Player Matchup

Kuzenbo
Kuzenbo
IRON_VAGE
Kuzenbo
Level 121
God Stats
3W - 4L
1,322 SR
Queue Stats
96W - 89L
1,518 Elo+
Solo
Neith
Neith
aGarr24
Neith
Level 159
God Stats
4W - 4L
1,738 SR
Queue Stats
262W - 201L
1,570 Elo+
Solo
Janus
Janus
b1xe
Janus
Level 100
God Stats
42W - 37L
1,644 SR
Queue Stats
183W - 221L
1,503 Elo+
Party 2
Ao Kuang
Ao Kuang
human111
Ao Kuang
Level 125
God Stats
38W - 32L
1,557 SR
Queue Stats
690W - 641L
1,509 Elo+
Party 2
Bakasura
Bakasura
thebigestmuffin
Bakasura
Level 154
God Stats
21W - 13L
1,695 SR
Queue Stats
359W - 301L
1,553 Elo+
Solo
Team Averages
Level 132
1,591 SR
1,530 Elo+

VS

Team Averages
Level 135
1,516 SR
1,579 Elo+
Ishtar
Ishtar
Cloncho
Ishtar
Level 172
God Stats
58W - 68L
1,456 SR
Queue Stats
471W - 456L
1,574 Elo+
Solo
Cerberus
Cerberus
Swub
Cerberus
Level 100
God Stats
7W - 3L
1,746 SR
Queue Stats
142W - 102L
1,605 Elo+
Party 1
Raijin
Raijin
WillieWaning
Raijin
Level 95
God Stats
2W - 3L
1,593 SR
Queue Stats
152W - 112L
1,603 Elo+
Party 1
Vamana
Vamana
drnin10dough
Vamana
Level 153
God Stats
0W - 2L
1,253 SR
Queue Stats
76W - 66L
1,573 Elo+
Solo
Fenrir
Fenrir
xXxOv3rkill
Fenrir
Level 156
God Stats
17W - 23L
1,531 SR
Queue Stats
447W - 421L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
IRON_VAGE
Kuzenbo
12
0 / 1 / 7
8,119
541
4,850
9,868
9,357
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
aGarr24
Neith
15
2 / 0 / 4
9,280
619
12,405
9,885
4,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
b1xe
Janus
15
2 / 1 / 4
8,798
587
6,867
8,474
3,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
human111
Ao Kuang
15
7 / 0 / 3
9,307
620
8,279
13,372
5,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
16
6 / 0 / 5
10,915
728
9,898
12,591
11,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Cloncho
Ishtar
13
1 / 3 / 0
7,525
502
10,275
10,623
3,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
Swub
Cerberus
12
1 / 1 / 1
7,503
500
4,498
12,696
9,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Raijin
14
0 / 2 / 1
8,073
538
7,266
7,321
2,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vamana
11
0 / 4 / 0
6,697
446
6,793
17,600
8,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
12
0 / 7 / 0
7,213
481
2,545
14,562
5,294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
4
17
Kills
2
2
Deaths
17
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ishtar
Cloncho
Ishtar
1
3
0
0.33
W
Kuzenbo
IRON_VAGE
Kuzenbo
0
1
7
3.5
L
Cerberus
Swub
Cerberus
1
1
1
1.5
L
Raijin
0
2
1
0.25
W
Neith
aGarr24
Neith
2
0
4
4
W
Janus
b1xe
Janus
2
1
4
4
L
Vamana
0
4
0
0
W
Ao Kuang
human111
Ao Kuang
7
0
3
8.5
W
Bakasura
6
0
5
8.5
L
Fenrir
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,299
Damage
31,377
54,190
Taken
62,802
34,271
Mitigated
30,218
19,012
Healing
17,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
Cloncho
Ishtar
10,275
6,422
0
4,042
10,623
3,987
0
1,769
8,800
0
69,387
W
Kuzenbo
IRON_VAGE
Kuzenbo
4,850
2,122
0
2,752
9,868
9,357
0
3,495
6,373
18,518
0
L
Cerberus
Swub
Cerberus
4,498
268
200
3,859
12,696
9,887
0
4,740
6,922
26,347
0
L
Raijin
7,266
417
0
625
7,321
2,966
0
3,093
3,778
85,026
0
W
Neith
aGarr24
Neith
12,405
6,941
0
6,124
9,885
4,973
224
624
9,261
0
89,059
W
Janus
b1xe
Janus
6,867
173
0
1,303
8,474
3,304
0
3,786
4,688
72,344
914
L
Vamana
6,793
2,931
0
5,571
17,600
8,084
0
6,779
10,365
0
62,364
W
Ao Kuang
human111
Ao Kuang
8,279
1,424
0
2,867
13,372
5,455
0
1,789
11,583
79,310
2,505
W
Bakasura
9,898
5,878
0
5,966
12,591
11,182
1,095
2,397
10,194
0
59,398
L
Fenrir
2,545
573
0
3,526
14,562
5,294
0
2,986
10,473
0
45,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,419
Gold Earned
37,011
547
Minions Killed
481
0
Camps Cleared
0
1,678,698
Distance Traveled
1,533,082
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,525
502
102
7
0
295,590
3
W
Kuzenbo
8,119
541
15
1
0
343,833
2
L
Cerberus
7,503
500
49
3
0
318,218
6
L
Raijin
8,073
538
154
10
0
300,488
1
W
Neith
9,280
619
145
10
0
286,924
3
W
Janus
8,798
587
138
9
0
337,019
6
L
Vamana
6,697
446
101
7
0
325,919
3
W
Ao Kuang
9,307
620
90
6
0
373,606
2
W
Bakasura
10,915
728
159
11
0
337,316
3
L
Fenrir
7,213
481
75
5
0
292,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role