Player Matchup

Chaac
Chaac
Astral Erebos
Chaac
Level 129
God Stats
0W - 3L
1,293 SR
Queue Stats
70W - 70L
1,528 Elo+
Party 1
Yemoja
Yemoja
Born2Quack
Yemoja
Level 143
God Stats
31W - 40L
1,466 SR
Queue Stats
286W - 277L
1,550 Elo+
Solo
Maman Brigitte
Maman Brigitte
DiabeticBoy
Maman Brigitte
Level 155
God Stats
27W - 29L
1,539 SR
Queue Stats
319W - 285L
1,537 Elo+
Party 1
Janus
Janus
Epimedium
Janus
Level 127
God Stats
18W - 23L
1,477 SR
Queue Stats
409W - 355L
1,521 Elo+
Party 1
Ishtar
Ishtar
FingolfinOP
Ishtar
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
93W - 94L
1,527 Elo+
Solo
Team Averages
Level 121
1,455 SR
1,533 Elo+

VS

Team Averages
Level 61
1,400 SR
1,542 Elo+
Ymir
Ymir
Dogg430
Ymir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,499 Elo+
Party 2
Sun Wukong
Sun Wukong
Immisballs
Sun Wukong
Level 27
God Stats
4W - 3L
1,500 SR
Queue Stats
75W - 59L
1,552 Elo+
Party 3
Raijin
Raijin
PogChomp
Raijin
Level 122
God Stats
6W - 1L
1,264 SR
Queue Stats
105W - 86L
1,533 Elo+
Party 3
Nemesis
Nemesis
SmufAccount01
Nemesis
Level 31
God Stats
2W - 2L
1,236 SR
Queue Stats
35W - 22L
1,593 Elo+
Solo
Anhur
Anhur
SquidFN
Anhur
Level 106
God Stats
5W - 1L
1,500 SR
Queue Stats
133W - 117L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 0
9,210
576
11,381
15,878
16,552
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Yemoja
Born2Quack
Yemoja
12
1 / 0 / 2
7,710
482
4,321
9,195
7,411
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Maman Brigitte
DiabeticBoy
Maman Brigitte
13
1 / 5 / 0
7,748
484
6,204
12,879
3,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
Epimedium
Janus
14
2 / 2 / 1
8,257
516
9,014
9,247
3,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
16
1 / 4 / 0
9,444
590
7,364
12,460
4,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Dogg430
Ymir
11
0 / 1 / 3
7,373
461
2,250
10,428
6,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
Immisballs
Sun Wukong
16
1 / 1 / 1
9,292
581
10,697
16,762
15,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Raijin
PogChomp
Raijin
15
2 / 2 / 1
9,254
578
8,476
8,233
3,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
17
6 / 2 / 2
9,969
623
10,093
13,290
5,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anhur
SquidFN
Anhur
16
4 / 0 / 2
9,778
611
10,263
10,459
3,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
6
Kills
13
13
Deaths
6
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
Yemoja
Born2Quack
Yemoja
1
0
2
2
L
Maman Brigitte
DiabeticBoy
Maman Brigitte
1
5
0
0.2
W
Ymir
Dogg430
Ymir
0
1
3
1.5
L
Janus
Epimedium
Janus
2
2
1
1.25
L
Ishtar
1
4
0
0.25
W
Sun Wukong
Immisballs
Sun Wukong
1
1
1
1.5
W
Raijin
PogChomp
Raijin
2
2
1
1.25
W
Nemesis
6
2
2
3.5
W
Anhur
SquidFN
Anhur
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,284
Damage
41,779
59,659
Taken
59,172
35,207
Mitigated
34,560
15,974
Healing
19,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,381
3,386
0
7,083
15,878
16,552
0
0
15,878
0
77,553
L
Yemoja
Born2Quack
Yemoja
4,321
587
2,189
2,255
9,195
7,411
0
3,972
4,979
23,750
0
L
Maman Brigitte
DiabeticBoy
Maman Brigitte
6,204
487
0
690
12,879
3,913
0
1,448
11,279
70,069
0
W
Ymir
Dogg430
Ymir
2,250
834
0
1,491
10,428
6,846
232
6,080
4,197
15,032
0
L
Janus
Epimedium
Janus
9,014
446
0
941
9,247
3,146
0
4,134
4,791
77,788
0
L
Ishtar
7,364
4,569
0
2,816
12,460
4,185
280
454
12,006
0
96,806
W
Sun Wukong
Immisballs
Sun Wukong
10,697
2,923
0
5,839
16,762
15,099
0
236
16,526
0
73,787
W
Raijin
PogChomp
Raijin
8,476
269
0
1,000
8,233
3,001
385
5,938
1,954
81,691
0
W
Nemesis
10,093
4,666
0
5,934
13,290
5,713
225
5,570
7,622
0
96,678
W
Anhur
SquidFN
Anhur
10,263
7,598
0
5,498
10,459
3,901
615
1,125
9,334
0
88,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,369
Gold Earned
45,666
575
Minions Killed
583
0
Camps Cleared
0
1,621,159
Distance Traveled
1,663,018
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,210
576
141
9
0
309,287
0
L
Yemoja
7,710
482
40
3
0
336,517
9
L
Maman Brigitte
7,748
484
92
6
0
344,359
0
W
Ymir
7,373
461
26
2
0
335,430
6
L
Janus
8,257
516
134
8
0
339,059
2
L
Ishtar
9,444
590
168
11
0
291,937
2
W
Sun Wukong
9,292
581
131
8
0
294,736
4
W
Raijin
9,254
578
154
10
0
295,376
2
W
Nemesis
9,969
623
124
8
0
425,112
0
W
Anhur
9,778
611
148
9
0
312,364
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role