Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Cjcool007
Pele
Level 105
God Stats
7W - 5L
1,761 SR
Queue Stats
359W - 317L
1,411 Elo+
Solo
Maui
Maui
HeRoZ_GeNiuS
Maui
Level 57
God Stats
14W - 17L
1,376 SR
Queue Stats
78W - 110L
1,295 Elo+
Party 2
Janus
Janus
RisingHokage
Janus
Level 49
God Stats
8W - 3L
1,318 SR
Queue Stats
65W - 74L
1,371 Elo+
Solo
Gilgamesh
Gilgamesh
lycris0
Gilgamesh
Level 48
God Stats
28W - 44L
1,346 SR
Queue Stats
168W - 193L
1,326 Elo+
Party 2
Team Averages
Level 77
1,460 SR
1,381 Elo+

VS

Team Averages
Level 48
1,707 SR
1,472 Elo+
Geb
Geb
DopeyFurball568
Geb
Level 38
God Stats
5W - 5L
1,778 SR
Queue Stats
233W - 246L
1,372 Elo+
Solo
Medusa
Medusa
InVKakashi
Medusa
Level 33
God Stats
4W - 3L
1,832 SR
Queue Stats
157W - 163L
1,486 Elo+
Solo
Hera
Hera
The Grey Gunner
Hera
Level 89
God Stats
6W - 7L
1,687 SR
Queue Stats
260W - 276L
1,537 Elo+
Solo
Thor
Thor
ben-saki93
Thor
Level 18
God Stats
19W - 8L
1,668 SR
Queue Stats
32W - 26L
1,488 Elo+
Party 1
Anubis
Anubis
xiLoveBigGoets
Anubis
Level 62
God Stats
113W - 97L
1,570 SR
Queue Stats
170W - 195L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
1 / 3 / 3
5,782
723
3,317
7,086
1,822
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Pele
10
5 / 1 / 1
5,783
723
4,844
6,708
2,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

7
0 / 2 / 3
4,616
577
1,167
5,987
3,806
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
5 / 0 / 1
6,361
795
3,336
3,393
1,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
lycris0
Gilgamesh
7
0 / 2 / 1
4,032
504
1,865
5,497
2,421
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 3
4,912
614
2,066
5,675
3,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
InVKakashi
Medusa
7
2 / 2 / 1
4,435
554
4,666
5,609
1,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

2
0 / 2 / 0
3,225
403
232
1,413
308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 2 / 1
5,173
647
3,094
7,260
2,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
3 / 3 / 0
5,848
731
4,037
5,643
2,549
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
13
11
Kills
8
8
Deaths
11
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
3
3
0.83
W
Pele
5
1
1
5.5
L
1
2
3
1.25
W
0
2
3
0.75
L
Medusa
InVKakashi
Medusa
2
2
1
1.25
W
5
0
1
5.5
L
0
2
0
0
L
2
2
1
1.25
W
Gilgamesh
lycris0
Gilgamesh
0
2
1
0.25
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,529
Damage
14,095
28,671
Taken
25,600
11,313
Mitigated
10,761
5,896
Healing
4,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
3,317
1,867
0
1,270
7,086
1,822
0
4,037
3,049
0
27,849
W
Pele
4,844
2,015
0
1,234
6,708
2,229
0
660
6,048
0
39,084
L
2,066
448
0
1,023
5,675
3,480
0
1,073
4,592
11,049
0
W
1,167
289
103
1,952
5,987
3,806
12
1,056
4,931
15,809
0
L
Medusa
InVKakashi
Medusa
4,666
2,291
0
379
5,609
1,766
0
1,013
4,564
0
24,608
W
3,336
89
0
750
3,393
1,035
0
144
3,249
39,310
0
L
232
132
0
0
1,413
308
0
496
867
4,738
0
L
3,094
1,530
0
1,068
7,260
2,658
0
1,310
5,836
0
29,635
W
Gilgamesh
lycris0
Gilgamesh
1,865
531
0
587
5,497
2,421
0
438
5,059
0
15,748
L
4,037
175
0
2,062
5,643
2,549
78
375
5,238
32,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,574
Gold Earned
23,593
228
Minions Killed
158
0
Camps Cleared
0
882,484
Distance Traveled
722,550
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,782
723
46
6
0
151,385
0
W
Pele
5,783
723
55
7
0
197,571
0
L
Geb
4,912
614
9
1
0
172,715
0
W
Maui
4,616
577
28
4
0
177,761
4
L
Medusa
4,435
554
35
4
0
162,863
0
W
Janus
6,361
795
77
10
0
176,573
0
L
Hera
3,225
403
4
1
0
35,405
0
L
Thor
5,173
647
49
6
0
200,997
0
W
Gilgamesh
4,032
504
22
3
0
179,194
0
L
Anubis
5,848
731
61
8
0
150,570
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role