

Raijin
Raijin
 
Raijin
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
AnnoyingDovah
Cerberus
Level 158
God Stats
1W - 2L
1,579 SR
Queue Stats
116W - 132L
1,521 Elo+
Party 1
Atlas
Atlas
DeLuIu
Atlas
Level 141
God Stats
3W - 2L
1,729 SR
Queue Stats
201W - 161L
1,577 Elo+
Solo
Skadi
Skadi
FBO_Trash420
Skadi
Level 126
God Stats
5W - 1L
1,439 SR
Queue Stats
90W - 117L
1,397 Elo+
Party 1
Apollo
Apollo
Macreath94
Apollo
Level 132
God Stats
8W - 6L
1,355 SR
Queue Stats
714W - 729L
1,433 Elo+
Party 1
Team Averages
Level 149
1,520 SR
1,486 Elo+

VS

Team Averages
Level 127
1,423 SR
1,491 Elo+
Odin
Odin
CRothery
Odin
Level 126
God Stats
1W - 2L
1,462 SR
Queue Stats
62W - 68L
1,462 Elo+
Solo
Janus
Janus
Missiongull3407
Janus
Level 104
God Stats
1W - 3L
1,504 SR
Queue Stats
214W - 228L
1,459 Elo+
Solo
Cerberus
Cerberus
QueasyButton142
Cerberus
Level 124
God Stats
0W - 5L
1,292 SR
Queue Stats
366W - 401L
1,508 Elo+
Party 2
Bastet
Bastet
cowboychris105
Bastet
Level 141
God Stats
9W - 16L
1,333 SR
Queue Stats
531W - 549L
1,543 Elo+
Party 2
Hun Batz
Hun Batz
eLGonZaDJ
Hun Batz
Level 142
God Stats
10W - 7L
1,526 SR
Queue Stats
905W - 908L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
6 / 2 / 11
8,921
991
9,299
11,597
4,731
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
AnnoyingDovah
Cerberus
14
4 / 3 / 15
9,371
1,041
8,005
14,699
15,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Atlas
DeLuIu
Atlas
15
3 / 3 / 16
8,956
995
11,653
13,341
16,101
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
2 / 1 / 16
8,722
969
8,274
9,103
4,500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
Macreath94
Apollo
13
6 / 4 / 10
8,802
978
7,602
10,443
4,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
12
0 / 4 / 7
6,956
773
7,529
10,696
9,289
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
4 / 3 / 6
8,802
978
15,512
7,070
3,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
12
2 / 5 / 4
7,629
848
6,103
14,631
10,755
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
4 / 4 / 3
7,460
829
10,579
10,629
4,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
eLGonZaDJ
Hun Batz
9
1 / 5 / 2
6,408
712
4,845
6,510
4,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
33
21
Kills
11
13
Deaths
21
68
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
6
2
11
5.75
W
Cerberus
AnnoyingDovah
Cerberus
4
3
15
3.83
L
Odin
0
4
7
0.88
W
Atlas
DeLuIu
Atlas
3
3
16
3.67
W
2
1
16
10
W
Apollo
Macreath94
Apollo
6
4
10
2.75
L
4
3
6
2.33
L
Cerberus
2
5
4
0.8
L
4
4
3
1.38
L
Hun Batz
eLGonZaDJ
Hun Batz
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,833
Damage
44,568
59,183
Taken
49,536
44,980
Mitigated
31,353
16,547
Healing
10,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
9,299
729
2,253
3,365
11,597
4,731
1,815
4,982
6,419
26,194
0
W
Cerberus
AnnoyingDovah
Cerberus
8,005
160
2,298
4,194
14,699
15,476
756
6,376
8,047
12,554
0
L
Odin
7,529
735
987
1,741
10,696
9,289
0
6,196
4,500
6,196
10,319
W
Atlas
DeLuIu
Atlas
11,653
4,628
677
890
13,341
16,101
569
4,960
8,181
19,298
0
W
8,274
3,922
0
1,039
9,103
4,500
2,825
2,466
6,585
0
15,858
W
Apollo
Macreath94
Apollo
7,602
3,486
1,212
619
10,443
4,172
1,979
5,324
4,983
0
15,851
L
15,512
917
295
951
7,070
3,007
0
3,596
3,474
27,416
0
L
Cerberus
6,103
402
393
2,991
14,631
10,755
0
8,111
6,520
9,564
0
L
10,579
3,180
694
2,102
10,629
4,237
42
7,061
3,568
0
14,620
L
Hun Batz
eLGonZaDJ
Hun Batz
4,845
709
0
32
6,510
4,065
0
3,993
2,517
0
10,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,772
Gold Earned
37,255
119
Minions Killed
80
0
Camps Cleared
0
875,210
Distance Traveled
813,742
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,921
991
36
4
0
191,390
0
W
Cerberus
9,371
1,041
9
1
0
170,998
0
L
Odin
6,956
773
14
2
0
186,738
0
W
Atlas
8,956
995
11
1
0
161,932
0
W
Skadi
8,722
969
27
3
0
179,690
0
W
Apollo
8,802
978
36
4
0
171,200
0
L
Janus
8,802
978
35
4
0
185,153
0
L
Cerberus
7,629
848
10
1
0
165,867
0
L
Bastet
7,460
829
14
2
0
187,062
0
L
Hun Batz
6,408
712
7
1
0
88,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role