Player Matchup

Atlas
Atlas
 
Atlas
Level 201
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
MojitoMonki
Raijin
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 28L
1,612 Elo+
Party 1
King Arthur
King Arthur
PirateJones
King Arthur
Level 128
God Stats
9W - 13L
1,489 SR
Queue Stats
288W - 325L
1,564 Elo+
Party 1
Ne Zha
Ne Zha
Thigma
Ne Zha
Level 149
God Stats
5W - 5L
1,715 SR
Queue Stats
422W - 438L
1,571 Elo+
Party 1
Freya
Freya
mizaruiwazaru
Freya
Level 29
God Stats
4W - 3L
1,500 SR
Queue Stats
156W - 149L
1,597 Elo+
Party 1
Team Averages
Level 105
1,541 SR
1,569 Elo+

VS

Team Averages
Level 75
1,605 SR
1,541 Elo+
Pele
Pele
Daeiiz
Pele
Level 42
God Stats
3W - 4L
1,442 SR
Queue Stats
39W - 36L
1,523 Elo+
Party 2
Izanami
Izanami
GreenKnight10
Izanami
Level 119
God Stats
4W - 4L
1,506 SR
Queue Stats
30W - 28L
1,537 Elo+
Party 2
Anubis
Anubis
Grondavor
Anubis
Level 23
God Stats
0W - 1L
1,689 SR
Queue Stats
3W - 4L
1,519 Elo+
Party 2
Bakasura
Bakasura
HowAmIAClown
Bakasura
Level 66
God Stats
4W - 1L
1,856 SR
Queue Stats
64W - 51L
1,572 Elo+
Party 2
Athena
Athena
Scovin
Athena
Level 124
God Stats
4W - 3L
1,532 SR
Queue Stats
66W - 57L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
2 / 1 / 5
6,058
606
4,269
10,565
6,091
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
11
2 / 2 / 3
6,291
629
4,603
6,305
2,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
PirateJones
King Arthur
12
5 / 1 / 0
7,020
702
7,952
11,424
8,273
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
Thigma
Ne Zha
10
5 / 1 / 3
6,301
630
6,697
7,890
2,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 0 / 3
5,997
600
5,015
5,883
2,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Daeiiz
Pele
9
2 / 4 / 0
5,483
548
3,791
9,188
2,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
9
2 / 3 / 0
5,654
565
4,634
7,493
2,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
Grondavor
Anubis
8
0 / 2 / 0
4,778
478
1,611
5,882
2,550
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
HowAmIAClown
Bakasura
10
1 / 5 / 0
5,893
589
6,332
12,360
5,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Athena
Scovin
Athena
7
0 / 1 / 3
5,141
514
3,328
7,599
3,488
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
15
Kills
5
5
Deaths
15
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
2
1
5
4.5
L
Pele
Daeiiz
Pele
2
4
0
0.5
L
Izanami
2
3
0
0.67
L
Anubis
Grondavor
Anubis
0
2
0
0
L
Bakasura
HowAmIAClown
Bakasura
1
5
0
0.2
W
Raijin
2
2
3
1.75
W
King Arthur
PirateJones
King Arthur
5
1
0
5
L
Athena
Scovin
Athena
0
1
3
1.5
W
Ne Zha
Thigma
Ne Zha
5
1
3
6.5
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,536
Damage
19,696
42,067
Taken
42,522
21,512
Mitigated
16,570
12,543
Healing
10,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
4,269
1,982
1,420
3,793
10,565
6,091
0
2,088
8,477
14,164
0
L
Pele
Daeiiz
Pele
3,791
1,224
0
1,010
9,188
2,988
0
2,481
6,707
0
32,955
L
Izanami
4,634
3,398
0
1,983
7,493
2,433
513
3,640
3,853
0
43,416
L
Anubis
Grondavor
Anubis
1,611
72
0
910
5,882
2,550
0
4,059
1,823
21,870
0
L
Bakasura
HowAmIAClown
Bakasura
6,332
3,844
0
3,671
12,360
5,111
0
0
12,360
0
30,847
W
Raijin
4,603
680
0
875
6,305
2,012
356
1,319
4,986
58,528
0
W
King Arthur
PirateJones
King Arthur
7,952
1,108
0
1,541
11,424
8,273
0
0
10,007
0
52,880
L
Athena
Scovin
Athena
3,328
909
978
1,962
7,599
3,488
0
3,659
3,940
12,688
0
W
Ne Zha
Thigma
Ne Zha
6,697
1,916
0
1,487
7,890
2,748
0
1,072
6,818
0
41,169
W
5,015
1,860
0
3,427
5,883
2,388
0
1,032
4,851
43,629
2,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,667
Gold Earned
26,949
354
Minions Killed
265
0
Camps Cleared
0
993,205
Distance Traveled
953,443
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
6,058
606
9
1
0
197,530
0
L
Pele
5,483
548
52
5
0
202,345
0
L
Izanami
5,654
565
77
8
0
184,298
0
L
Anubis
4,778
478
51
5
0
172,420
0
L
Bakasura
5,893
589
74
7
0
183,003
0
W
Raijin
6,291
629
106
11
0
171,140
3
W
King Arthur
7,020
702
90
9
0
190,507
3
L
Athena
5,141
514
11
1
0
211,377
5
W
Ne Zha
6,301
630
52
5
0
234,898
0
W
Freya
5,997
600
97
10
0
199,130
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role