Player Matchup

Osiris
Osiris
Bearger8546
Osiris
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 65L
1,430 Elo+
Party 3
Cthulhu
Cthulhu
GatrieSmite
Cthulhu
Level 129
God Stats
25W - 34L
1,450 SR
Queue Stats
338W - 304L
1,533 Elo+
Party 2
Pele
Pele
I6elIIlIel8e
Pele
Level 59
God Stats
12W - 12L
1,539 SR
Queue Stats
164W - 144L
1,488 Elo+
Party 3
Hades
Hades
TVDeercyclop
Hades
Level 61
God Stats
21W - 13L
1,568 SR
Queue Stats
255W - 241L
1,476 Elo+
Party 3
Izanami
Izanami
thebeastofrok
Izanami
Level 23
God Stats
2W - 3L
1,535 SR
Queue Stats
2W - 7L
1,318 Elo+
Party 2
Team Averages
Level 61
1,518 SR
1,449 Elo+

VS

Team Averages
Level 128
1,394 SR
1,455 Elo+
Zeus
Zeus
DrSolfernus
Zeus
Level 165
God Stats
72W - 72L
1,404 SR
Queue Stats
278W - 270L
1,425 Elo+
Solo
Fenrir
Fenrir
Hades_Or_Throw
Fenrir
Level 71
God Stats
5W - 8L
1,417 SR
Queue Stats
121W - 146L
1,452 Elo+
Solo
Surtr
Surtr
ItsPositivee
Surtr
Level 157
God Stats
18W - 22L
1,494 SR
Queue Stats
172W - 204L
1,518 Elo+
Party 1
Thoth
Thoth
Sos sonja
Thoth
Level 100
God Stats
1W - 0L
1,203 SR
Queue Stats
176W - 198L
1,374 Elo+
Party 1
Xing Tian
Xing Tian
The Mephitis
Xing Tian
Level 149
God Stats
2W - 1L
1,451 SR
Queue Stats
323W - 340L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
5
0 / 2 / 0
3,910
434
1,429
4,198
2,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
GatrieSmite
Cthulhu
9
3 / 2 / 2
5,702
634
5,344
11,124
5,014
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
3 / 4 / 0
5,125
569
4,103
7,937
2,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

6
0 / 1 / 0
4,180
464
1,982
4,259
1,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Izanami
8
0 / 3 / 5
4,775
531
2,205
5,552
2,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 3 / 1
6,120
680
8,009
6,333
2,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
5 / 0 / 0
6,655
739
4,977
7,136
2,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 0 / 0
6,931
770
2,893
5,748
3,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thoth
Sos sonja
Thoth
9
1 / 1 / 3
5,789
643
3,077
4,351
1,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
The Mephitis
Xing Tian
8
0 / 2 / 4
5,011
557
2,658
7,359
4,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
20
6
Kills
12
12
Deaths
6
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Osiris
0
2
0
0
W
4
3
1
1.5
L
Cthulhu
GatrieSmite
Cthulhu
3
2
2
2
W
5
0
0
5
L
3
4
0
0.75
W
2
0
0
2
W
Thoth
Sos sonja
Thoth
1
1
3
2.5
L
0
1
0
0
W
Xing Tian
The Mephitis
Xing Tian
0
2
4
1
L
Izanami
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,063
Damage
21,614
33,070
Taken
30,927
13,443
Mitigated
13,608
10,273
Healing
8,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
1,429
277
0
1,137
4,198
2,642
0
177
4,021
0
11,541
W
8,009
3,375
0
2,304
6,333
2,060
0
2,288
4,045
37,369
0
L
Cthulhu
GatrieSmite
Cthulhu
5,344
537
944
3,778
11,124
5,014
0
6,059
5,065
24,270
0
W
4,977
1,329
0
1,936
7,136
2,926
0
1,928
5,208
0
44,519
L
4,103
1,283
0
1,518
7,937
2,340
0
1,757
6,180
0
27,542
W
2,893
1,342
0
3,125
5,748
3,278
2,082
0
5,748
913
49,433
W
Thoth
Sos sonja
Thoth
3,077
613
0
445
4,351
1,173
0
1,262
3,089
29,377
0
L
1,982
281
200
1,892
4,259
1,407
0
1,621
2,638
19,025
0
W
Xing Tian
The Mephitis
Xing Tian
2,658
454
0
750
7,359
4,171
0
1,848
5,511
15,771
0
L
Izanami
2,205
1,769
0
804
5,552
2,040
0
4,307
1,245
0
22,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,692
Gold Earned
30,506
174
Minions Killed
324
0
Camps Cleared
0
704,042
Distance Traveled
885,103
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
3,910
434
20
2
0
76,025
0
W
Zeus
6,120
680
73
8
0
142,210
3
L
Cthulhu
5,702
634
35
4
0
188,653
0
W
Fenrir
6,655
739
87
10
0
211,438
1
L
Pele
5,125
569
39
4
0
144,854
0
W
Surtr
6,931
770
99
11
0
181,590
0
W
Thoth
5,789
643
41
5
0
169,796
2
L
Hades
4,180
464
35
4
0
137,880
0
W
Xing Tian
5,011
557
24
3
0
180,069
0
L
Izanami
4,775
531
45
5
0
156,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role