Player Matchup

Ymir
Ymir
Ahrchy
Ymir
Level 7
God Stats
4W - 7L
1,661 SR
Queue Stats
7W - 12L
1,684 Elo+
Party 1
Hercules
Hercules
Attempt3dYt
Hercules
Level 125
God Stats
4W - 9L
1,480 SR
Queue Stats
338W - 324L
1,460 Elo+
Solo
He Bo
He Bo
JamesH6704
He Bo
Level 114
God Stats
6W - 3L
1,796 SR
Queue Stats
98W - 78L
1,563 Elo+
Party 1
Vulcan
Vulcan
LockerRoomBully
Vulcan
Level 162
God Stats
3W - 1L
1,500 SR
Queue Stats
154W - 136L
1,516 Elo+
Solo
Medusa
Medusa
bigsteppa808
Medusa
Level 69
God Stats
3W - 2L
1,762 SR
Queue Stats
44W - 35L
1,562 Elo+
Party 1
Team Averages
Level 95
1,640 SR
1,557 Elo+

VS

Team Averages
Level 98
1,701 SR
1,520 Elo+
Anhur
Anhur
DumRabbit
Anhur
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Artio
Artio
Egypt1anK1ng
Artio
Level 121
God Stats
6W - 2L
1,865 SR
Queue Stats
210W - 184L
1,550 Elo+
Party 2
Discordia
Discordia
Infernox383
Discordia
Level 104
God Stats
6W - 0L
1,910 SR
Queue Stats
142W - 145L
1,475 Elo+
Party 2
Bellona
Bellona
Jääkuutio
Bellona
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 16L
1,500 Elo+
Party 3
Thanatos
Thanatos
onnimanni
Thanatos
Level 105
God Stats
5W - 1L
1,733 SR
Queue Stats
101W - 74L
1,575 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Ahrchy
Ymir
10
0 / 3 / 2
7,052
415
2,222
10,841
6,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
Attempt3dYt
Hercules
15
1 / 4 / 1
9,466
557
10,397
15,629
10,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

He Bo
15
2 / 3 / 1
8,679
511
6,496
12,895
3,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 5 / 0
8,427
496
6,716
7,922
2,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
15
1 / 3 / 0
8,569
504
3,753
11,363
3,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DumRabbit
Anhur
15
0 / 1 / 3
9,140
538
5,191
7,121
2,829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 0 / 9
8,659
509
6,158
11,382
11,893
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Discordia
Infernox383
Discordia
16
4 / 3 / 4
9,517
560
8,426
7,752
3,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bellona
Jääkuutio
Bellona
15
1 / 0 / 4
8,976
528
5,282
13,022
13,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
onnimanni
Thanatos
18
13 / 0 / 1
10,942
644
15,858
16,523
7,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
4
Kills
18
18
Deaths
4
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ymir
Ahrchy
Ymir
0
3
2
0.33
L
Hercules
Attempt3dYt
Hercules
1
4
1
0.38
W
Anhur
DumRabbit
Anhur
0
1
3
1.5
W
0
0
9
4.5
W
Discordia
Infernox383
Discordia
4
3
4
2
L
He Bo
2
3
1
0.83
W
Bellona
Jääkuutio
Bellona
1
0
4
3
L
0
5
0
0
L
Medusa
1
3
0
0.33
W
Thanatos
onnimanni
Thanatos
13
0
1
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,584
Damage
40,915
58,650
Taken
55,800
26,643
Mitigated
38,824
16,289
Healing
28,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Ahrchy
Ymir
2,222
797
0
983
10,841
6,715
75
4,890
5,781
17,027
0
L
Hercules
Attempt3dYt
Hercules
10,397
4,599
0
5,077
15,629
10,610
0
790
14,839
0
75,015
W
Anhur
DumRabbit
Anhur
5,191
3,204
0
2,840
7,121
2,829
545
915
6,206
0
70,294
W
6,158
987
582
3,302
11,382
11,893
0
5,721
5,661
26,545
0
W
Discordia
Infernox383
Discordia
8,426
236
0
824
7,752
3,303
0
4,717
3,035
80,724
0
L
He Bo
6,496
268
0
5,318
12,895
3,495
0
4,093
8,608
78,024
1,466
W
Bellona
Jääkuutio
Bellona
5,282
2,756
0
6,562
13,022
13,182
387
113
12,909
0
54,205
L
6,716
2,050
0
498
7,922
2,776
580
3,128
4,494
70,639
0
L
Medusa
3,753
1,289
0
4,413
11,363
3,047
0
1,019
10,344
0
73,902
W
Thanatos
onnimanni
Thanatos
15,858
5,206
0
14,058
16,523
7,617
0
3,563
12,960
0
101,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,193
Gold Earned
47,234
512
Minions Killed
550
0
Camps Cleared
0
1,656,911
Distance Traveled
1,776,997
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,052
415
13
1
0
295,444
0
L
Hercules
9,466
557
119
7
0
311,456
1
W
Anhur
9,140
538
131
8
0
290,743
5
W
Artio
8,659
509
34
2
0
370,819
8
W
Discordia
9,517
560
154
9
0
332,429
0
L
He Bo
8,679
511
113
7
0
349,700
1
W
Bellona
8,976
528
98
6
0
340,662
0
L
Vulcan
8,427
496
136
8
0
370,783
2
L
Medusa
8,569
504
131
8
0
329,528
2
W
Thanatos
10,942
644
133
8
0
442,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role