Player Matchup

Horus
Horus
DeathDeSalvador
Horus
Level 84
God Stats
1W - 2L
1,452 SR
Queue Stats
7W - 13L
1,341 Elo+
Solo
Persephone
Persephone
EyelessJackx_X
Persephone
Level 85
God Stats
0W - 4L
1,413 SR
Queue Stats
25W - 28L
1,497 Elo+
Solo
Guan Yu
Guan Yu
RabumeSenpai
Guan Yu
Level 158
God Stats
2W - 3L
1,535 SR
Queue Stats
68W - 58L
1,513 Elo+
Party 1
Hou Yi
Hou Yi
Sekkusutaimu
Hou Yi
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 91L
1,412 Elo+
Party 1
Mercury
Mercury
yooorjan
Mercury
Level 57
God Stats
4W - 2L
1,719 SR
Queue Stats
144W - 154L
1,389 Elo+
Solo
Team Averages
Level 101
1,524 SR
1,430 Elo+

VS

Team Averages
Level 97
1,592 SR
1,468 Elo+
Bakasura
Bakasura
ElectromanHH
Bakasura
Level 58
God Stats
6W - 2L
1,559 SR
Queue Stats
28W - 13L
1,515 Elo+
Solo
Horus
Horus
Kxng_Xrio
Horus
Level 151
God Stats
12W - 10L
1,587 SR
Queue Stats
470W - 498L
1,518 Elo+
Party 2
Cthulhu
Cthulhu
Skadi2H0ttie
Cthulhu
Level 150
God Stats
3W - 1L
1,932 SR
Queue Stats
202W - 187L
1,563 Elo+
Solo
Danzaburou
Danzaburou
SpazToLethal
Danzaburou
Level 65
God Stats
11W - 19L
1,609 SR
Queue Stats
15W - 26L
1,435 Elo+
Party 2
Sol
Sol
XIxCuBaxIX
Sol
Level 63
God Stats
9W - 6L
1,272 SR
Queue Stats
100W - 81L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 2 / 0
5,470
391
2,281
7,450
3,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Persephone
EyelessJackx_X
Persephone
13
2 / 1 / 1
7,899
564
5,978
7,005
2,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
RabumeSenpai
Guan Yu
12
1 / 2 / 0
6,992
499
6,497
14,283
12,239
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hou Yi
10
2 / 4 / 1
6,483
463
4,542
8,474
2,618
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
yooorjan
Mercury
13
1 / 3 / 1
7,146
510
5,687
12,072
4,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ElectromanHH
Bakasura
11
1 / 0 / 2
7,031
502
2,780
9,302
3,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
Kxng_Xrio
Horus
12
3 / 2 / 4
8,028
573
6,241
10,676
6,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Skadi2H0ttie
Cthulhu
14
3 / 1 / 1
8,278
591
9,360
13,426
9,251
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
SpazToLethal
Danzaburou
11
3 / 2 / 2
7,328
523
5,482
7,475
2,730
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 3 / 0
8,234
588
6,997
9,483
3,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
21
8
Kills
12
12
Deaths
8
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
W
Bakasura
ElectromanHH
Bakasura
1
0
2
2
L
Persephone
EyelessJackx_X
Persephone
2
1
1
2.5
W
Horus
Kxng_Xrio
Horus
3
2
4
2.5
L
Guan Yu
RabumeSenpai
Guan Yu
1
2
0
0.5
L
Hou Yi
2
4
1
0.63
W
Cthulhu
Skadi2H0ttie
Cthulhu
3
1
1
3.5
W
Danzaburou
SpazToLethal
Danzaburou
3
2
2
2
W
2
3
0
0.67
L
Mercury
yooorjan
Mercury
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,985
Damage
30,860
49,284
Taken
50,362
25,661
Mitigated
25,681
8,099
Healing
18,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,281
1,068
160
1,336
7,450
3,680
0
0
7,450
0
10,301
W
Bakasura
ElectromanHH
Bakasura
2,780
2,272
0
3,334
9,302
3,680
931
236
9,066
0
35,915
L
Persephone
EyelessJackx_X
Persephone
5,978
143
0
750
7,005
2,518
0
5,122
1,389
48,087
0
W
Horus
Kxng_Xrio
Horus
6,241
2,955
223
2,180
10,676
6,317
424
0
10,676
0
35,978
L
Guan Yu
RabumeSenpai
Guan Yu
6,497
878
49
4,004
14,283
12,239
677
7,106
7,092
0
50,939
L
Hou Yi
4,542
1,752
275
775
8,474
2,618
0
0
8,474
0
33,764
W
Cthulhu
Skadi2H0ttie
Cthulhu
9,360
1,587
87
6,824
13,426
9,251
0
0
13,426
55,571
0
W
Danzaburou
SpazToLethal
Danzaburou
5,482
2,603
0
1,006
7,475
2,730
0
0
7,475
0
36,180
W
6,997
1,759
0
4,370
9,483
3,703
499
5,742
3,741
60,395
0
L
Mercury
yooorjan
Mercury
5,687
3,499
0
750
12,072
4,606
0
3,467
8,277
0
69,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,990
Gold Earned
38,899
335
Minions Killed
366
0
Camps Cleared
0
1,183,519
Distance Traveled
1,326,260
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,470
391
13
1
0
133,707
0
W
Bakasura
7,031
502
73
5
0
332,730
0
L
Persephone
7,899
564
92
7
0
258,309
4
W
Horus
8,028
573
44
3
0
254,354
2
L
Guan Yu
6,992
499
75
5
0
267,678
4
L
Hou Yi
6,483
463
58
4
0
229,282
0
W
Cthulhu
8,278
591
95
7
0
262,650
0
W
Danzaburou
7,328
523
47
3
0
224,822
0
W
Sol
8,234
588
107
8
0
251,704
0
L
Mercury
7,146
510
97
7
0
294,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role