Player Matchup

Chaac
Chaac
Cstixx_8419
Chaac
Level 8
God Stats
44W - 76L
1,266 SR
Queue Stats
64W - 92L
1,263 Elo+
Party 1
Cabrakan
Cabrakan
KniveS87
Cabrakan
Level 97
God Stats
6W - 11L
1,399 SR
Queue Stats
272W - 282L
1,441 Elo+
Solo
Fenrir
Fenrir
UnkCJ
Fenrir
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 26L
1,404 Elo+
Solo
Nu Wa
Nu Wa
amayayam
Nu Wa
Level 45
God Stats
287W - 281L
1,426 SR
Queue Stats
597W - 633L
1,355 Elo+
Party 1
Freya
Freya
chopalot22
Freya
Level 124
God Stats
59W - 52L
1,533 SR
Queue Stats
788W - 836L
1,352 Elo+
Party 1
Team Averages
Level 62
1,425 SR
1,363 Elo+

VS

Team Averages
Level 89
1,436 SR
1,449 Elo+
Ah Muzen Cab
Ah Muzen Cab
IeatYOURfaceYUM
Ah Muzen Cab
Level 129
God Stats
70W - 86L
1,499 SR
Queue Stats
297W - 324L
1,460 Elo+
Solo
Loki
Loki
Im Storrm
Loki
Level 44
God Stats
34W - 30L
1,567 SR
Queue Stats
63W - 77L
1,457 Elo+
Solo
Sol
Sol
KenshinShinSama
Sol
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Olorun
Olorun
Starz2092
Olorun
Level 107
God Stats
23W - 29L
1,123 SR
Queue Stats
232W - 273L
1,390 Elo+
Solo
Cthulhu
Cthulhu
applepine_4
Cthulhu
Level 57
God Stats
33W - 30L
1,489 SR
Queue Stats
243W - 234L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 3
6,687
1,115
4,446
4,884
4,976
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cabrakan
KniveS87
Cabrakan
12
3 / 0 / 2
7,579
1,263
4,967
7,602
6,022
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
UnkCJ
Fenrir
12
2 / 4 / 3
7,313
1,219
4,005
8,970
4,301
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
amayayam
Nu Wa
12
0 / 0 / 4
7,060
1,177
6,895
1,606
705
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Freya
12
2 / 2 / 3
7,339
1,223
7,655
5,672
2,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

358

VS

Team 2 Tickets

315

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
IeatYOURfaceYUM
Ah Muzen Cab
12
0 / 0 / 6
6,724
1,121
2,985
4,130
1,579
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Loki
12
3 / 2 / 1
7,195
1,199
4,266
6,789
2,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
1 / 1 / 3
7,236
1,206
5,887
4,618
1,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Olorun
Starz2092
Olorun
12
1 / 2 / 2
6,983
1,164
5,020
6,836
2,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cthulhu
applepine_4
Cthulhu
12
1 / 2 / 4
7,097
1,183
7,324
10,273
8,258
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
22
7
Kills
6
6
Deaths
7
15
Assists
16
Player
Kills
Deaths
Assists
KDA
W
0
0
3
1.5
L
Ah Muzen Cab
IeatYOURfaceYUM
Ah Muzen Cab
0
0
6
3
L
Loki
3
2
1
1.75
L
1
1
3
2.5
W
Cabrakan
KniveS87
Cabrakan
3
0
2
4
L
Olorun
Starz2092
Olorun
1
2
2
1
W
Fenrir
UnkCJ
Fenrir
2
4
3
0.88
W
Nu Wa
amayayam
Nu Wa
0
0
4
2
L
Cthulhu
applepine_4
Cthulhu
1
2
4
1.5
W
Freya
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,968
Damage
25,482
28,734
Taken
32,646
18,871
Mitigated
17,293
4,215
Healing
3,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,446
281
0
1,271
4,884
4,976
0
3,554
1,180
190
16,661
L
Ah Muzen Cab
IeatYOURfaceYUM
Ah Muzen Cab
2,985
1,341
0
272
4,130
1,579
0
2,239
1,705
0
13,798
L
Loki
4,266
372
0
0
6,789
2,735
0
4,186
2,284
0
10,998
L
5,887
2,375
0
938
4,618
1,822
0
2,263
2,205
18,745
1,543
W
Cabrakan
KniveS87
Cabrakan
4,967
429
0
1,690
7,602
6,022
0
5,418
2,184
8,442
0
L
Olorun
Starz2092
Olorun
5,020
2,043
709
606
6,836
2,899
0
3,351
3,213
15,505
0
W
Fenrir
UnkCJ
Fenrir
4,005
1,089
0
225
8,970
4,301
0
5,439
3,381
0
8,967
W
Nu Wa
amayayam
Nu Wa
6,895
1,503
0
145
1,606
705
0
962
644
23,319
0
L
Cthulhu
applepine_4
Cthulhu
7,324
1,088
324
220
10,273
8,258
0
6,335
3,544
17,100
0
W
Freya
7,655
2,514
0
884
5,672
2,867
0
2,403
3,269
14,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,978
Gold Earned
35,235
146
Minions Killed
130
3
Camps Cleared
4
617,786
Distance Traveled
480,320
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,687
1,115
24
4
0
129,303
0
L
Ah Muzen Cab
6,724
1,121
20
3
0
82,263
0
L
Loki
7,195
1,199
21
4
1
101,532
0
L
Sol
7,236
1,206
44
7
3
87,809
0
W
Cabrakan
7,579
1,263
16
3
1
131,560
0
L
Olorun
6,983
1,164
24
4
0
98,338
0
W
Fenrir
7,313
1,219
22
4
0
116,799
0
W
Nu Wa
7,060
1,177
50
8
1
117,767
0
L
Cthulhu
7,097
1,183
21
4
0
110,378
0
W
Freya
7,339
1,223
34
6
1
122,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role