Player Matchup

Achilles
Achilles
Gold I
Blaydex OP
Achilles
Gold I
Level 155
God Stats
1W - 1L
1,555 SR
Queue Stats
112W - 111L
1,425 MMR
Party 1
Baba Yaga
Baba Yaga
Gold IV
Manitto23
Baba Yaga
Gold IV
Level 124
God Stats
4W - 4L
1,622 SR
Queue Stats
101W - 107L
1,405 MMR
Solo
Ravana
Ravana
Gold III
iCrossKiller
Ravana
Gold III
Level 156
God Stats
3W - 0L
1,769 SR
Queue Stats
100W - 105L
1,299 MMR
Party 1
Sylvanus
Sylvanus
Gold V
kraftysama
Sylvanus
Gold V
Level 157
God Stats
2W - 5L
1,223 SR
Queue Stats
73W - 73L
1,315 MMR
Solo
Apollo
Apollo
Gold IV
primarychad
Apollo
Gold IV
Level 153
God Stats
46W - 34L
1,631 SR
Queue Stats
461W - 463L
1,311 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 149
1,560 SR
1,351 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 119
1,413 SR
1,353 MMR
Athena
Athena
Silver II
ITZAWALKOFF
Athena
Silver II
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,476 MMR
Solo
Nu Wa
Nu Wa
Bronze III
SOLITARE_X_54
Nu Wa
Bronze III
Level 124
God Stats
3W - 2L
1,500 SR
Queue Stats
53W - 66L
1,386 MMR
Solo
Medusa
Medusa
Silver II
XTanimotoX
Medusa
Silver II
Level 130
God Stats
0W - 1L
1,153 SR
Queue Stats
19W - 27L
1,291 MMR
Solo
Cthulhu
Cthulhu
Gold V
black_mesiah99
Cthulhu
Gold V
Level 103
God Stats
45W - 30L
1,640 SR
Queue Stats
123W - 130L
1,309 MMR
Solo
Da Ji
Da Ji
Gold V
frute pop
Da Ji
Gold V
Level 120
God Stats
0W - 2L
1,273 SR
Queue Stats
92W - 102L
1,304 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Blaydex OP
Achilles
18
8 / 2 / 4
10,720
596
11,925
15,588
8,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baba Yaga
Manitto23
Baba Yaga
16
7 / 2 / 9
10,288
572
15,656
11,270
6,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
17
1 / 1 / 5
10,525
585
12,780
14,633
13,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sylvanus
kraftysama
Sylvanus
16
4 / 0 / 13
10,543
586
6,478
13,614
15,168
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
15
5 / 0 / 8
10,255
570
12,809
12,995
7,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
AnubisAresPeleKali

VS

Bans
Ao KuangZhong KuiThothArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
11
0 / 5 / 0
7,340
408
3,830
16,341
13,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
0 / 5 / 1
8,504
472
8,114
11,422
4,092
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
XTanimotoX
Medusa
15
0 / 5 / 0
8,855
492
5,007
13,049
4,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 2 / 1
9,706
539
9,217
16,038
10,867
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Da Ji
frute pop
Da Ji
14
3 / 9 / 0
8,807
489
12,619
21,461
9,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
6
25
Kills
4
5
Deaths
26
39
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
Blaydex OP
Achilles
8
2
4
5
L
Athena
0
5
0
0
W
Baba Yaga
Manitto23
Baba Yaga
7
2
9
5.75
L
0
5
1
0.1
L
Medusa
XTanimotoX
Medusa
0
5
0
0
L
1
2
1
0.75
L
Da Ji
frute pop
Da Ji
3
9
0
0.33
W
Ravana
1
1
5
3.5
W
Sylvanus
kraftysama
Sylvanus
4
0
13
10.5
W
Apollo
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,648
Damage
38,787
68,100
Taken
78,311
50,890
Mitigated
41,927
31,214
Healing
19,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Blaydex OP
Achilles
11,925
4,119
0
3,079
15,588
8,915
0
3,118
12,470
0
103,641
L
Athena
3,830
686
435
3,372
16,341
13,571
0
6,674
9,667
16,643
0
W
Baba Yaga
Manitto23
Baba Yaga
15,656
1,423
0
1,695
11,270
6,181
58
3,452
7,818
94,815
0
L
8,114
940
0
2,029
11,422
4,092
22
6,394
5,028
76,649
0
L
Medusa
XTanimotoX
Medusa
5,007
2,016
0
4,496
13,049
4,376
636
1,830
11,219
0
77,951
L
9,217
1,446
0
7,130
16,038
10,867
387
678
15,360
73,366
0
L
Da Ji
frute pop
Da Ji
12,619
3,198
0
1,581
21,461
9,021
0
6,558
14,903
0
77,602
W
Ravana
12,780
4,255
0
6,937
14,633
13,148
275
6,993
7,640
0
93,082
W
Sylvanus
kraftysama
Sylvanus
6,478
2,081
7,296
6,095
13,614
15,168
351
4,797
8,817
27,694
0
W
Apollo
12,809
9,986
0
6,112
12,995
7,478
2,629
3,496
9,499
0
77,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,331
Gold Earned
43,212
567
Minions Killed
525
0
Camps Cleared
0
1,765,494
Distance Traveled
1,631,324
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,720
596
118
7
0
432,777
0
L
Athena
7,340
408
29
2
0
343,905
0
W
Baba Yaga
10,288
572
144
8
0
363,843
3
L
Nu Wa
8,504
472
148
8
0
327,147
1
L
Medusa
8,855
492
126
7
0
285,465
0
L
Cthulhu
9,706
539
123
7
0
358,349
7
L
Da Ji
8,807
489
99
6
0
316,458
0
W
Ravana
10,525
585
160
9
0
360,591
1
W
Sylvanus
10,543
586
30
2
0
328,765
5
W
Apollo
10,255
570
115
6
0
279,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role