Player Matchup

Hercules
Hercules
HellCentaur
Hercules
Level 87
God Stats
27W - 46L
1,410 SR
Queue Stats
121W - 168L
1,327 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
LueTheDonWon
Morgan Le Fay
Level 88
God Stats
15W - 20L
1,385 SR
Queue Stats
106W - 151L
1,324 Elo+
Party 1
Danzaburou
Danzaburou
VerHussler
Danzaburou
Level 90
God Stats
13W - 19L
1,414 SR
Queue Stats
119W - 166L
1,324 Elo+
Party 1
Team Averages
Level 88
1,403 SR
1,325 Elo+

VS

Team Averages
Level 98
1,500 SR
1,458 Elo+
Achilles
Achilles
 
Achilles
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
HEROS_TOGETHER21
Ah Puch
Level 138
God Stats
10W - 4L
1,608 SR
Queue Stats
18W - 15L
1,511 Elo+
Solo
Cernunnos
Cernunnos
Magiczny_Przemek
Cernunnos
Level 108
God Stats
44W - 54L
1,391 SR
Queue Stats
228W - 256L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
HellCentaur
Hercules
13
0 / 2 / 4
9,199
708
4,921
11,709
13,388
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
LueTheDonWon
Morgan Le Fay
11
4 / 3 / 1
9,828
756
7,294
8,587
3,619
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
VerHussler
Danzaburou
12
2 / 2 / 4
10,090
776
4,736
8,752
3,517
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
5 / 1 / 2
10,141
780
10,599
11,172
14,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

6
0 / 2 / 1
7,728
594
1,495
2,570
929
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cernunnos
14
2 / 3 / 3
9,863
759
7,605
10,369
4,601
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
13
6
Kills
7
7
Deaths
6
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
5
1
2
6
L
0
2
1
0.25
W
Hercules
HellCentaur
Hercules
0
2
4
1
W
Morgan Le Fay
LueTheDonWon
Morgan Le Fay
4
3
1
1.5
L
Cernunnos
2
3
3
1.17
W
Danzaburou
VerHussler
Danzaburou
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,951
Damage
19,699
29,048
Taken
24,111
20,524
Mitigated
20,215
9,916
Healing
7,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
10,599
0
0
4,042
11,172
14,685
0
3,638
7,534
0
21,538
L
1,495
0
0
50
2,570
929
0
814
1,756
10,166
0
W
Hercules
HellCentaur
Hercules
4,921
775
0
6,699
11,709
13,388
268
646
10,357
674
25,798
W
Morgan Le Fay
LueTheDonWon
Morgan Le Fay
7,294
1,649
0
1,488
8,587
3,619
1,138
820
7,498
35,165
0
L
Cernunnos
7,605
3,456
0
3,418
10,369
4,601
1,132
3,330
7,039
0
48,090
W
Danzaburou
VerHussler
Danzaburou
4,736
856
0
1,729
8,752
3,517
1,389
658
7,540
0
43,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,117
Gold Earned
27,732
131
Minions Killed
107
0
Camps Cleared
0
653,707
Distance Traveled
576,594
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,141
780
15
1
0
293,643
0
L
Ah Puch
7,728
594
22
2
0
60,011
0
W
Hercules
9,199
708
38
3
0
260,672
6
W
Morgan Le Fay
9,828
756
43
3
0
192,645
0
L
Cernunnos
9,863
759
70
5
0
222,940
1
W
Danzaburou
10,090
776
50
4
0
200,390
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role