Player Matchup

Cu Chulainn
Cu Chulainn
Alekandros
Cu Chulainn
Level 128
God Stats
2W - 1L
1,374 SR
Queue Stats
26W - 29L
1,413 Elo+
Solo
Merlin
Merlin
F-R-A-N-K-E-E
Merlin
Level 198
God Stats
2W - 4L
1,459 SR
Queue Stats
159W - 184L
1,467 Elo+
Solo
Sobek
Sobek
FlappleBapple
Sobek
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 30L
1,488 Elo+
Party 1
Nike
Nike
SupportNox
Nike
Level 127
God Stats
1W - 1L
1,257 SR
Queue Stats
30W - 23L
1,477 Elo+
Party 1
Persephone
Persephone
raxista
Persephone
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 76L
1,467 Elo+
Solo
Team Averages
Level 113
1,418 SR
1,462 Elo+

VS

Team Averages
Level 69
1,502 SR
1,448 Elo+
Heimdallr
Heimdallr
Aardobug
Heimdallr
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,421 Elo+
Party 2
Achilles
Achilles
Bockyumu
Achilles
Level 25
God Stats
2W - 5L
1,117 SR
Queue Stats
201W - 275L
1,241 Elo+
Solo
Kuzenbo
Kuzenbo
Eurility
Kuzenbo
Level 91
God Stats
0W - 1L
1,786 SR
Queue Stats
28W - 20L
1,531 Elo+
Solo
Cthulhu
Cthulhu
Project_Iya
Cthulhu
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,581 Elo+
Party 2
Zhong Kui
Zhong Kui
TBPBradTBP
Zhong Kui
Level 67
God Stats
1W - 4L
1,605 SR
Queue Stats
154W - 141L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Alekandros
Cu Chulainn
17
6 / 3 / 11
10,477
806
13,322
13,310
16,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

18
4 / 2 / 9
10,832
833
18,996
8,110
4,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
1 / 2 / 12
10,040
772
5,379
12,940
14,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
5 / 4 / 11
9,882
760
7,401
21,010
17,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Persephone
raxista
Persephone
17
4 / 2 / 15
10,814
832
16,017
9,946
5,438
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Aardobug
Heimdallr
14
2 / 5 / 5
8,270
636
7,130
13,068
10,546
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Achilles
Bockyumu
Achilles
15
4 / 3 / 3
8,624
663
3,622
10,089
11,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kuzenbo
Eurility
Kuzenbo
17
2 / 2 / 10
8,597
661
5,178
11,747
19,339
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Cthulhu
Project_Iya
Cthulhu
13
0 / 7 / 5
7,441
572
5,193
16,556
16,649
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
TBPBradTBP
Zhong Kui
18
5 / 3 / 6
9,903
762
10,765
14,271
16,312
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
42
20
Kills
13
13
Deaths
20
58
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Aardobug
Heimdallr
2
5
5
0.9
W
Cu Chulainn
Alekandros
Cu Chulainn
6
3
11
3.83
L
Achilles
Bockyumu
Achilles
4
3
3
1.83
L
Kuzenbo
Eurility
Kuzenbo
2
2
10
3.5
W
4
2
9
4.25
W
1
2
12
3.5
L
Cthulhu
Project_Iya
Cthulhu
0
7
5
0.36
W
5
4
11
2.63
L
Zhong Kui
TBPBradTBP
Zhong Kui
5
3
6
2.67
W
Persephone
raxista
Persephone
4
2
15
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,115
Damage
31,888
65,316
Taken
65,731
58,900
Mitigated
74,175
27,902
Healing
14,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Aardobug
Heimdallr
7,130
1,910
951
733
13,068
10,546
0
8,762
4,159
813
16,553
W
Cu Chulainn
Alekandros
Cu Chulainn
13,322
1,167
1,077
1,894
13,310
16,470
671
5,522
7,656
868
21,267
L
Achilles
Bockyumu
Achilles
3,622
309
1,022
1,443
10,089
11,329
0
6,349
3,485
0
9,686
L
Kuzenbo
Eurility
Kuzenbo
5,178
1,399
173
857
11,747
19,339
0
7,583
4,088
12,017
0
W
18,996
659
2,071
2,466
8,110
4,542
3,643
3,549
4,343
41,125
0
W
5,379
553
2,352
5,072
12,940
14,737
926
3,379
9,337
16,573
0
L
Cthulhu
Project_Iya
Cthulhu
5,193
320
694
650
16,556
16,649
0
11,448
4,843
11,043
0
W
7,401
206
787
5,318
21,010
17,713
469
4,923
15,790
0
10,848
L
Zhong Kui
TBPBradTBP
Zhong Kui
10,765
555
1,884
6,028
14,271
16,312
0
6,756
7,048
27,061
0
W
Persephone
raxista
Persephone
16,017
1,417
2,415
4,450
9,946
5,438
667
3,747
6,068
32,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,045
Gold Earned
42,835
150
Minions Killed
92
0
Camps Cleared
0
1,333,240
Distance Traveled
1,135,880
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,270
636
18
1
0
197,380
0
W
Cu Chulainn
10,477
806
17
1
0
281,972
0
L
Achilles
8,624
663
9
1
0
254,178
0
L
Kuzenbo
8,597
661
12
1
0
223,765
0
W
Merlin
10,832
833
56
4
0
229,122
0
W
Sobek
10,040
772
22
2
0
292,627
0
L
Cthulhu
7,441
572
16
1
0
215,505
0
W
Nike
9,882
760
9
1
0
251,846
0
L
Zhong Kui
9,903
762
37
3
0
245,052
0
W
Persephone
10,814
832
46
4
0
277,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role