Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
KenyaSwaller
Kuzenbo
Level 120
God Stats
1W - 3L
1,229 SR
Queue Stats
265W - 225L
1,533 Elo+
Party 1
Fenrir
Fenrir
Rev1se
Fenrir
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 30L
1,457 Elo+
Solo
King Arthur
King Arthur
Shot_Caller_74
King Arthur
Level 126
God Stats
23W - 21L
1,511 SR
Queue Stats
1,104W - 1,079L
1,560 Elo+
Solo
Tyr
Tyr
builtgood
Tyr
Level 127
God Stats
5W - 9L
1,366 SR
Queue Stats
426W - 416L
1,508 Elo+
Party 1
Team Averages
Level 103
1,421 SR
1,512 Elo+

VS

Team Averages
Level 129
1,609 SR
1,544 Elo+
King Arthur
King Arthur
FinickyLotus66
King Arthur
Level 85
God Stats
7W - 6L
1,508 SR
Queue Stats
201W - 161L
1,553 Elo+
Solo
Odin
Odin
Mayuyaa
Odin
Level 180
God Stats
19W - 10L
1,717 SR
Queue Stats
752W - 742L
1,535 Elo+
Solo
Hercules
Hercules
SobekBlack
Hercules
Level 146
God Stats
4W - 3L
1,658 SR
Queue Stats
225W - 205L
1,588 Elo+
Solo
Chang'e
Chang'e
TMGHULK
Chang'e
Level 85
God Stats
3W - 3L
1,652 SR
Queue Stats
355W - 326L
1,540 Elo+
Solo
Vulcan
Vulcan
xXSirSatan666Xx
Vulcan
Level 149
God Stats
13W - 13L
1,512 SR
Queue Stats
667W - 673L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
4 / 2 / 3
8,748
875
12,455
13,271
6,291
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
KenyaSwaller
Kuzenbo
12
1 / 3 / 4
7,957
796
8,236
16,402
19,335
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fenrir
Rev1se
Fenrir
12
2 / 6 / 1
6,907
691
7,043
12,639
10,209
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
Shot_Caller_74
King Arthur
11
0 / 7 / 2
6,549
655
5,184
14,709
13,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 4 / 4
7,306
731
11,331
19,391
14,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FinickyLotus66
King Arthur
15
4 / 2 / 16
8,619
862
14,293
13,707
15,891
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Odin
Mayuyaa
Odin
14
1 / 1 / 17
8,789
879
5,151
10,421
10,145
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hercules
SobekBlack
Hercules
15
8 / 2 / 13
9,285
929
18,297
17,070
18,761
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
TMGHULK
Chang'e
16
4 / 1 / 16
9,143
914
14,661
9,538
4,788
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 1 / 16
8,999
900
17,342
7,831
4,179
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
100
7
Kills
22
22
Deaths
7
14
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
4
2
3
2.75
W
King Arthur
FinickyLotus66
King Arthur
4
2
16
6
L
Kuzenbo
KenyaSwaller
Kuzenbo
1
3
4
1
W
Odin
Mayuyaa
Odin
1
1
17
9.5
L
Fenrir
Rev1se
Fenrir
2
6
1
0.42
L
King Arthur
Shot_Caller_74
King Arthur
0
7
2
0.14
W
Hercules
SobekBlack
Hercules
8
2
13
7.25
W
Chang'e
TMGHULK
Chang'e
4
1
16
12
L
0
4
4
0.5
W
5
1
16
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,249
Damage
69,744
76,412
Taken
58,567
64,540
Mitigated
53,764
30,589
Healing
27,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
12,455
451
8,606
7,559
13,271
6,291
0
5,929
7,204
29,942
0
W
King Arthur
FinickyLotus66
King Arthur
14,293
1,204
1,062
1,089
13,707
15,891
451
4,705
9,002
4,050
22,646
L
Kuzenbo
KenyaSwaller
Kuzenbo
8,236
2,173
1,645
2,883
16,402
19,335
0
8,862
7,378
13,820
0
W
Odin
Mayuyaa
Odin
5,151
248
1,286
2,027
10,421
10,145
214
4,088
6,333
574
11,275
L
Fenrir
Rev1se
Fenrir
7,043
670
204
1,597
12,639
10,209
0
5,270
7,021
0
10,256
L
King Arthur
Shot_Caller_74
King Arthur
5,184
343
929
526
14,709
13,810
0
6,460
8,037
0
15,686
W
Hercules
SobekBlack
Hercules
18,297
3,479
1,258
3,946
17,070
18,761
703
5,000
12,070
0
25,498
W
Chang'e
TMGHULK
Chang'e
14,661
3,066
10,094
4,866
9,538
4,788
1,780
4,118
5,420
25,576
0
L
11,331
748
1,314
5,326
19,391
14,895
0
8,297
10,868
0
23,709
W
17,342
9,783
788
1,032
7,831
4,179
1,493
2,780
5,051
34,339
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,467
Gold Earned
44,835
104
Minions Killed
127
0
Camps Cleared
0
894,176
Distance Traveled
987,661
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,748
875
44
4
0
170,114
0
W
King Arthur
8,619
862
26
3
0
203,500
0
L
Kuzenbo
7,957
796
8
1
0
177,854
0
W
Odin
8,789
879
9
1
0
192,571
0
L
Fenrir
6,907
691
4
0
0
188,730
0
L
King Arthur
6,549
655
18
2
0
161,511
0
W
Hercules
9,285
929
15
2
0
201,203
0
W
Chang'e
9,143
914
37
4
0
172,181
0
L
Tyr
7,306
731
30
3
0
195,967
0
W
Vulcan
8,999
900
40
4
0
218,206
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role