Player Matchup

Tiamat
Tiamat
NoTyXx_fana
Tiamat
Level 144
God Stats
11W - 15L
1,472 SR
Queue Stats
1,102W - 1,069L
1,527 Elo+
Party 1
Bacchus
Bacchus
Tidwa
Bacchus
Level 18
God Stats
1W - 3L
1,437 SR
Queue Stats
1W - 3L
1,373 Elo+
Party 1
Da Ji
Da Ji
aliendrone360
Da Ji
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
78W - 73L
1,487 Elo+
Party 3
Ymir
Ymir
centero
Ymir
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 11L
1,549 Elo+
Party 3
Freya
Freya
oo GODRIK oo
Freya
Level 149
God Stats
13W - 12L
1,681 SR
Queue Stats
224W - 248L
1,465 Elo+
Solo
Team Averages
Level 81
1,518 SR
1,480 Elo+

VS

Team Averages
Level 104
1,512 SR
1,472 Elo+
Tsukuyomi
Tsukuyomi
JoshBF1
Tsukuyomi
Level 155
God Stats
1W - 1L
1,304 SR
Queue Stats
95W - 98L
1,525 Elo+
Party 4
Olorun
Olorun
R_Jeager-_-
Olorun
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 7L
1,364 Elo+
Party 2
Baron Samedi
Baron Samedi
SilverSK08
Baron Samedi
Level 117
God Stats
11W - 8L
1,551 SR
Queue Stats
272W - 278L
1,470 Elo+
Party 2
Thor
Thor
Wisdom0fRage
Thor
Level 168
God Stats
11W - 9L
1,539 SR
Queue Stats
639W - 607L
1,504 Elo+
Party 4
Sol
Sol
xKIaymore
Sol
Level 72
God Stats
19W - 9L
1,666 SR
Queue Stats
60W - 64L
1,499 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
3
0 / 1 / 0
3,024
605
822
1,741
628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
Tidwa
Bacchus
4
0 / 0 / 0
3,175
635
1,312
4,193
3,456
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 2 / 0
3,178
636
551
3,660
1,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
centero
Ymir
5
0 / 1 / 0
2,992
598
464
3,423
1,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

5
0 / 0 / 0
2,859
572
849
1,730
496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
JoshBF1
Tsukuyomi
6
0 / 0 / 2
3,371
674
1,896
4,339
1,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
6
1 / 0 / 1
3,682
736
1,521
1,455
416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
SilverSK08
Baron Samedi
7
3 / 0 / 0
4,394
879
2,209
3,232
1,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 0 / 0
3,547
709
1,288
4,792
1,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 0 / 0
3,600
720
2,006
1,883
504
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
7
0
Kills
4
4
Deaths
0
0
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
JoshBF1
Tsukuyomi
0
0
2
1
L
Tiamat
0
1
0
0
W
Olorun
1
0
1
1.5
W
Baron Samedi
SilverSK08
Baron Samedi
3
0
0
3
L
Bacchus
Tidwa
Bacchus
0
0
0
0
W
0
0
0
0
L
0
2
0
0
L
Ymir
centero
Ymir
0
1
0
0
L
0
0
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,998
Damage
8,920
14,747
Taken
15,701
7,069
Mitigated
4,962
4,179
Healing
7,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
JoshBF1
Tsukuyomi
1,896
783
0
1,990
4,339
1,246
0
514
3,815
0
16,747
L
Tiamat
822
78
0
806
1,741
628
0
736
925
6,692
0
W
Olorun
1,521
694
0
810
1,455
416
0
168
1,261
17,479
0
W
Baron Samedi
SilverSK08
Baron Samedi
2,209
352
42
1,483
3,232
1,038
14
725
2,375
17,602
0
L
Bacchus
Tidwa
Bacchus
1,312
504
0
1,562
4,193
3,456
0
2,041
2,116
5,968
0
W
1,288
204
0
2,088
4,792
1,758
46
1,304
3,488
0
9,289
L
551
110
0
400
3,660
1,122
0
762
2,876
0
14,481
L
Ymir
centero
Ymir
464
203
0
0
3,423
1,367
0
1,344
2,045
7,594
0
L
849
355
0
1,411
1,730
496
0
681
1,049
13,108
0
W
2,006
1,385
0
1,099
1,883
504
0
568
1,315
25,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,228
Gold Earned
18,594
93
Minions Killed
169
0
Camps Cleared
0
463,538
Distance Traveled
513,811
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
3,371
674
27
5
0
116,345
0
L
Tiamat
3,024
605
19
4
0
52,626
0
W
Olorun
3,682
736
35
7
0
91,538
1
W
Baron Samedi
4,394
879
45
9
0
109,583
0
L
Bacchus
3,175
635
5
1
0
113,744
1
W
Thor
3,547
709
13
3
0
106,170
0
L
Da Ji
3,178
636
28
6
0
106,859
0
L
Ymir
2,992
598
16
3
0
99,380
0
L
Freya
2,859
572
25
5
0
90,929
1
W
Sol
3,600
720
49
10
0
90,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role