Player Matchup

Cthulhu
Cthulhu
DJ 2O06
Cthulhu
Level 47
God Stats
4W - 3L
1,500 SR
Queue Stats
166W - 137L
1,304 Elo+
Party 2
Tsukuyomi
Tsukuyomi
FP Zenettic
Tsukuyomi
Level 23
God Stats
19W - 17L
1,314 SR
Queue Stats
89W - 98L
1,207 Elo+
Party 2
Sun Wukong
Sun Wukong
Sharkibby
Sun Wukong
Level 41
God Stats
5W - 8L
1,503 SR
Queue Stats
30W - 42L
1,477 Elo+
Solo
Loki
Loki
Starwarsgeeks1
Loki
Level 12
God Stats
0W - 5L
1,130 SR
Queue Stats
4W - 16L
1,144 Elo+
Party 2
Ra
Ra
VikingYeeYee
Ra
Level 35
God Stats
3W - 5L
1,171 SR
Queue Stats
163W - 177L
1,281 Elo+
Party 2
Team Averages
Level 32
1,324 SR
1,282 Elo+

VS

Team Averages
Level 55
1,419 SR
1,397 Elo+
Anhur
Anhur
DaWhale33
Anhur
Level 37
God Stats
3W - 1L
1,599 SR
Queue Stats
37W - 45L
1,455 Elo+
Party 1
Ymir
Ymir
Mxsmln
Ymir
Level 32
God Stats
1W - 5L
1,203 SR
Queue Stats
16W - 34L
1,283 Elo+
Party 3
Maman Brigitte
Maman Brigitte
Oberst Salem
Maman Brigitte
Level 29
God Stats
3W - 5L
1,228 SR
Queue Stats
19W - 34L
1,329 Elo+
Party 3
Discordia
Discordia
Sir Papayin
Discordia
Level 158
God Stats
1W - 1L
1,563 SR
Queue Stats
25W - 35L
1,377 Elo+
Party 3
Amaterasu
Amaterasu
TwoMoistSocks
Amaterasu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 15L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DJ 2O06
Cthulhu
12
1 / 3 / 5
8,563
451
10,529
22,084
19,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tsukuyomi
FP Zenettic
Tsukuyomi
13
5 / 8 / 2
9,082
478
11,528
17,075
7,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Sharkibby
Sun Wukong
16
5 / 4 / 1
10,885
573
16,600
21,427
18,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
1 / 9 / 3
8,336
439
5,265
20,023
7,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
1 / 5 / 5
8,782
462
10,496
12,668
6,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DaWhale33
Anhur
17
6 / 3 / 5
10,583
557
11,029
14,281
5,823
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
Mxsmln
Ymir
14
1 / 3 / 12
9,825
517
6,869
16,624
17,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Maman Brigitte
Oberst Salem
Maman Brigitte
17
12 / 3 / 7
11,589
610
19,421
16,653
7,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
Sir Papayin
Discordia
15
4 / 1 / 7
10,218
538
12,581
5,424
2,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Amaterasu
TwoMoistSocks
Amaterasu
17
5 / 3 / 7
11,352
597
17,810
26,402
25,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
66
13
Kills
28
29
Deaths
13
16
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
DJ 2O06
Cthulhu
1
3
5
1.17
W
Anhur
DaWhale33
Anhur
6
3
5
2.83
L
Tsukuyomi
FP Zenettic
Tsukuyomi
5
8
2
0.75
W
Ymir
Mxsmln
Ymir
1
3
12
2.33
W
Maman Brigitte
Oberst Salem
Maman Brigitte
12
3
7
5.17
L
Sun Wukong
Sharkibby
Sun Wukong
5
4
1
1.38
W
Discordia
Sir Papayin
Discordia
4
1
7
7.5
L
1
9
3
0.28
W
Amaterasu
TwoMoistSocks
Amaterasu
5
3
7
2.83
L
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,418
Damage
67,710
93,277
Taken
79,384
59,272
Mitigated
57,759
21,416
Healing
26,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
DJ 2O06
Cthulhu
10,529
836
59
4,834
22,084
19,846
264
10,898
11,186
39,865
0
W
Anhur
DaWhale33
Anhur
11,029
7,275
0
4,078
14,281
5,823
3,864
5,042
9,067
0
81,760
L
Tsukuyomi
FP Zenettic
Tsukuyomi
11,528
2,746
0
1,909
17,075
7,262
585
8,210
8,865
0
35,363
W
Ymir
Mxsmln
Ymir
6,869
176
708
4,887
16,624
17,088
87
6,831
9,653
39,541
0
W
Maman Brigitte
Oberst Salem
Maman Brigitte
19,421
839
0
5,190
16,653
7,352
1,156
4,913
11,700
96,161
0
L
Sun Wukong
Sharkibby
Sun Wukong
16,600
4,351
0
6,625
21,427
18,261
263
4,352
17,075
0
77,571
W
Discordia
Sir Papayin
Discordia
12,581
152
0
1,393
5,424
2,081
841
1,408
4,016
69,480
0
L
5,265
1,041
0
2,000
20,023
7,652
205
7,490
12,533
0
60,331
W
Amaterasu
TwoMoistSocks
Amaterasu
17,810
9,372
0
10,438
26,402
25,415
380
2,822
23,580
0
94,033
L
10,496
700
1,612
4,377
12,668
6,251
347
7,921
4,747
68,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,648
Gold Earned
53,567
419
Minions Killed
480
0
Camps Cleared
0
1,847,279
Distance Traveled
1,812,597
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,563
451
47
2
0
366,324
1
W
Anhur
10,583
557
119
6
0
342,377
0
L
Tsukuyomi
9,082
478
51
3
0
360,633
0
W
Ymir
9,825
517
36
2
0
366,274
0
W
Maman Brigitte
11,589
610
107
6
0
368,726
4
L
Sun Wukong
10,885
573
110
6
0
375,160
2
W
Discordia
10,218
538
101
5
0
346,827
6
L
Loki
8,336
439
86
5
0
381,126
0
W
Amaterasu
11,352
597
117
6
0
388,393
0
L
Ra
8,782
462
125
7
0
364,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role