Player Matchup

Morgan Le Fay
Morgan Le Fay
I SBTYLER I
Morgan Le Fay
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 22L
1,530 Elo+
Party 1
The Morrigan
The Morrigan
Papisharp
The Morrigan
Level 17
God Stats
2W - 1L
1,234 SR
Queue Stats
8W - 2L
1,650 Elo+
Party 1
Nike
Nike
RatedRReaper0
Nike
Level 25
God Stats
0W - 1L
1,554 SR
Queue Stats
8W - 2L
1,650 Elo+
Party 1
Team Averages
Level 64
1,429 SR
1,610 Elo+

VS

Team Averages
Level 140
1,441 SR
1,512 Elo+
Anhur
Anhur
 
Anhur
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Cintaar
Zhong Kui
Level 126
God Stats
2W - 4L
1,216 SR
Queue Stats
80W - 77L
1,543 Elo+
Solo
Cerberus
Cerberus
TheHellMonsta
Cerberus
Level 126
God Stats
48W - 39L
1,607 SR
Queue Stats
733W - 738L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
I SBTYLER I
Morgan Le Fay
12
5 / 10 / 2
9,992
833
12,138
15,006
4,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

The Morrigan
Papisharp
The Morrigan
10
3 / 12 / 5
9,464
789
9,508
12,222
1,819
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 7 / 6
9,999
833
9,882
14,272
12,225
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
21 / 3 / 5
14,119
1,177
20,311
14,690
6,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zhong Kui
Cintaar
Zhong Kui
14
5 / 5 / 17
11,183
932
10,475
12,518
8,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cerberus
TheHellMonsta
Cerberus
13
3 / 3 / 22
11,052
921
6,782
16,527
18,558
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
73
11
Kills
29
29
Deaths
11
13
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
21
3
5
7.83
W
Zhong Kui
Cintaar
Zhong Kui
5
5
17
2.7
L
Morgan Le Fay
I SBTYLER I
Morgan Le Fay
5
10
2
0.6
L
The Morrigan
Papisharp
The Morrigan
3
12
5
0.46
L
3
7
6
0.86
W
Cerberus
TheHellMonsta
Cerberus
3
3
22
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,528
Damage
37,568
41,500
Taken
43,735
18,256
Mitigated
33,783
1,756
Healing
11,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
20,311
8,013
0
1,517
14,690
6,269
1,845
5,902
8,542
0
70,151
W
Zhong Kui
Cintaar
Zhong Kui
10,475
1,569
0
4,285
12,518
8,956
754
5,261
6,896
39,053
4,152
L
Morgan Le Fay
I SBTYLER I
Morgan Le Fay
12,138
1,515
31
1,263
15,006
4,212
0
7,178
7,828
38,219
0
L
The Morrigan
Papisharp
The Morrigan
9,508
3,110
0
194
12,222
1,819
0
3,366
8,476
18,013
1,113
L
9,882
1,335
0
268
14,272
12,225
0
6,232
8,040
0
23,596
W
Cerberus
TheHellMonsta
Cerberus
6,782
1,120
0
5,911
16,527
18,558
235
8,961
7,298
31,041
326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,455
Gold Earned
36,354
82
Minions Killed
194
0
Camps Cleared
0
542,151
Distance Traveled
678,192
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
14,119
1,177
89
7
0
212,392
0
W
Zhong Kui
11,183
932
43
4
0
222,835
0
L
Morgan Le Fay
9,992
833
46
4
0
174,098
1
L
The Morrigan
9,464
789
14
1
0
149,958
0
L
Nike
9,999
833
22
2
0
218,095
0
W
Cerberus
11,052
921
62
5
0
242,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role