Player Matchup

Kali
Kali
LordOderus
Kali
Level 108
God Stats
6W - 5L
1,607 SR
Queue Stats
288W - 272L
1,504 Elo+
Party 3
Cliodhna
Cliodhna
LuckyLaken
Cliodhna
Level 28
God Stats
0W - 2L
1,317 SR
Queue Stats
212W - 241L
1,488 Elo+
Party 3
Ao Kuang
Ao Kuang
Skrýmir
Ao Kuang
Level 104
God Stats
13W - 19L
1,325 SR
Queue Stats
647W - 634L
1,491 Elo+
Party 3
Izanami
Izanami
anubis999996
Izanami
Level 110
God Stats
0W - 3L
1,201 SR
Queue Stats
148W - 181L
1,428 Elo+
Solo
Kuzenbo
Kuzenbo
bigsal
Kuzenbo
Level 91
God Stats
7W - 9L
1,576 SR
Queue Stats
696W - 691L
1,492 Elo+
Party 3
Team Averages
Level 88
1,405 SR
1,480 Elo+

VS

Team Averages
Level 89
1,471 SR
1,419 Elo+
Artemis
Artemis
Ganikas
Artemis
Level 124
God Stats
5W - 2L
1,426 SR
Queue Stats
151W - 169L
1,469 Elo+
Solo
Discordia
Discordia
Reicarlitos8
Discordia
Level 84
God Stats
1W - 0L
1,496 SR
Queue Stats
1W - 1L
1,250 Elo+
Party 1
Sun Wukong
Sun Wukong
SeaOfFueygoes
Sun Wukong
Level 128
God Stats
3W - 3L
1,321 SR
Queue Stats
391W - 423L
1,440 Elo+
Party 2
Mulan
Mulan
lyndseylovee
Mulan
Level 91
God Stats
3W - 2L
1,613 SR
Queue Stats
817W - 886L
1,439 Elo+
Party 2
Ganesha
Ganesha
reisrael777
Ganesha
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 8 / 9
7,978
665
8,139
14,451
6,513
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cliodhna
LuckyLaken
Cliodhna
16
4 / 9 / 8
9,110
759
9,500
16,345
6,385
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ao Kuang
Skrýmir
Ao Kuang
18
10 / 5 / 7
10,389
866
13,826
18,719
18,794
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Izanami
anubis999996
Izanami
9
1 / 3 / 1
6,646
554
2,781
5,227
1,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
bigsal
Kuzenbo
14
4 / 7 / 10
9,100
758
8,782
16,299
24,263
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Ganikas
Artemis
17
5 / 4 / 12
10,276
856
10,131
9,446
4,893
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Discordia
Reicarlitos8
Discordia
17
9 / 4 / 19
11,310
943
16,829
10,036
4,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
SeaOfFueygoes
Sun Wukong
18
14 / 2 / 13
12,301
1,025
16,507
14,224
14,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
4 / 7 / 14
9,816
818
9,321
14,870
13,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ganesha
reisrael777
Ganesha
15
0 / 4 / 20
9,732
811
6,571
14,413
19,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
110
20
Kills
32
32
Deaths
21
35
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Artemis
Ganikas
Artemis
5
4
12
2.75
L
1
8
9
0.69
L
Cliodhna
LuckyLaken
Cliodhna
4
9
8
0.89
W
Discordia
Reicarlitos8
Discordia
9
4
19
4.63
W
Sun Wukong
SeaOfFueygoes
Sun Wukong
14
2
13
10.25
L
Ao Kuang
Skrýmir
Ao Kuang
10
5
7
2.7
L
Izanami
anubis999996
Izanami
1
3
1
0.5
L
Kuzenbo
bigsal
Kuzenbo
4
7
10
1.29
W
4
7
14
1.57
W
Ganesha
reisrael777
Ganesha
0
4
20
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,028
Damage
59,359
71,041
Taken
62,989
57,319
Mitigated
56,050
12,787
Healing
13,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Ganikas
Artemis
10,131
4,948
717
1,227
9,446
4,893
4,392
3,665
5,781
0
27,946
L
8,139
3,837
868
2,262
14,451
6,513
0
5,382
9,069
0
14,206
L
Cliodhna
LuckyLaken
Cliodhna
9,500
2,414
91
1,075
16,345
6,385
0
5,304
11,041
0
23,744
W
Discordia
Reicarlitos8
Discordia
16,829
1,261
0
2,001
10,036
4,376
594
5,309
4,727
30,898
0
W
Sun Wukong
SeaOfFueygoes
Sun Wukong
16,507
3,403
1,150
5,479
14,224
14,035
1,835
4,889
9,335
0
38,175
L
Ao Kuang
Skrýmir
Ao Kuang
13,826
4,409
564
3,646
18,719
18,794
468
5,417
13,302
25,493
0
L
Izanami
anubis999996
Izanami
2,781
1,687
62
657
5,227
1,364
0
2,211
3,016
0
6,252
L
Kuzenbo
bigsal
Kuzenbo
8,782
2,548
2,211
1,351
16,299
24,263
0
5,418
10,881
14,282
0
W
9,321
1,340
337
1,288
14,870
13,269
674
5,241
9,629
404
16,563
W
Ganesha
reisrael777
Ganesha
6,571
978
0
1,058
14,413
19,477
178
3,504
10,909
13,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,223
Gold Earned
53,435
63
Minions Killed
129
0
Camps Cleared
0
741,858
Distance Traveled
1,115,172
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,276
856
33
3
0
195,844
0
L
Kali
7,978
665
10
1
0
210,640
0
L
Cliodhna
9,110
759
25
2
0
150,051
0
W
Discordia
11,310
943
26
2
0
235,125
0
W
Sun Wukong
12,301
1,025
52
4
0
261,644
0
L
Ao Kuang
10,389
866
20
2
0
174,679
0
L
Izanami
6,646
554
7
1
0
65,895
0
L
Kuzenbo
9,100
758
1
0
0
140,593
0
W
Mulan
9,816
818
18
2
0
199,965
0
W
Ganesha
9,732
811
0
0
0
222,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role