Player Matchup

Nemesis
Nemesis
AnomalousSenpai
Nemesis
Level 107
God Stats
73W - 72L
1,439 SR
Queue Stats
148W - 155L
1,411 Elo+
Party 1
Raijin
Raijin
Genjiro3640
Raijin
Level 155
God Stats
16W - 21L
1,480 SR
Queue Stats
618W - 727L
1,409 Elo+
Party 1
Hercules
Hercules
NinjaSnurtle
Hercules
Level 145
God Stats
1W - 4L
1,588 SR
Queue Stats
18W - 29L
1,524 Elo+
Party 1
Chronos
Chronos
XTAceOfSpadesTX
Chronos
Level 127
God Stats
7W - 4L
1,578 SR
Queue Stats
829W - 803L
1,447 Elo+
Solo
Achilles
Achilles
barghest21
Achilles
Level 81
God Stats
4W - 8L
1,409 SR
Queue Stats
47W - 57L
1,437 Elo+
Solo
Team Averages
Level 123
1,499 SR
1,446 Elo+

VS

Team Averages
Level 126
1,626 SR
1,475 Elo+
Anubis
Anubis
Kintet
Anubis
Level 118
God Stats
23W - 18L
1,595 SR
Queue Stats
489W - 491L
1,467 Elo+
Party 2
Artio
Artio
Landottle
Artio
Level 118
God Stats
16W - 5L
1,757 SR
Queue Stats
168W - 157L
1,519 Elo+
Solo
Sun Wukong
Sun Wukong
bigmart19
Sun Wukong
Level 140
God Stats
12W - 11L
1,583 SR
Queue Stats
450W - 443L
1,463 Elo+
Solo
Arachne
Arachne
dyIn0
Arachne
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 28L
1,458 Elo+
Party 2
Ishtar
Ishtar
icy_money6
Ishtar
Level 154
God Stats
3W - 2L
1,699 SR
Queue Stats
264W - 248L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 9
10,270
489
11,555
18,576
7,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
18
12 / 5 / 3
12,519
596
28,171
16,715
6,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
NinjaSnurtle
Hercules
15
3 / 3 / 4
9,779
466
9,303
21,785
18,947
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
0 / 0 / 2
7,091
338
3,242
4,544
1,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Achilles
barghest21
Achilles
17
0 / 2 / 2
10,156
484
11,113
20,297
28,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Kintet
Anubis
17
5 / 9 / 4
12,000
571
19,777
21,510
10,568
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artio
Landottle
Artio
17
4 / 3 / 6
11,627
554
12,257
26,076
30,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sun Wukong
bigmart19
Sun Wukong
18
1 / 0 / 2
11,820
563
12,333
17,958
21,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Arachne
dyIn0
Arachne
19
4 / 2 / 7
12,084
575
6,636
17,007
6,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ishtar
icy_money6
Ishtar
17
0 / 3 / 2
10,494
500
7,459
16,156
6,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
35
17
Kills
14
14
Deaths
17
20
Assists
21
Player
Kills
Deaths
Assists
KDA
L
2
4
9
1.63
L
Raijin
12
5
3
2.7
W
Anubis
Kintet
Anubis
5
9
4
0.78
W
Artio
Landottle
Artio
4
3
6
2.33
L
Hercules
NinjaSnurtle
Hercules
3
3
4
1.67
L
0
0
2
1
L
Achilles
barghest21
Achilles
0
2
2
0.5
W
Sun Wukong
bigmart19
Sun Wukong
1
0
2
2
W
Arachne
dyIn0
Arachne
4
2
7
3.75
W
Ishtar
icy_money6
Ishtar
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,384
Damage
58,462
81,917
Taken
98,707
63,422
Mitigated
76,260
23,651
Healing
28,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,555
4,128
0
4,503
18,576
7,982
396
6,395
12,181
0
87,026
L
Raijin
28,171
2,605
0
1,677
16,715
6,892
1,020
9,723
6,992
112,106
0
W
Anubis
Kintet
Anubis
19,777
1,297
0
7,350
21,510
10,568
316
11,746
9,764
96,341
0
W
Artio
Landottle
Artio
12,257
1,155
1,360
6,727
26,076
30,960
0
10,010
16,066
44,057
1,049
L
Hercules
NinjaSnurtle
Hercules
9,303
2,296
1,896
9,039
21,785
18,947
0
13,402
8,383
0
35,684
L
3,242
1,755
0
2,881
4,544
1,446
0
834
3,710
28,505
0
L
Achilles
barghest21
Achilles
11,113
2,267
0
3,655
20,297
28,155
0
631
19,666
0
87,346
W
Sun Wukong
bigmart19
Sun Wukong
12,333
1,145
0
1,537
17,958
21,555
537
1,914
16,044
0
99,279
W
Arachne
dyIn0
Arachne
6,636
5,802
0
4,978
17,007
6,846
1,249
4,276
12,731
0
116,153
W
Ishtar
icy_money6
Ishtar
7,459
3,875
0
6,583
16,156
6,331
4,138
4,355
11,801
0
89,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,815
Gold Earned
58,025
539
Minions Killed
619
0
Camps Cleared
0
1,770,794
Distance Traveled
2,030,248
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,270
489
126
6
0
464,255
0
L
Raijin
12,519
596
177
8
0
374,779
0
W
Anubis
12,000
571
136
6
0
353,949
2
W
Artio
11,627
554
45
2
0
458,137
0
L
Hercules
9,779
466
46
2
0
405,696
1
L
Chronos
7,091
338
52
2
0
126,289
0
L
Achilles
10,156
484
138
7
0
399,775
0
W
Sun Wukong
11,820
563
160
8
0
411,438
0
W
Arachne
12,084
575
136
6
0
470,690
0
W
Ishtar
10,494
500
142
7
0
336,034
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role