Player Matchup

Sobek
Sobek
Gold III
 
Sobek
Gold III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Poseidon
Poseidon
Gold III
MajiinQ
Poseidon
Gold III
Level 148
God Stats
1W - 1L
1,113 SR
Queue Stats
107W - 102L
1,487 MMR
Solo
Surtr
Surtr
Bronze V
MonoNocturno97
Surtr
Bronze V
Level 80
God Stats
0W - 2L
1,437 SR
Queue Stats
2W - 12L
1,483 MMR
Solo
Ne Zha
Ne Zha
Gold III
OneTakeCake
Ne Zha
Gold III
Level 97
God Stats
10W - 12L
1,524 SR
Queue Stats
98W - 100L
1,448 MMR
Party 2
Rama
Rama
Gold V
TheRealRockytaco
Rama
Gold V
Level 127
God Stats
17W - 9L
1,662 SR
Queue Stats
141W - 145L
1,436 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 121
1,447 SR
1,471 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 110
1,520 SR
1,512 MMR
Sun Wukong
Sun Wukong
Gold III
 
Sun Wukong
Gold III
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Nemesis
Nemesis
Gold IV
DemaniBlue
Nemesis
Gold IV
Level 119
God Stats
11W - 12L
1,552 SR
Queue Stats
287W - 290L
1,462 MMR
Party 3
Ix Chel
Ix Chel
Gold I
Divisceral
Ix Chel
Gold I
Level 112
God Stats
6W - 7L
1,550 SR
Queue Stats
189W - 185L
1,536 MMR
Solo
Fafnir
Fafnir
Silver I
Randygarbobk
Fafnir
Silver I
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,346 MMR
Party 1
Sol
Sol
Gold II
ZackAttack26
Sol
Gold II
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 49L
1,717 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
0 / 2 / 5
6,834
488
6,261
12,752
12,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Poseidon
MajiinQ
Poseidon
14
3 / 1 / 2
7,888
563
7,738
5,461
2,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 3 / 0
7,235
517
4,777
11,236
7,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
13
2 / 2 / 2
7,315
523
6,352
12,973
5,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 2 / 0
8,021
573
8,025
8,185
3,412
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
OlorunAthenaAo KuangHades

VS

Bans
DanzaburouPeleSusanoArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
7 / 0 / 0
9,343
667
13,205
13,657
9,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Nemesis
DemaniBlue
Nemesis
14
1 / 1 / 3
7,582
542
2,829
9,933
3,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
Divisceral
Ix Chel
13
1 / 4 / 2
7,800
557
5,467
9,854
3,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
11
0 / 0 / 4
7,466
533
3,821
11,604
11,381
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 3 / 1
7,484
535
6,238
10,620
3,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
20
8
Kills
10
10
Deaths
8
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
2
5
1.25
W
Sun Wukong
 
Sun Wukong
7
0
0
7
W
Nemesis
DemaniBlue
Nemesis
1
1
3
2.5
W
Ix Chel
Divisceral
Ix Chel
1
4
2
0.5
L
Poseidon
MajiinQ
Poseidon
3
1
2
4
L
0
3
0
0
L
Ne Zha
2
2
2
1.5
W
Fafnir
0
0
4
2
L
3
2
0
1.5
W
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,153
Damage
31,560
50,607
Taken
55,668
30,560
Mitigated
31,748
13,080
Healing
18,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
6,261
293
0
2,563
12,752
12,442
97
6,933
5,645
17,872
643
W
Sun Wukong
 
Sun Wukong
13,205
2,994
0
6,095
13,657
9,616
0
1,259
11,773
0
73,210
W
Nemesis
DemaniBlue
Nemesis
2,829
633
0
1,063
9,933
3,728
0
1,590
8,343
0
65,467
W
Ix Chel
Divisceral
Ix Chel
5,467
730
528
1,534
9,854
3,724
0
5,605
4,249
75,059
0
L
Poseidon
MajiinQ
Poseidon
7,738
1,051
0
731
5,461
2,184
425
3,320
2,021
71,523
204
L
4,777
2,092
0
2,848
11,236
7,424
0
137
11,099
1,397
52,157
L
Ne Zha
6,352
2,021
0
4,146
12,973
5,098
0
1,384
11,497
0
58,615
W
Fafnir
3,821
1,102
1,630
3,394
11,604
11,381
0
3,475
8,129
19,369
0
L
8,025
6,716
0
2,792
8,185
3,412
945
3,356
4,829
0
61,275
W
6,238
2,950
0
4,370
10,620
3,299
0
2,382
8,238
57,882
801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,293
Gold Earned
39,675
422
Minions Killed
447
0
Camps Cleared
0
1,371,376
Distance Traveled
1,420,902
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,834
488
10
1
0
271,741
0
W
Sun Wukong
9,343
667
126
9
0
276,409
0
W
Nemesis
7,582
542
98
7
0
335,360
0
W
Ix Chel
7,800
557
116
8
0
263,826
4
L
Poseidon
7,888
563
124
9
0
261,656
4
L
Surtr
7,235
517
94
7
0
289,870
4
L
Ne Zha
7,315
523
82
6
0
294,328
0
W
Fafnir
7,466
533
18
1
0
270,584
4
L
Rama
8,021
573
112
8
0
253,781
0
W
Sol
7,484
535
89
6
0
274,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role