Player Matchup

Bellona
Bellona
 
Bellona
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
ALFAeltemible12
Anhur
Level 5
God Stats
6W - 11L
1,251 SR
Queue Stats
43W - 56L
1,137 Elo+
Party 1
Janus
Janus
Killerhimpro
Janus
Level 47
God Stats
24W - 25L
1,409 SR
Queue Stats
418W - 398L
1,390 Elo+
Solo
Maui
Maui
Manuelheredia378
Maui
Level 48
God Stats
6W - 7L
1,492 SR
Queue Stats
114W - 145L
1,385 Elo+
Party 1
Bakasura
Bakasura
Problem892012
Bakasura
Level 65
God Stats
11W - 17L
1,369 SR
Queue Stats
137W - 168L
1,416 Elo+
Solo
Team Averages
Level 42
1,404 SR
1,366 Elo+

VS

Team Averages
Level 86
1,607 SR
1,394 Elo+
Nu Wa
Nu Wa
Befff333
Nu Wa
Level 79
God Stats
72W - 47L
1,535 SR
Queue Stats
441W - 440L
1,436 Elo+
Solo
Vulcan
Vulcan
PF De Gea
Vulcan
Level 101
God Stats
4W - 3L
1,773 SR
Queue Stats
75W - 80L
1,341 Elo+
Solo
Khepri
Khepri
Paarzivall
Khepri
Level 48
God Stats
6W - 3L
1,612 SR
Queue Stats
19W - 19L
1,407 Elo+
Solo
Artemis
Artemis
Raven_Darkness_7
Artemis
Level 118
God Stats
10W - 3L
1,632 SR
Queue Stats
420W - 416L
1,442 Elo+
Solo
Fenrir
Fenrir
apkolypso
Fenrir
Level 85
God Stats
42W - 38L
1,485 SR
Queue Stats
314W - 332L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
0 / 2 / 1
5,865
451
2,850
13,776
8,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

8
0 / 2 / 1
5,236
403
1,191
6,438
2,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
3 / 1 / 0
7,623
586
6,548
6,143
1,956
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 3 / 2
6,097
469
1,061
10,237
6,592
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
Problem892012
Bakasura
9
1 / 3 / 0
5,864
451
5,275
9,911
3,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Befff333
Nu Wa
13
2 / 0 / 1
7,922
609
5,160
4,442
1,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
PF De Gea
Vulcan
13
2 / 0 / 1
8,204
631
11,555
6,292
3,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Khepri
Paarzivall
Khepri
9
1 / 1 / 4
6,416
494
1,008
2,289
1,468
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
3 / 2 / 3
7,982
614
8,620
8,590
2,932
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
apkolypso
Fenrir
12
3 / 2 / 2
7,121
548
4,053
9,751
3,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
5
Kills
11
11
Deaths
5
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
2
1
0.25
L
0
2
1
0.25
W
Nu Wa
Befff333
Nu Wa
2
0
1
2.5
L
3
1
0
3
L
1
3
2
0.67
W
Vulcan
PF De Gea
Vulcan
2
0
1
2.5
W
Khepri
Paarzivall
Khepri
1
1
4
3
L
Bakasura
Problem892012
Bakasura
1
3
0
0.33
W
3
2
3
2.25
W
Fenrir
apkolypso
Fenrir
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,925
Damage
30,396
46,505
Taken
31,364
23,131
Mitigated
12,797
7,788
Healing
8,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
2,850
608
0
2,005
13,776
8,802
54
8,532
4,649
0
31,790
L
1,191
666
0
272
6,438
2,163
0
940
5,446
0
21,141
W
Nu Wa
Befff333
Nu Wa
5,160
1,350
0
750
4,442
1,204
618
1,727
2,501
49,411
0
L
6,548
158
0
500
6,143
1,956
0
2,561
3,286
64,670
0
L
1,061
173
1,045
2,619
10,237
6,592
0
1,105
9,033
14,846
0
W
Vulcan
PF De Gea
Vulcan
11,555
3,652
0
2,462
6,292
3,334
126
50
6,164
64,803
0
W
Khepri
Paarzivall
Khepri
1,008
163
248
282
2,289
1,468
75
1,574
681
8,999
0
L
Bakasura
Problem892012
Bakasura
5,275
4,277
0
1,347
9,911
3,618
425
3,363
6,368
66
23,091
W
8,620
4,213
0
3,557
8,590
2,932
523
3,435
5,029
0
67,001
W
Fenrir
apkolypso
Fenrir
4,053
893
0
1,226
9,751
3,859
0
505
8,883
0
51,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,685
Gold Earned
37,645
282
Minions Killed
388
0
Camps Cleared
0
1,254,126
Distance Traveled
1,229,317
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,865
451
46
4
0
276,895
3
L
Anhur
5,236
403
36
3
0
200,719
0
W
Nu Wa
7,922
609
92
7
0
240,815
0
L
Janus
7,623
586
131
10
0
249,703
0
L
Maui
6,097
469
13
1
0
229,002
2
W
Vulcan
8,204
631
106
8
0
247,682
3
W
Khepri
6,416
494
15
1
0
222,631
0
L
Bakasura
5,864
451
56
4
0
297,807
0
W
Artemis
7,982
614
100
8
0
206,335
0
W
Fenrir
7,121
548
75
6
0
311,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role