Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Platypusbill
Ymir
Level 144
God Stats
160W - 162L
1,603 SR
Queue Stats
843W - 801L
1,498 Elo+
Solo
Kuzenbo
Kuzenbo
Retsos
Kuzenbo
Level 183
God Stats
2W - 0L
1,526 SR
Queue Stats
181W - 132L
1,646 Elo+
Party 2
Ix Chel
Ix Chel
Zekkn
Ix Chel
Level 159
God Stats
2W - 0L
1,920 SR
Queue Stats
82W - 60L
1,665 Elo+
Party 2
Cupid
Cupid
plumpballs
Cupid
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 112L
1,625 Elo+
Party 2
Team Averages
Level 160
1,610 SR
1,587 Elo+

VS

Team Averages
Level 97
1,490 SR
1,558 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
DarkSilentor
Ishtar
Level 155
God Stats
1W - 4L
1,355 SR
Queue Stats
298W - 275L
1,557 Elo+
Solo
Janus
Janus
Maggibudde
Janus
Level 97
God Stats
9W - 12L
1,376 SR
Queue Stats
143W - 129L
1,530 Elo+
Solo
Ymir
Ymir
Obli5ion
Ymir
Level 48
God Stats
4W - 6L
1,465 SR
Queue Stats
159W - 125L
1,632 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Red6Dragen9
Cu Chulainn
Level 99
God Stats
1W - 1L
1,757 SR
Queue Stats
491W - 455L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
3 / 1 / 3
6,280
571
3,773
9,743
3,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
4 / 1 / 6
6,850
623
5,748
9,171
6,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Kuzenbo
Retsos
Kuzenbo
11
1 / 2 / 3
6,670
606
6,341
8,957
6,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ix Chel
Zekkn
Ix Chel
12
1 / 1 / 2
6,910
628
5,668
4,500
1,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
12
5 / 1 / 3
7,478
680
8,758
7,786
2,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
1 / 4 / 4
5,864
533
3,654
11,437
5,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ishtar
10
0 / 3 / 2
5,891
536
5,960
9,264
3,384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
12
2 / 1 / 1
6,472
588
2,862
5,317
2,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
7
1 / 5 / 1
5,162
469
3,460
12,109
7,708
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cu Chulainn
Red6Dragen9
Cu Chulainn
11
2 / 2 / 0
6,619
602
5,249
9,983
8,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
14
14
Kills
6
6
Deaths
15
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
3
1
3
4.5
L
Ne Zha
 
Ne Zha
1
4
4
0.75
L
Ishtar
0
3
2
0.33
L
Janus
2
1
1
2.5
L
Ymir
1
5
1
0.3
W
4
1
6
7
L
Cu Chulainn
Red6Dragen9
Cu Chulainn
2
2
0
1
W
Kuzenbo
Retsos
Kuzenbo
1
2
3
1.25
W
Ix Chel
Zekkn
Ix Chel
1
1
2
2
W
Cupid
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,288
Damage
21,185
40,157
Taken
48,110
21,487
Mitigated
26,638
17,332
Healing
12,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
3,773
1,146
0
5,826
9,743
3,417
0
2,022
7,633
42,165
703
L
Ne Zha
 
Ne Zha
3,654
1,088
0
5,180
11,437
5,436
0
4,201
7,180
0
39,071
L
Ishtar
5,960
4,218
0
3,036
9,264
3,384
0
1,248
8,016
0
45,976
L
Janus
2,862
195
0
1,003
5,317
2,076
0
3,599
1,718
45,074
0
L
Ymir
3,460
982
0
1,663
12,109
7,708
0
6,932
5,109
14,373
0
W
5,748
2,180
0
2,459
9,171
6,838
0
3,203
5,913
19,773
0
L
Cu Chulainn
Red6Dragen9
Cu Chulainn
5,249
816
0
1,374
9,983
8,034
0
4,962
4,693
0
51,975
W
Kuzenbo
Retsos
Kuzenbo
6,341
2,478
0
2,658
8,957
6,951
28
200
8,260
40,577
0
W
Ix Chel
Zekkn
Ix Chel
5,668
460
694
1,759
4,500
1,560
0
972
3,486
66,439
0
W
Cupid
8,758
5,951
0
3,936
7,786
2,721
380
469
7,317
0
51,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,188
Gold Earned
30,008
368
Minions Killed
355
0
Camps Cleared
0
1,074,016
Distance Traveled
1,029,741
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
6,280
571
71
6
0
239,382
0
L
Ne Zha
5,864
533
58
5
0
239,030
0
L
Ishtar
5,891
536
91
8
0
185,024
1
L
Janus
6,472
588
96
9
0
222,781
0
L
Ymir
5,162
469
18
2
0
198,237
6
W
Ymir
6,850
623
15
1
0
202,567
4
L
Cu Chulainn
6,619
602
92
8
0
184,669
1
W
Kuzenbo
6,670
606
85
8
0
214,471
0
W
Ix Chel
6,910
628
121
11
0
225,964
2
W
Cupid
7,478
680
76
7
0
191,632
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role