Player Matchup

Thor
Thor
Cardїnal
Thor
Level 148
God Stats
54W - 32L
1,707 SR
Queue Stats
1,119W - 947L
1,669 Elo+
Solo
Geb
Geb
ItzJustSpirit
Geb
Level 120
God Stats
5W - 4L
1,537 SR
Queue Stats
316W - 309L
1,494 Elo+
Party 3
Arachne
Arachne
J3tii
Arachne
Level 106
God Stats
3W - 0L
1,932 SR
Queue Stats
99W - 81L
1,546 Elo+
Party 1
Sol
Sol
Joshua__Yuuki
Sol
Level 142
God Stats
12W - 12L
1,498 SR
Queue Stats
921W - 902L
1,492 Elo+
Party 3
Izanami
Izanami
TheReturn1
Izanami
Level 27
God Stats
4W - 1L
1,698 SR
Queue Stats
62W - 54L
1,604 Elo+
Party 1
Team Averages
Level 109
1,674 SR
1,561 Elo+

VS

Team Averages
Level 127
1,589 SR
1,540 Elo+
Cu Chulainn
Cu Chulainn
Jenry Leonel 37
Cu Chulainn
Level 141
God Stats
4W - 9L
1,356 SR
Queue Stats
357W - 353L
1,547 Elo+
Party 4
Jormungandr
Jormungandr
SaucyDogfish
Jormungandr
Level 122
God Stats
0W - 1L
1,542 SR
Queue Stats
107W - 102L
1,534 Elo+
Solo
Poseidon
Poseidon
drian28
Poseidon
Level 159
God Stats
4W - 3L
1,697 SR
Queue Stats
537W - 494L
1,521 Elo+
Party 4
Rama
Rama
rumii
Rama
Level 68
God Stats
14W - 12L
1,807 SR
Queue Stats
604W - 556L
1,538 Elo+
Party 2
Set
Set
yoSubby
Set
Level 146
God Stats
27W - 30L
1,542 SR
Queue Stats
1,211W - 1,061L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
12
9 / 2 / 2
7,423
742
8,531
9,307
3,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
1 / 1 / 8
6,420
642
3,192
4,579
2,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
J3tii
Arachne
10
2 / 0 / 2
6,121
612
5,331
10,699
9,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

10
0 / 3 / 3
6,069
607
4,940
6,341
2,148
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
TheReturn1
Izanami
12
4 / 1 / 0
6,926
693
6,173
7,258
2,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Jenry Leonel 37
Cu Chulainn
10
0 / 3 / 1
5,967
597
7,733
12,061
9,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
SaucyDogfish
Jormungandr
8
0 / 3 / 2
5,265
527
3,421
7,123
5,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
drian28
Poseidon
10
4 / 4 / 0
5,944
594
6,416
8,993
2,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rama
rumii
Rama
9
0 / 3 / 2
5,410
541
2,102
6,549
2,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Set
11
3 / 3 / 0
6,543
654
5,419
7,352
4,025
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
16
Kills
7
7
Deaths
16
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thor
9
2
2
5
W
1
1
8
5
W
Arachne
J3tii
Arachne
2
0
2
3
L
Cu Chulainn
Jenry Leonel 37
Cu Chulainn
0
3
1
0.17
W
0
3
3
0.5
L
Jormungandr
SaucyDogfish
Jormungandr
0
3
2
0.33
W
Izanami
TheReturn1
Izanami
4
1
0
4
L
Poseidon
drian28
Poseidon
4
4
0
1
L
Rama
rumii
Rama
0
3
2
0.33
L
Set
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,167
Damage
25,091
38,184
Taken
42,078
21,008
Mitigated
23,980
11,626
Healing
8,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
8,531
3,562
0
3,419
9,307
3,684
0
3,156
6,151
0
45,838
W
3,192
273
0
1,520
4,579
2,798
0
2,252
2,327
9,395
0
W
Arachne
J3tii
Arachne
5,331
4,095
0
1,585
10,699
9,618
0
338
10,361
0
27,667
L
Cu Chulainn
Jenry Leonel 37
Cu Chulainn
7,733
1,439
0
2,429
12,061
9,979
0
0
12,061
0
45,831
W
4,940
2,192
0
2,144
6,341
2,148
1,284
3,018
3,323
48,794
2,975
L
Jormungandr
SaucyDogfish
Jormungandr
3,421
1,142
0
898
7,123
5,207
0
2,613
4,510
16,661
0
W
Izanami
TheReturn1
Izanami
6,173
4,649
0
2,958
7,258
2,760
785
955
6,303
0
58,914
L
Poseidon
drian28
Poseidon
6,416
1,599
0
2,695
8,993
2,651
0
2,141
6,852
42,714
312
L
Rama
rumii
Rama
2,102
2,005
0
1,609
6,549
2,118
0
2,503
4,046
0
30,761
L
Set
5,419
3,311
0
1,228
7,352
4,025
0
827
6,525
0
45,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,959
Gold Earned
29,129
318
Minions Killed
301
0
Camps Cleared
0
1,018,246
Distance Traveled
1,034,215
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,423
742
72
7
0
220,002
0
W
Geb
6,420
642
6
1
0
237,301
1
W
Arachne
6,121
612
40
4
0
204,117
0
L
Cu Chulainn
5,967
597
84
8
0
199,010
2
W
Sol
6,069
607
97
10
0
183,344
1
L
Jormungandr
5,265
527
15
2
0
199,560
4
W
Izanami
6,926
693
103
10
0
173,482
2
L
Poseidon
5,944
594
65
7
0
224,021
0
L
Rama
5,410
541
61
6
0
195,267
0
L
Set
6,543
654
76
8
0
216,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role