Player Matchup

Kukulkan
Kukulkan
Foxglove
Kukulkan
Level 156
God Stats
2W - 0L
1,760 SR
Queue Stats
51W - 7L
1,897 Elo+
Party 1
Gilgamesh
Gilgamesh
Nightmare19
Gilgamesh
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Spacie
Jing Wei
Level 144
God Stats
6W - 2L
1,737 SR
Queue Stats
244W - 60L
1,773 Elo+
Party 1
Ravana
Ravana
ToujouBasara
Ravana
Level 158
God Stats
1W - 0L
1,559 SR
Queue Stats
104W - 25L
1,802 Elo+
Party 1
Ne Zha
Ne Zha
dvdabc
Ne Zha
Level 149
God Stats
8W - 0L
1,803 SR
Queue Stats
244W - 82L
1,708 Elo+
Party 1
Team Averages
Level 138
1,672 SR
1,736 Elo+

VS

Team Averages
Level 141
1,607 SR
1,490 Elo+
Da Ji
Da Ji
Dustycontainer
Da Ji
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
168W - 173L
1,493 Elo+
Solo
Achilles
Achilles
FwuffyPhoenix
Achilles
Level 126
God Stats
2W - 4L
1,515 SR
Queue Stats
260W - 252L
1,508 Elo+
Solo
Set
Set
PrydoManiac
Set
Level 158
God Stats
4W - 4L
1,499 SR
Queue Stats
847W - 869L
1,521 Elo+
Solo
Shiva
Shiva
Wild_Beast_209
Shiva
Level 140
God Stats
5W - 3L
1,665 SR
Queue Stats
249W - 236L
1,427 Elo+
Solo
Jormungandr
Jormungandr
ZeblinHost
Jormungandr
Level 157
God Stats
5W - 1L
1,856 SR
Queue Stats
385W - 366L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Foxglove
Kukulkan
17
2 / 4 / 10
10,520
877
16,529
13,828
8,803
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Nightmare19
Gilgamesh
15
1 / 4 / 8
9,288
774
6,511
12,880
7,382
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

Jing Wei
Spacie
Jing Wei
18
5 / 4 / 11
10,760
897
17,423
11,005
5,424
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
15
3 / 4 / 8
9,436
786
8,540
13,708
12,182
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ne Zha
dvdabc
Ne Zha
17
5 / 5 / 7
10,213
851
10,767
12,793
7,252
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 7
8,118
677
5,461
10,772
7,017
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Achilles
FwuffyPhoenix
Achilles
17
6 / 5 / 15
10,305
859
14,511
19,381
30,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

5
0 / 0 / 0
6,268
522
0
0
0
19
7 / 2 / 13
9,972
831
15,810
23,024
17,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jormungandr
ZeblinHost
Jormungandr
17
5 / 5 / 14
10,208
851
18,479
15,808
18,716
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
70
16
Kills
21
21
Deaths
16
44
Assists
49
Player
Kills
Deaths
Assists
KDA
L
3
4
7
1.63
W
Kukulkan
Foxglove
Kukulkan
2
4
10
1.75
L
Achilles
FwuffyPhoenix
Achilles
6
5
15
2.7
W
Gilgamesh
Nightmare19
Gilgamesh
1
4
8
1.25
L
0
0
0
0
W
Jing Wei
Spacie
Jing Wei
5
4
11
2.63
W
Ravana
3
4
8
1.75
L
7
2
13
6.75
L
Jormungandr
ZeblinHost
Jormungandr
5
5
14
2.4
W
Ne Zha
dvdabc
Ne Zha
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,770
Damage
54,261
64,214
Taken
68,985
41,043
Mitigated
73,861
14,565
Healing
21,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,461
0
934
1,735
10,772
7,017
198
2,968
7,667
0
8,161
W
Kukulkan
Foxglove
Kukulkan
16,529
2,499
438
1,800
13,828
8,803
1,729
4,866
8,962
41,381
0
L
Achilles
FwuffyPhoenix
Achilles
14,511
217
672
2,939
19,381
30,755
264
4,992
14,114
6,358
14,433
W
Gilgamesh
Nightmare19
Gilgamesh
6,511
1,498
1,423
1,604
12,880
7,382
1,364
3,564
9,316
239
10,337
L
0
0
0
0
0
0
0
0
0
0
0
W
Jing Wei
Spacie
Jing Wei
17,423
10,778
3,477
2,403
11,005
5,424
3,719
5,295
5,710
0
31,636
W
Ravana
8,540
1,381
914
1,367
13,708
12,182
256
2,750
10,958
0
12,313
L
15,810
529
2,283
9,959
23,024
17,373
755
5,742
17,090
0
30,906
L
Jormungandr
ZeblinHost
Jormungandr
18,479
1,395
709
1,863
15,808
18,716
835
3,066
12,694
36,211
2,444
W
Ne Zha
dvdabc
Ne Zha
10,767
2,764
0
1,139
12,793
7,252
782
3,700
9,093
0
26,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,217
Gold Earned
44,871
123
Minions Killed
92
0
Camps Cleared
0
1,128,991
Distance Traveled
851,920
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,118
677
13
1
0
211,025
0
W
Kukulkan
10,520
877
57
5
0
235,252
0
L
Achilles
10,305
859
13
1
0
221,093
0
W
Gilgamesh
9,288
774
6
1
0
187,333
0
L
Set
6,268
522
0
0
0
0
0
W
Jing Wei
10,760
897
23
2
0
238,888
0
W
Ravana
9,436
786
5
0
0
238,580
0
L
Shiva
9,972
831
26
2
0
230,223
0
L
Jormungandr
10,208
851
40
3
0
189,579
0
W
Ne Zha
10,213
851
32
3
0
228,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role