Player Matchup

Sylvanus
Sylvanus
Chuchocrack9701
Sylvanus
Level 67
God Stats
1W - 1L
1,353 SR
Queue Stats
46W - 43L
1,444 Elo+
Solo
Neith
Neith
IIConnor11II
Neith
Level 88
God Stats
29W - 22L
1,500 SR
Queue Stats
43W - 34L
1,485 Elo+
Solo
Anubis
Anubis
MarshallVI
Anubis
Level 89
God Stats
44W - 47L
1,415 SR
Queue Stats
336W - 315L
1,461 Elo+
Solo
Awilix
Awilix
elhuevodemidor
Awilix
Level 90
God Stats
2W - 2L
1,500 SR
Queue Stats
169W - 160L
1,378 Elo+
Party 1
Nu Wa
Nu Wa
xX_ElMaTaDoR_777
Nu Wa
Level 63
God Stats
5W - 7L
1,699 SR
Queue Stats
114W - 136L
1,372 Elo+
Party 1
Team Averages
Level 79
1,493 SR
1,428 Elo+

VS

Team Averages
Level 67
1,553 SR
1,457 Elo+
Loki
Loki
BONEDADDY_23
Loki
Level 78
God Stats
9W - 3L
1,663 SR
Queue Stats
201W - 199L
1,398 Elo+
Party 3
Achilles
Achilles
DukeMcFish
Achilles
Level 53
God Stats
6W - 5L
1,357 SR
Queue Stats
88W - 81L
1,452 Elo+
Solo
Ganesha
Ganesha
OverlordWater
Ganesha
Level 55
God Stats
23W - 14L
1,629 SR
Queue Stats
37W - 35L
1,503 Elo+
Party 2
Anubis
Anubis
RogueBEASTIN21
Anubis
Level 62
God Stats
56W - 48L
1,501 SR
Queue Stats
194W - 189L
1,413 Elo+
Party 3
Chiron
Chiron
THEREALB34T3R
Chiron
Level 85
God Stats
13W - 7L
1,615 SR
Queue Stats
146W - 133L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
11
1 / 3 / 0
7,310
487
6,387
19,273
12,330
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 4 / 0
6,371
425
6,507
8,703
3,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
MarshallVI
Anubis
14
4 / 1 / 1
8,219
548
7,973
8,259
4,052
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
1 / 6 / 2
6,959
464
3,953
14,226
4,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 4 / 0
7,277
485
9,381
8,103
2,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 6
8,662
577
8,172
9,472
3,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Achilles
DukeMcFish
Achilles
13
0 / 2 / 3
7,456
497
3,274
12,281
10,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ganesha
13
0 / 1 / 9
8,109
541
5,318
12,508
7,886
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
7 / 3 / 3
8,886
592
11,567
10,683
4,968
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
6 / 0 / 1
8,703
580
16,329
8,701
4,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
8
Kills
18
18
Deaths
8
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
5
2
6
4
L
Sylvanus
1
3
0
0.33
W
Achilles
DukeMcFish
Achilles
0
2
3
0.75
L
0
4
0
0
L
Anubis
MarshallVI
Anubis
4
1
1
4.5
W
Ganesha
0
1
9
4.5
W
7
3
3
2.83
W
6
0
1
6.5
L
1
6
2
0.33
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,201
Damage
44,660
58,564
Taken
53,645
26,024
Mitigated
31,157
15,667
Healing
19,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,172
2,793
0
4,075
9,472
3,509
2
4,568
4,904
0
52,372
L
Sylvanus
6,387
1,952
1,857
7,340
19,273
12,330
81
3,448
15,825
30,120
0
W
Achilles
DukeMcFish
Achilles
3,274
440
0
2,087
12,281
10,630
0
6,340
5,941
256
41,411
L
6,507
2,439
175
1,553
8,703
3,327
144
1,078
7,625
0
42,979
L
Anubis
MarshallVI
Anubis
7,973
858
0
4,142
8,259
4,052
0
3,049
5,210
59,120
0
W
Ganesha
5,318
331
2,266
3,608
12,508
7,886
599
4,526
7,982
33,510
0
W
11,567
1,059
0
4,329
10,683
4,968
1,684
5,406
5,277
67,966
0
W
16,329
7,616
713
2,278
8,701
4,164
812
2,901
5,800
0
74,977
L
3,953
1,876
0
230
14,226
4,190
0
5,523
8,703
0
51,013
L
9,381
2,483
60
310
8,103
2,125
0
4,043
4,060
48,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,136
Gold Earned
41,816
363
Minions Killed
392
0
Camps Cleared
0
1,248,352
Distance Traveled
1,443,569
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,662
577
73
5
0
350,653
0
L
Sylvanus
7,310
487
53
4
0
228,786
0
W
Achilles
7,456
497
70
5
0
288,117
4
L
Neith
6,371
425
70
5
0
255,828
4
L
Anubis
8,219
548
106
7
0
239,450
3
W
Ganesha
8,109
541
2
0
0
262,159
0
W
Anubis
8,886
592
98
7
0
255,854
0
W
Chiron
8,703
580
149
10
0
286,786
6
L
Awilix
6,959
464
65
4
0
291,393
0
L
Nu Wa
7,277
485
69
5
0
232,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role