Player Matchup

Hercules
Hercules
BlazinNuke
Hercules
Level 62
God Stats
2W - 0L
1,466 SR
Queue Stats
40W - 32L
1,528 Elo+
Party 2
Ah Puch
Ah Puch
FaZexXxTrash
Ah Puch
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 43L
1,410 Elo+
Solo
Nemesis
Nemesis
MasterBuilder5
Nemesis
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 23L
1,170 Elo+
Party 2
Team Averages
Level 49
1,489 SR
1,369 Elo+

VS

Team Averages
Level 61
1,565 SR
1,318 Elo+
Sobek
Sobek
CatfishBil
Sobek
Level 73
God Stats
12W - 20L
1,441 SR
Queue Stats
624W - 629L
1,366 Elo+
Party 1
Thanatos
Thanatos
CosmosEP
Thanatos
Level 62
God Stats
4W - 2L
1,755 SR
Queue Stats
74W - 73L
1,444 Elo+
Party 1
Scylla
Scylla
ttvStasis
Scylla
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,145 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BlazinNuke
Hercules
11
5 / 1 / 1
8,257
826
7,706
8,886
6,950
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
FaZexXxTrash
Ah Puch
11
1 / 0 / 6
8,013
801
6,750
3,004
1,192
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 2 / 3
7,334
733
4,660
6,633
2,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
9
0 / 2 / 1
6,278
628
2,066
8,810
9,298
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
CosmosEP
Thanatos
9
1 / 3 / 1
6,656
666
3,851
9,399
3,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
ttvStasis
Scylla
10
2 / 3 / 1
6,963
696
6,997
5,653
1,669
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
7
Kills
3
3
Deaths
8
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hercules
BlazinNuke
Hercules
5
1
1
5.5
L
Sobek
0
2
1
0.25
L
Thanatos
CosmosEP
Thanatos
1
3
1
0.5
W
Ah Puch
FaZexXxTrash
Ah Puch
1
0
6
4
W
1
2
3
1.25
L
Scylla
ttvStasis
Scylla
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,116
Damage
12,914
18,523
Taken
23,862
10,887
Mitigated
14,312
4,031
Healing
3,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
BlazinNuke
Hercules
7,706
3,190
0
3,263
8,886
6,950
471
4,565
4,321
0
21,584
L
Sobek
2,066
0
0
942
8,810
9,298
0
4,188
4,622
13,151
0
L
Thanatos
CosmosEP
Thanatos
3,851
633
0
2,101
9,399
3,345
0
1,706
7,693
0
17,679
W
Ah Puch
FaZexXxTrash
Ah Puch
6,750
343
0
259
3,004
1,192
225
1,408
1,596
42,053
0
W
4,660
1,104
0
509
6,633
2,745
550
3,473
3,160
0
12,902
L
Scylla
ttvStasis
Scylla
6,997
1,098
0
800
5,653
1,669
0
1,017
4,636
22,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,604
Gold Earned
19,897
96
Minions Killed
76
0
Camps Cleared
0
526,739
Distance Traveled
538,937
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,257
826
23
2
0
169,391
0
L
Sobek
6,278
628
15
2
0
198,692
0
L
Thanatos
6,656
666
21
2
0
178,911
1
W
Ah Puch
8,013
801
53
5
0
169,685
0
W
Nemesis
7,334
733
20
2
0
187,663
0
L
Scylla
6,963
696
40
4
0
161,334
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role