Player Matchup

Ymir
Ymir
CommunistUWU
Ymir
Level 15
God Stats
0W - 2L
1,303 SR
Queue Stats
4W - 11L
1,424 Elo+
Party 1
Merlin
Merlin
IGrunts
Merlin
Level 146
God Stats
6W - 2L
1,854 SR
Queue Stats
243W - 211L
1,611 Elo+
Party 1
Bellona
Bellona
Koolj38
Bellona
Level 120
God Stats
11W - 8L
1,735 SR
Queue Stats
217W - 195L
1,529 Elo+
Solo
Apollo
Apollo
TheNitroNuke
Apollo
Level 149
God Stats
10W - 15L
1,516 SR
Queue Stats
829W - 728L
1,587 Elo+
Solo
Awilix
Awilix
wifeurmom
Awilix
Level 41
God Stats
5W - 6L
1,582 SR
Queue Stats
147W - 119L
1,640 Elo+
Party 1
Team Averages
Level 94
1,598 SR
1,558 Elo+

VS

Team Averages
Level 131
1,588 SR
1,562 Elo+
Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Crxmson
Cu Chulainn
Level 158
God Stats
12W - 6L
1,682 SR
Queue Stats
205W - 188L
1,585 Elo+
Party 2
Anhur
Anhur
Mharavok
Anhur
Level 109
God Stats
2W - 3L
1,380 SR
Queue Stats
193W - 154L
1,608 Elo+
Solo
Nemesis
Nemesis
SunEggs
Nemesis
Level 120
God Stats
9W - 3L
1,707 SR
Queue Stats
222W - 197L
1,529 Elo+
Solo
Charon
Charon
tessera350
Charon
Level 108
God Stats
20W - 16L
1,670 SR
Queue Stats
243W - 219L
1,589 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 2
6,715
420
2,200
12,980
11,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Merlin
IGrunts
Merlin
14
1 / 2 / 5
8,356
522
11,194
9,506
3,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bellona
Koolj38
Bellona
14
3 / 1 / 0
8,539
534
8,648
14,982
13,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Apollo
13
0 / 3 / 1
7,899
494
5,132
15,142
5,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Awilix
wifeurmom
Awilix
14
4 / 4 / 2
8,353
522
8,688
15,271
6,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
2 / 4 / 2
8,610
538
10,618
12,374
4,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cu Chulainn
Crxmson
Cu Chulainn
15
2 / 1 / 4
9,217
576
10,298
15,160
11,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anhur
Mharavok
Anhur
16
6 / 0 / 4
9,959
622
13,008
11,422
5,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
SunEggs
Nemesis
12
0 / 2 / 7
7,497
469
7,169
11,718
3,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
tessera350
Charon
13
2 / 1 / 10
8,886
555
6,441
10,127
9,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
8
Kills
12
12
Deaths
8
10
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
4
2
0.75
L
0
2
2
0.5
W
Cu Chulainn
Crxmson
Cu Chulainn
2
1
4
4
L
Merlin
IGrunts
Merlin
1
2
5
1.75
L
Bellona
Koolj38
Bellona
3
1
0
3
W
Anhur
Mharavok
Anhur
6
0
4
8
W
Nemesis
SunEggs
Nemesis
0
2
7
1.75
L
Apollo
0
3
1
0.17
W
Charon
tessera350
Charon
2
1
10
7
L
Awilix
wifeurmom
Awilix
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,862
Damage
47,534
67,881
Taken
60,801
39,565
Mitigated
35,257
16,620
Healing
15,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
10,618
249
0
940
12,374
4,889
0
3,655
8,507
76,167
0
L
2,200
871
0
1,311
12,980
11,047
0
5,695
7,123
12,148
0
W
Cu Chulainn
Crxmson
Cu Chulainn
10,298
2,641
0
4,960
15,160
11,694
270
2,196
12,924
0
74,634
L
Merlin
IGrunts
Merlin
11,194
450
0
2,395
9,506
3,640
0
4,530
4,776
77,293
0
L
Bellona
Koolj38
Bellona
8,648
2,833
0
5,980
14,982
13,130
88
922
14,032
0
57,023
W
Anhur
Mharavok
Anhur
13,008
8,018
0
6,066
11,422
5,347
398
410
10,970
0
95,330
W
Nemesis
SunEggs
Nemesis
7,169
2,370
0
1,251
11,718
3,950
0
2,592
8,988
0
58,462
L
Apollo
5,132
3,620
0
5,999
15,142
5,543
560
2,280
12,794
0
80,641
W
Charon
tessera350
Charon
6,441
1,146
0
2,376
10,127
9,377
0
4,511
5,512
23,950
0
L
Awilix
wifeurmom
Awilix
8,688
2,466
0
935
15,271
6,205
0
3,014
12,097
0
73,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,862
Gold Earned
44,169
497
Minions Killed
496
0
Camps Cleared
0
1,602,443
Distance Traveled
1,655,162
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,610
538
122
8
0
327,715
2
L
Ymir
6,715
420
22
1
0
301,978
0
W
Cu Chulainn
9,217
576
129
8
0
336,020
3
L
Merlin
8,356
522
145
9
0
308,108
5
L
Bellona
8,539
534
99
6
0
315,876
0
W
Anhur
9,959
622
138
9
0
301,036
5
W
Nemesis
7,497
469
74
5
0
382,136
0
L
Apollo
7,899
494
134
8
0
306,504
0
W
Charon
8,886
555
33
2
0
308,255
5
L
Awilix
8,353
522
97
6
0
369,977
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role