Player Matchup

Yemoja
Yemoja
Galamander
Yemoja
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
GhostNdaHood
Danzaburou
Level 125
God Stats
20W - 19L
1,544 SR
Queue Stats
297W - 291L
1,503 Elo+
Party 2
Bastet
Bastet
KAOS Melter
Bastet
Level 92
God Stats
4W - 5L
1,560 SR
Queue Stats
397W - 392L
1,478 Elo+
Party 2
King Arthur
King Arthur
mrshumphrey
King Arthur
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 12L
1,293 Elo+
Party 3
Merlin
Merlin
wolftimmy4321
Merlin
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 59L
1,568 Elo+
Party 3
Team Averages
Level 76
1,521 SR
1,468 Elo+

VS

Team Averages
Level 57
1,666 SR
1,455 Elo+
Hercules
Hercules
Getoffsmite
Hercules
Level 48
God Stats
9W - 5L
1,628 SR
Queue Stats
139W - 135L
1,478 Elo+
Party 1
Hachiman
Hachiman
TiKO 4PF
Hachiman
Level 88
God Stats
5W - 4L
1,752 SR
Queue Stats
171W - 152L
1,482 Elo+
Solo
Ra
Ra
TyroneBigguns
Ra
Level 48
God Stats
4W - 3L
1,472 SR
Queue Stats
146W - 138L
1,498 Elo+
Party 1
Kumbhakarna
Kumbhakarna
goosesteppin
Kumbhakarna
Level 14
God Stats
6W - 1L
1,750 SR
Queue Stats
75W - 51L
1,494 Elo+
Party 1
Mercury
Mercury
yiorgarra
Mercury
Level 86
God Stats
14W - 15L
1,729 SR
Queue Stats
170W - 150L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Galamander
Yemoja
11
0 / 4 / 1
7,177
422
2,832
12,893
8,321
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
GhostNdaHood
Danzaburou
14
0 / 1 / 0
7,840
461
3,957
11,248
4,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bastet
13
2 / 2 / 1
7,992
470
5,808
15,923
5,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
mrshumphrey
King Arthur
13
0 / 1 / 0
7,427
437
6,466
16,408
17,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

16
3 / 3 / 1
9,518
560
10,093
9,937
4,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Getoffsmite
Hercules
16
0 / 0 / 4
9,623
566
10,229
14,371
21,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
TiKO 4PF
Hachiman
16
3 / 0 / 2
10,461
615
9,870
7,706
3,288
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
6 / 1 / 1
10,400
612
11,605
7,138
3,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
goosesteppin
Kumbhakarna
13
0 / 0 / 8
8,477
499
3,561
10,239
8,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mercury
yiorgarra
Mercury
14
1 / 4 / 5
8,270
486
5,049
13,603
4,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
5
Kills
10
11
Deaths
5
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Galamander
Yemoja
0
4
1
0.13
W
Hercules
Getoffsmite
Hercules
0
0
4
2
L
Danzaburou
GhostNdaHood
Danzaburou
0
1
0
0
L
Bastet
2
2
1
1.25
W
Hachiman
TiKO 4PF
Hachiman
3
0
2
4
W
6
1
1
6.5
W
Kumbhakarna
goosesteppin
Kumbhakarna
0
0
8
4
L
King Arthur
mrshumphrey
King Arthur
0
1
0
0
L
3
3
1
1.17
W
Mercury
yiorgarra
Mercury
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,156
Damage
40,314
66,409
Taken
53,057
40,266
Mitigated
41,105
18,782
Healing
19,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Galamander
Yemoja
2,832
1,040
3,336
2,072
12,893
8,321
0
4,751
8,049
20,293
0
W
Hercules
Getoffsmite
Hercules
10,229
3,487
171
6,633
14,371
21,114
510
1,447
12,924
0
74,250
L
Danzaburou
GhostNdaHood
Danzaburou
3,957
1,294
0
4,542
11,248
4,207
0
1,395
9,853
0
62,736
L
Bastet
5,808
1,537
0
6,533
15,923
5,986
0
3,339
12,584
0
69,648
W
Hachiman
TiKO 4PF
Hachiman
9,870
6,437
0
4,363
7,706
3,288
2,193
805
6,901
0
92,378
W
11,605
1,548
2,207
2,633
7,138
3,173
365
3,423
3,715
98,016
0
W
Kumbhakarna
goosesteppin
Kumbhakarna
3,561
380
0
1,221
10,239
8,887
48
2,788
7,451
31,024
0
L
King Arthur
mrshumphrey
King Arthur
6,466
1,220
0
1,170
16,408
17,552
0
1,597
14,678
339
47,633
L
10,093
325
0
1,129
9,937
4,200
0
3,777
6,079
94,616
0
W
Mercury
yiorgarra
Mercury
5,049
2,048
0
2,027
13,603
4,643
1,142
4,513
9,090
0
60,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,954
Gold Earned
47,231
490
Minions Killed
566
0
Camps Cleared
0
1,670,921
Distance Traveled
1,706,240
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,177
422
37
2
0
300,825
1
W
Hercules
9,623
566
146
9
0
326,718
1
L
Danzaburou
7,840
461
102
6
0
271,987
0
L
Bastet
7,992
470
96
6
0
389,616
7
W
Hachiman
10,461
615
150
9
0
301,770
4
W
Ra
10,400
612
151
9
0
367,100
0
W
Kumbhakarna
8,477
499
36
2
0
305,972
2
L
King Arthur
7,427
437
75
4
0
371,582
0
L
Merlin
9,518
560
180
11
0
336,911
0
W
Mercury
8,270
486
83
5
0
404,680
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role