Player Matchup

Thor
Thor
Anikies
Thor
Level 158
God Stats
1W - 4L
1,358 SR
Queue Stats
339W - 368L
1,420 Elo+
Solo
Fafnir
Fafnir
Hijiggy
Fafnir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
1,074 Elo+
Solo
Chernobog
Chernobog
OnlyTheBraveTR
Chernobog
Level 129
God Stats
2W - 2L
1,615 SR
Queue Stats
112W - 127L
1,399 Elo+
Solo
Odin
Odin
Totaljerk01
Odin
Level 89
God Stats
1W - 2L
1,683 SR
Queue Stats
124W - 134L
1,512 Elo+
Solo
King Arthur
King Arthur
dark772stage
King Arthur
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 91L
1,368 Elo+
Solo
Team Averages
Level 86
1,531 SR
1,355 Elo+

VS

Team Averages
Level 102
1,470 SR
1,492 Elo+
Kukulkan
Kukulkan
BeefNBean
Kukulkan
Level 147
God Stats
4W - 4L
1,346 SR
Queue Stats
457W - 464L
1,384 Elo+
Solo
Merlin
Merlin
Dragge1991
Merlin
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 86L
1,490 Elo+
Solo
Nemesis
Nemesis
JOSEdavz
Nemesis
Level 114
God Stats
2W - 0L
1,685 SR
Queue Stats
11W - 12L
1,723 Elo+
Solo
Hou Yi
Hou Yi
Ras_aJl_Ghul
Hou Yi
Level 120
God Stats
6W - 10L
1,317 SR
Queue Stats
657W - 628L
1,405 Elo+
Solo
Fenrir
Fenrir
Soar volt7359
Fenrir
Level 43
God Stats
3W - 0L
1,500 SR
Queue Stats
205W - 238L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Anikies
Thor
17
2 / 3 / 6
9,798
700
9,143
11,403
8,638
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
Hijiggy
Fafnir
16
3 / 6 / 6
10,376
741
6,920
19,235
31,353
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chernobog
OnlyTheBraveTR
Chernobog
16
2 / 4 / 3
9,224
659
12,185
11,101
5,600
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
2 / 4 / 7
9,282
663
11,290
13,431
15,605
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

King Arthur
dark772stage
King Arthur
18
4 / 5 / 5
10,492
749
8,876
17,908
21,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BeefNBean
Kukulkan
20
5 / 1 / 13
11,968
855
13,736
7,802
5,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
Dragge1991
Merlin
17
2 / 3 / 11
9,993
714
12,571
8,896
4,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Nemesis
JOSEdavz
Nemesis
15
2 / 2 / 12
9,489
678
7,036
12,297
7,102
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hou Yi
18
7 / 3 / 10
11,147
796
20,587
12,018
6,450
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
6 / 4 / 9
10,725
766
10,942
14,002
9,692
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
77
13
Kills
22
22
Deaths
13
27
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Thor
Anikies
Thor
2
3
6
1.67
W
Kukulkan
BeefNBean
Kukulkan
5
1
13
11.5
W
Merlin
Dragge1991
Merlin
2
3
11
2.5
L
Fafnir
Hijiggy
Fafnir
3
6
6
1
W
Nemesis
JOSEdavz
Nemesis
2
2
12
4
L
Chernobog
OnlyTheBraveTR
Chernobog
2
4
3
0.88
W
Hou Yi
7
3
10
4
W
6
4
9
2.63
L
2
4
7
1.38
L
King Arthur
dark772stage
King Arthur
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,414
Damage
64,872
73,078
Taken
55,015
82,408
Mitigated
32,507
14,465
Healing
23,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
Anikies
Thor
9,143
1,682
989
909
11,403
8,638
0
5,334
6,069
0
24,316
W
Kukulkan
BeefNBean
Kukulkan
13,736
972
2,071
2,447
7,802
5,004
350
1,123
6,679
44,892
0
W
Merlin
Dragge1991
Merlin
12,571
1,486
1,858
894
8,896
4,259
670
817
8,079
26,139
0
L
Fafnir
Hijiggy
Fafnir
6,920
2,276
2,437
3,423
19,235
31,353
0
5,660
13,575
12,294
0
W
Nemesis
JOSEdavz
Nemesis
7,036
1,332
3,143
5,481
12,297
7,102
0
1,247
11,050
0
11,910
L
Chernobog
OnlyTheBraveTR
Chernobog
12,185
5,226
518
600
11,101
5,600
249
4,963
6,138
0
35,223
W
Hou Yi
20,587
10,216
1,021
1,963
12,018
6,450
2,851
2,215
9,803
0
31,338
W
10,942
3,342
950
3,590
14,002
9,692
0
1,518
12,484
0
14,946
L
11,290
1,010
676
1,751
13,431
15,605
0
3,292
10,139
0
18,435
L
King Arthur
dark772stage
King Arthur
8,876
721
1,537
1,625
17,908
21,212
0
7,058
10,850
0
19,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,172
Gold Earned
53,322
134
Minions Killed
166
0
Camps Cleared
0
1,278,560
Distance Traveled
1,303,907
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,798
700
28
2
0
250,756
0
W
Kukulkan
11,968
855
79
6
0
280,912
0
W
Merlin
9,993
714
38
3
0
236,475
0
L
Fafnir
10,376
741
10
1
0
245,994
0
W
Nemesis
9,489
678
9
1
0
301,346
0
L
Chernobog
9,224
659
49
4
0
239,251
0
W
Hou Yi
11,147
796
29
2
0
239,036
0
W
Fenrir
10,725
766
11
1
0
246,138
0
L
Odin
9,282
663
17
1
0
279,452
0
L
King Arthur
10,492
749
30
2
0
263,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role