Player Matchup

Susano
Susano
 
Susano
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
GirthNado
Merlin
Level 29
God Stats
2W - 4L
1,285 SR
Queue Stats
35W - 37L
1,428 Elo+
Party 2
Jormungandr
Jormungandr
JayJay696968
Jormungandr
Level 48
God Stats
0W - 3L
1,374 SR
Queue Stats
0W - 4L
1,174 Elo+
Party 3
Danzaburou
Danzaburou
Kidorix11
Danzaburou
Level 18
God Stats
0W - 2L
1,580 SR
Queue Stats
0W - 4L
1,174 Elo+
Party 3
Nike
Nike
Philox1
Nike
Level 17
God Stats
0W - 1L
1,726 SR
Queue Stats
0W - 4L
1,174 Elo+
Party 3
Team Averages
Level 43
1,493 SR
1,290 Elo+

VS

Team Averages
Level 33
1,430 SR
1,373 Elo+
Charon
Charon
GreatBritton11
Charon
Level 13
God Stats
8W - 10L
1,364 SR
Queue Stats
61W - 54L
1,325 Elo+
Party 1
Zhong Kui
Zhong Kui
IceErock20
Zhong Kui
Level 27
God Stats
11W - 12L
1,506 SR
Queue Stats
286W - 248L
1,472 Elo+
Party 1
Izanami
Izanami
ImSentience
Izanami
Level 3
God Stats
2W - 4L
1,140 SR
Queue Stats
2W - 5L
1,151 Elo+
Party 1
Janus
Janus
Vicious_Ghost_1
Janus
Level 46
God Stats
25W - 20L
1,563 SR
Queue Stats
137W - 139L
1,447 Elo+
Solo
Thanatos
Thanatos
predawnport690
Thanatos
Level 77
God Stats
21W - 21L
1,573 SR
Queue Stats
502W - 450L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
10
0 / 3 / 0
5,538
462
1,670
11,048
3,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Merlin
GirthNado
Merlin
11
0 / 1 / 0
5,951
496
2,959
5,520
1,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jormungandr
JayJay696968
Jormungandr
9
1 / 4 / 0
5,892
491
2,856
8,899
6,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
Kidorix11
Danzaburou
10
2 / 3 / 1
6,079
507
4,799
7,013
2,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
Philox1
Nike
10
0 / 3 / 0
5,969
497
1,433
10,542
7,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 3
7,727
644
4,435
7,046
6,135
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
IceErock20
Zhong Kui
14
3 / 0 / 0
8,812
734
6,719
4,885
4,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Izanami
ImSentience
Izanami
11
0 / 2 / 2
5,681
473
2,420
6,103
2,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 0 / 0
7,476
623
5,394
4,629
1,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
13
7 / 1 / 4
7,958
663
9,910
9,495
3,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
3
Kills
14
14
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
0
3
0
0
L
Merlin
GirthNado
Merlin
0
1
0
0
W
3
0
3
4.5
W
Zhong Kui
IceErock20
Zhong Kui
3
0
0
3
W
Izanami
ImSentience
Izanami
0
2
2
0.5
L
Jormungandr
JayJay696968
Jormungandr
1
4
0
0.25
L
Danzaburou
Kidorix11
Danzaburou
2
3
1
0.83
L
Nike
Philox1
Nike
0
3
0
0
W
1
0
0
1
W
Thanatos
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,717
Damage
28,878
43,022
Taken
32,158
21,241
Mitigated
17,903
8,266
Healing
16,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
1,670
384
0
5,122
11,048
3,512
0
2,331
8,537
0
38,951
L
Merlin
GirthNado
Merlin
2,959
177
0
1,332
5,520
1,472
0
2,725
2,553
37,671
0
W
4,435
1,682
0
2,178
7,046
6,135
406
1,615
5,431
29,816
0
W
Zhong Kui
IceErock20
Zhong Kui
6,719
1,466
0
2,923
4,885
4,082
909
0
4,885
64,347
6,432
W
Izanami
ImSentience
Izanami
2,420
1,493
0
1,414
6,103
2,206
335
649
5,454
0
34,542
L
Jormungandr
JayJay696968
Jormungandr
2,856
857
0
837
8,899
6,510
110
2,360
6,539
25,775
0
L
Danzaburou
Kidorix11
Danzaburou
4,799
2,196
0
975
7,013
2,140
123
1,991
5,022
0
31,931
L
Nike
Philox1
Nike
1,433
141
0
0
10,542
7,607
0
6,472
4,070
0
40,507
W
5,394
45
0
1,000
4,629
1,522
0
2,445
2,184
59,140
0
W
Thanatos
9,910
3,999
0
8,607
9,495
3,958
0
1,106
8,389
0
65,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,429
Gold Earned
37,654
284
Minions Killed
441
0
Camps Cleared
0
1,176,080
Distance Traveled
1,269,570
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
5,538
462
58
5
0
266,066
3
L
Merlin
5,951
496
66
6
0
222,615
0
W
Charon
7,727
644
39
3
0
236,923
0
W
Zhong Kui
8,812
734
122
10
0
250,402
1
W
Izanami
5,681
473
80
7
0
227,147
0
L
Jormungandr
5,892
491
31
3
0
243,631
0
L
Danzaburou
6,079
507
61
5
0
223,331
0
L
Nike
5,969
497
68
6
0
220,437
0
W
Janus
7,476
623
104
9
0
246,592
0
W
Thanatos
7,958
663
96
8
0
308,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role