Player Matchup

Ah Puch
Ah Puch
EvilKiwi92
Ah Puch
Level 111
God Stats
8W - 6L
1,696 SR
Queue Stats
489W - 465L
1,469 Elo+
Solo
Charon
Charon
JaidMeister12
Charon
Level 125
God Stats
13W - 13L
1,576 SR
Queue Stats
221W - 213L
1,588 Elo+
Party 1
Loki
Loki
SiN0_Impala
Loki
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 61L
1,537 Elo+
Party 1
Danzaburou
Danzaburou
cool_kid_davis
Danzaburou
Level 47
God Stats
3W - 2L
1,363 SR
Queue Stats
111W - 99L
1,460 Elo+
Party 2
Horus
Horus
red_ten_twelve
Horus
Level 67
God Stats
2W - 0L
1,833 SR
Queue Stats
159W - 144L
1,467 Elo+
Party 2
Team Averages
Level 87
1,594 SR
1,504 Elo+

VS

Team Averages
Level 62
1,476 SR
1,488 Elo+
Anubis
Anubis
 
Anubis
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
AdriHz8
Hercules
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 32L
1,476 Elo+
Solo
Gilgamesh
Gilgamesh
GeTooK
Gilgamesh
Level 69
God Stats
15W - 10L
1,662 SR
Queue Stats
119W - 123L
1,543 Elo+
Solo
Sol
Sol
MrBagOfDix
Sol
Level 33
God Stats
1W - 3L
1,500 SR
Queue Stats
145W - 150L
1,475 Elo+
Solo
Hades
Hades
poison1813
Hades
Level 47
God Stats
5W - 11L
1,218 SR
Queue Stats
138W - 131L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
EvilKiwi92
Ah Puch
12
0 / 3 / 0
7,058
588
8,507
9,308
3,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
3 / 0 / 2
7,009
584
6,368
6,406
2,423
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

11
1 / 0 / 4
6,408
534
4,077
7,730
2,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
cool_kid_davis
Danzaburou
10
0 / 2 / 2
5,421
452
2,809
7,551
3,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 0 / 4
6,238
520
5,118
7,683
5,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
0 / 2 / 0
6,855
571
5,906
7,806
3,803
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hercules
AdriHz8
Hercules
9
0 / 2 / 1
6,361
530
3,539
10,332
7,801
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
GeTooK
Gilgamesh
13
2 / 0 / 1
7,431
619
3,473
11,131
6,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 2 / 0
7,128
594
8,484
8,651
2,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hades
13
1 / 0 / 2
7,221
602
3,152
9,215
7,383
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
6
Kills
5
5
Deaths
6
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
2
0
0
L
Hercules
AdriHz8
Hercules
0
2
1
0.25
W
Ah Puch
EvilKiwi92
Ah Puch
0
3
0
0
L
Gilgamesh
GeTooK
Gilgamesh
2
0
1
2.5
W
3
0
2
4
L
2
2
0
1
W
1
0
4
3
W
Danzaburou
cool_kid_davis
Danzaburou
0
2
2
0.5
L
Hades
1
0
2
2
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,879
Damage
24,554
38,678
Taken
47,135
17,501
Mitigated
28,219
16,878
Healing
22,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
5,906
328
0
3,253
7,806
3,803
0
3,690
4,116
53,362
0
L
Hercules
AdriHz8
Hercules
3,539
1,022
0
3,981
10,332
7,801
76
1,599
8,733
0
15,067
W
Ah Puch
EvilKiwi92
Ah Puch
8,507
340
0
4,155
9,308
3,600
0
3,152
6,156
52,639
0
L
Gilgamesh
GeTooK
Gilgamesh
3,473
1,598
0
3,316
11,131
6,419
0
2,467
8,575
0
67,385
W
6,368
1,468
0
2,905
6,406
2,423
0
4,015
2,391
48,237
0
L
8,484
2,359
0
4,596
8,651
2,813
1,678
180
8,471
63,448
0
W
4,077
1,437
0
4,686
7,730
2,607
0
1,877
5,853
0
40,987
W
Danzaburou
cool_kid_davis
Danzaburou
2,809
1,173
0
1,524
7,551
3,031
0
4,223
3,328
0
26,909
L
Hades
3,152
435
315
6,549
9,215
7,383
838
6,638
2,365
40,231
0
W
5,118
2,026
680
2,928
7,683
5,840
0
4,275
3,408
0
11,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,134
Gold Earned
34,996
312
Minions Killed
431
0
Camps Cleared
0
1,265,279
Distance Traveled
1,159,930
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,855
571
104
9
0
212,881
0
L
Hercules
6,361
530
25
2
0
248,936
3
W
Ah Puch
7,058
588
96
8
0
204,408
2
L
Gilgamesh
7,431
619
103
9
0
259,862
0
W
Charon
7,009
584
85
7
0
260,657
0
L
Sol
7,128
594
101
8
0
216,963
2
W
Loki
6,408
534
74
6
0
277,848
0
W
Danzaburou
5,421
452
47
4
0
238,452
0
L
Hades
7,221
602
98
8
0
221,288
0
W
Horus
6,238
520
10
1
0
283,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role