Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
ArmyRecruit
Tiamat
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 23L
1,159 Elo+
Solo
Xbalanque
Xbalanque
Sr-Hockings
Xbalanque
Level 129
God Stats
4W - 0L
1,804 SR
Queue Stats
98W - 94L
1,486 Elo+
Solo
Ao Kuang
Ao Kuang
itsyaboidylan
Ao Kuang
Level 87
God Stats
3W - 1L
1,600 SR
Queue Stats
213W - 169L
1,506 Elo+
Solo
Horus
Horus
killakid12321
Horus
Level 57
God Stats
2W - 0L
1,748 SR
Queue Stats
53W - 52L
1,438 Elo+
Solo
Team Averages
Level 96
1,630 SR
1,418 Elo+

VS

Team Averages
Level 100
1,511 SR
1,454 Elo+
Vamana
Vamana
MikiMilki
Vamana
Level 89
God Stats
1W - 1L
1,799 SR
Queue Stats
134W - 123L
1,447 Elo+
Solo
Charybdis
Charybdis
NNE_Futuristic
Charybdis
Level 144
God Stats
3W - 5L
1,465 SR
Queue Stats
359W - 351L
1,480 Elo+
Solo
Anhur
Anhur
PoisonousViperz
Anhur
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 35L
1,461 Elo+
Solo
Tiamat
Tiamat
XSQUIGGLYPPX
Tiamat
Level 62
God Stats
2W - 5L
1,312 SR
Queue Stats
204W - 219L
1,428 Elo+
Solo
Sylvanus
Sylvanus
jtomboy711
Sylvanus
Level 96
God Stats
5W - 5L
1,480 SR
Queue Stats
337W - 339L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
0 / 0 / 5
5,966
994
3,712
4,610
2,589
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
11
0 / 0 / 4
6,014
1,002
4,629
2,213
1,115
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xbalanque
Sr-Hockings
Xbalanque
12
2 / 0 / 3
6,591
1,099
6,892
5,578
1,955
Ao Kuang
itsyaboidylan
Ao Kuang
12
2 / 0 / 3
6,656
1,109
3,238
6,519
5,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 0 / 3
6,646
1,108
834
2,582
2,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
MikiMilki
Vamana
5
0 / 0 / 0
4,652
775
0
0
0
Charybdis
NNE_Futuristic
Charybdis
9
0 / 2 / 0
5,249
875
4,399
5,905
2,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 1 / 0
5,150
858
2,440
4,728
1,831
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tiamat
12
0 / 1 / 0
5,365
894
5,211
4,319
2,250
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sylvanus
jtomboy711
Sylvanus
12
0 / 1 / 0
5,959
993
2,669
6,970
5,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
0
5
Kills
0
0
Deaths
5
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
0
5
2.5
W
Tiamat
0
0
4
2
L
Vamana
MikiMilki
Vamana
0
0
0
0
L
Charybdis
NNE_Futuristic
Charybdis
0
2
0
0
L
0
1
0
0
W
Xbalanque
Sr-Hockings
Xbalanque
2
0
3
3.5
L
Tiamat
0
1
0
0
W
Ao Kuang
itsyaboidylan
Ao Kuang
2
0
3
3.5
L
Sylvanus
jtomboy711
Sylvanus
0
1
0
0
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,305
Damage
14,719
21,502
Taken
21,922
13,123
Mitigated
11,316
11,741
Healing
10,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
3,712
315
263
723
4,610
2,589
0
1,510
3,100
0
10,026
W
Tiamat
4,629
241
0
253
2,213
1,115
183
487
1,726
8,964
0
L
Vamana
MikiMilki
Vamana
0
0
0
0
0
0
0
0
0
0
0
L
Charybdis
NNE_Futuristic
Charybdis
4,399
1,896
220
777
5,905
2,195
0
3,855
2,050
0
13,170
L
2,440
762
0
732
4,728
1,831
0
1,224
3,504
0
5,771
W
Xbalanque
Sr-Hockings
Xbalanque
6,892
2,728
953
1,694
5,578
1,955
550
2,432
3,146
0
16,955
L
Tiamat
5,211
304
215
872
4,319
2,250
0
1,183
3,136
12,087
0
W
Ao Kuang
itsyaboidylan
Ao Kuang
3,238
1,227
723
1,685
6,519
5,273
512
2,787
3,732
10,009
1,158
L
Sylvanus
jtomboy711
Sylvanus
2,669
780
3,575
3,899
6,970
5,040
0
1,863
5,107
7,277
0
W
834
239
4,053
1,394
2,582
2,191
0
664
1,918
963
2,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,873
Gold Earned
26,375
84
Minions Killed
50
0
Camps Cleared
0
714,566
Distance Traveled
500,446
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
5,966
994
8
1
0
135,248
0
W
Tiamat
6,014
1,002
15
3
0
143,542
0
L
Vamana
4,652
775
0
0
0
0
0
L
Charybdis
5,249
875
19
3
0
99,184
0
L
Anhur
5,150
858
10
2
0
115,702
0
W
Xbalanque
6,591
1,099
28
5
0
139,720
0
L
Tiamat
5,365
894
12
2
0
157,181
0
W
Ao Kuang
6,656
1,109
32
5
0
147,931
0
L
Sylvanus
5,959
993
9
2
0
128,379
0
W
Horus
6,646
1,108
1
0
0
148,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role