Player Matchup

Fenrir
Fenrir
Devuhl
Fenrir
Level 127
God Stats
12W - 7L
1,605 SR
Queue Stats
382W - 375L
1,501 Elo+
Solo
Ra
Ra
Flaviorj2
Ra
Level 142
God Stats
3W - 3L
1,514 SR
Queue Stats
189W - 182L
1,440 Elo+
Solo
He Bo
He Bo
Piesho98
He Bo
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 69L
1,583 Elo+
Solo
Cu Chulainn
Cu Chulainn
SlapYaBackFat
Cu Chulainn
Level 149
God Stats
3W - 0L
1,698 SR
Queue Stats
139W - 116L
1,582 Elo+
Party 1
Xbalanque
Xbalanque
Under_the_Cowl
Xbalanque
Level 144
God Stats
1W - 0L
1,650 SR
Queue Stats
97W - 74L
1,608 Elo+
Party 1
Team Averages
Level 141
1,593 SR
1,543 Elo+

VS

Team Averages
Level 104
1,477 SR
1,500 Elo+
Merlin
Merlin
 
Merlin
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Hybrid5vas
Thanatos
Level 145
God Stats
3W - 7L
1,271 SR
Queue Stats
271W - 284L
1,505 Elo+
Solo
Neith
Neith
Kalicc
Neith
Level 82
God Stats
20W - 19L
1,428 SR
Queue Stats
600W - 591L
1,448 Elo+
Solo
Terra
Terra
aye_nax
Terra
Level 159
God Stats
1W - 1L
1,485 SR
Queue Stats
24W - 31L
1,446 Elo+
Solo
Hun Batz
Hun Batz
remaincalmbtw
Hun Batz
Level 29
God Stats
1W - 1L
1,702 SR
Queue Stats
99W - 76L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Devuhl
Fenrir
14
5 / 2 / 12
8,974
897
7,045
11,191
11,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
2 / 0 / 13
8,612
861
5,148
5,637
2,431
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

He Bo
Piesho98
He Bo
16
4 / 1 / 10
9,208
921
13,138
10,464
6,238
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
SlapYaBackFat
Cu Chulainn
14
0 / 3 / 15
7,982
798
7,200
12,546
13,403
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Xbalanque
Under_the_Cowl
Xbalanque
16
6 / 1 / 9
9,465
947
13,825
8,440
4,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
1 / 6 / 3
7,690
769
8,939
10,239
4,869
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
Hybrid5vas
Thanatos
12
1 / 5 / 2
6,771
677
2,348
8,540
4,117
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Neith
Kalicc
Neith
15
2 / 2 / 1
8,217
822
10,282
10,950
5,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Terra
aye_nax
Terra
11
2 / 2 / 4
7,376
738
4,731
9,140
8,232
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Hun Batz
remaincalmbtw
Hun Batz
12
0 / 3 / 4
7,332
733
6,558
11,155
12,117
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
20
17
Kills
6
7
Deaths
18
59
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
6
3
0.42
W
Fenrir
Devuhl
Fenrir
5
2
12
5.5
W
2
0
13
8.5
L
Thanatos
Hybrid5vas
Thanatos
1
5
2
0.4
L
Neith
Kalicc
Neith
2
2
1
1.25
W
He Bo
Piesho98
He Bo
4
1
10
9
W
Cu Chulainn
SlapYaBackFat
Cu Chulainn
0
3
15
2.5
W
Xbalanque
Under_the_Cowl
Xbalanque
6
1
9
10.5
L
Terra
aye_nax
Terra
2
2
4
2
L
Hun Batz
remaincalmbtw
Hun Batz
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,356
Damage
32,858
48,278
Taken
50,024
38,021
Mitigated
35,234
25,623
Healing
17,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
8,939
591
391
84
10,239
4,869
0
3,810
6,085
23,403
0
W
Fenrir
Devuhl
Fenrir
7,045
804
1,484
1,824
11,191
11,248
432
4,139
7,052
3,513
7,465
W
5,148
353
14,614
3,476
5,637
2,431
585
1,279
4,358
15,787
0
L
Thanatos
Hybrid5vas
Thanatos
2,348
432
384
1,022
8,540
4,117
0
2,897
5,271
0
4,864
L
Neith
Kalicc
Neith
10,282
3,292
528
4,469
10,950
5,899
0
5,717
4,748
0
25,036
W
He Bo
Piesho98
He Bo
13,138
354
162
1,463
10,464
6,238
999
2,858
7,606
26,987
0
W
Cu Chulainn
SlapYaBackFat
Cu Chulainn
7,200
408
619
1,231
12,546
13,403
266
2,899
9,647
0
15,885
W
Xbalanque
Under_the_Cowl
Xbalanque
13,825
6,240
0
750
8,440
4,701
4,645
2,495
5,945
0
34,667
L
Terra
aye_nax
Terra
4,731
335
4,680
2,593
9,140
8,232
0
3,130
5,670
5,056
0
L
Hun Batz
remaincalmbtw
Hun Batz
6,558
677
990
2,540
11,155
12,117
0
4,400
6,405
0
13,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,241
Gold Earned
37,386
126
Minions Killed
84
0
Camps Cleared
0
983,234
Distance Traveled
831,035
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,690
769
37
4
0
135,375
0
W
Fenrir
8,974
897
8
1
0
199,815
0
W
Ra
8,612
861
20
2
0
205,732
0
L
Thanatos
6,771
677
5
1
0
170,558
0
L
Neith
8,217
822
32
3
0
168,180
0
W
He Bo
9,208
921
38
4
0
177,432
0
W
Cu Chulainn
7,982
798
9
1
0
211,000
0
W
Xbalanque
9,465
947
51
5
0
189,255
0
L
Terra
7,376
738
2
0
0
161,664
0
L
Hun Batz
7,332
733
8
1
0
195,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role