Player Matchup

Thanatos
Thanatos
AtunConHuevo349
Thanatos
Level 53
God Stats
10W - 3L
1,740 SR
Queue Stats
143W - 145L
1,501 Elo+
Party 1
Ix Chel
Ix Chel
Sith Deymos
Ix Chel
Level 66
God Stats
3W - 3L
1,556 SR
Queue Stats
218W - 251L
1,503 Elo+
Party 1
Fafnir
Fafnir
Tommyy98
Fafnir
Level 155
God Stats
0W - 2L
1,265 SR
Queue Stats
216W - 214L
1,525 Elo+
Solo
Anhur
Anhur
Ultiman-smurf
Anhur
Level 143
God Stats
11W - 12L
1,547 SR
Queue Stats
535W - 519L
1,514 Elo+
Solo
Hercules
Hercules
bEaN5 0n T0AsT
Hercules
Level 159
God Stats
3W - 4L
1,279 SR
Queue Stats
115W - 100L
1,514 Elo+
Solo
Team Averages
Level 115
1,477 SR
1,511 Elo+

VS

Team Averages
Level 104
1,406 SR
1,490 Elo+
Sol
Sol
 
Sol
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Keke12349
Anubis
Level 126
God Stats
2W - 1L
1,475 SR
Queue Stats
132W - 106L
1,547 Elo+
Party 2
Janus
Janus
Mrbonfiire883
Janus
Level 81
God Stats
4W - 5L
1,300 SR
Queue Stats
6W - 8L
1,416 Elo+
Solo
Mercury
Mercury
Raghul
Mercury
Level 157
God Stats
2W - 2L
1,336 SR
Queue Stats
52W - 52L
1,452 Elo+
Solo
Khepri
Khepri
SurelyMyMain
Khepri
Level 89
God Stats
5W - 14L
1,419 SR
Queue Stats
161W - 126L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
3
0 / 1 / 0
2,742
548
670
1,757
519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ix Chel
Sith Deymos
Ix Chel
7
0 / 2 / 0
3,326
665
228
2,864
872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fafnir
Tommyy98
Fafnir
5
0 / 0 / 0
3,206
641
711
3,484
2,791
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

5
0 / 1 / 0
2,974
595
1,785
2,739
840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hercules
6
0 / 0 / 0
3,273
655
206
3,684
2,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
6
1 / 0 / 1
3,610
722
3,294
2,569
538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anubis
Keke12349
Anubis
7
0 / 0 / 0
4,200
840
1,093
1,849
763
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

7
1 / 0 / 1
4,019
804
1,116
1,140
252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Raghul
Mercury
6
1 / 0 / 0
3,769
754
277
3,016
847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Khepri
5
1 / 0 / 1
3,634
727
1,178
3,043
1,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
7
0
Kills
4
4
Deaths
0
0
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
1
1.5
L
Thanatos
0
1
0
0
W
Anubis
Keke12349
Anubis
0
0
0
0
W
1
0
1
1.5
W
Mercury
Raghul
Mercury
1
0
0
1
L
Ix Chel
Sith Deymos
Ix Chel
0
2
0
0
W
Khepri
1
0
1
1.5
L
Fafnir
Tommyy98
Fafnir
0
0
0
0
L
0
1
0
0
L
Hercules
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,600
Damage
6,958
14,528
Taken
11,617
7,042
Mitigated
3,990
5,087
Healing
7,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,294
1,480
0
2,132
2,569
538
45
278
2,291
20,085
0
L
Thanatos
670
100
0
619
1,757
519
0
734
1,023
0
5,590
W
Anubis
Keke12349
Anubis
1,093
111
0
1,646
1,849
763
0
0
1,814
29,486
0
W
1,116
383
0
750
1,140
252
0
157
983
20,668
0
W
Mercury
Raghul
Mercury
277
0
0
897
3,016
847
0
71
2,945
0
15,274
L
Ix Chel
Sith Deymos
Ix Chel
228
0
100
610
2,864
872
0
997
1,821
20,650
0
W
Khepri
1,178
130
0
1,745
3,043
1,590
0
433
2,610
8,022
0
L
Fafnir
Tommyy98
Fafnir
711
238
0
1,264
3,484
2,791
0
1,815
1,669
3,823
0
L
1,785
1,369
0
516
2,739
840
0
1,996
743
0
16,071
L
Hercules
206
0
0
1,978
3,684
2,020
0
1,093
2,591
0
14,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,521
Gold Earned
19,232
117
Minions Killed
168
0
Camps Cleared
0
425,993
Distance Traveled
490,499
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
3,610
722
31
6
0
84,619
0
L
Thanatos
2,742
548
10
2
0
56,260
0
W
Anubis
4,200
840
60
12
0
95,925
0
W
Janus
4,019
804
34
7
0
109,654
0
W
Mercury
3,769
754
36
7
0
115,876
0
L
Ix Chel
3,326
665
39
8
0
108,745
0
W
Khepri
3,634
727
7
1
0
84,425
0
L
Fafnir
3,206
641
9
2
0
89,979
0
L
Anhur
2,974
595
27
5
0
74,694
0
L
Hercules
3,273
655
32
6
0
96,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role