Player Matchup

Serqet
Serqet
Brutalhail9
Serqet
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 51L
1,377 Elo+
Party 2
Mulan
Mulan
SEMTiRO
Mulan
Level 27
God Stats
0W - 7L
1,500 SR
Queue Stats
164W - 173L
1,454 Elo+
Party 1
Pele
Pele
ShadownZero
Pele
Level 87
God Stats
1W - 1L
1,779 SR
Queue Stats
82W - 91L
1,425 Elo+
Party 1
Sylvanus
Sylvanus
Wolfizinn
Sylvanus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 61L
1,426 Elo+
Party 1
Chiron
Chiron
WytchKing
Chiron
Level 53
God Stats
0W - 2L
1,263 SR
Queue Stats
88W - 108L
1,421 Elo+
Party 2
Team Averages
Level 45
1,508 SR
1,420 Elo+

VS

Team Averages
Level 73
1,583 SR
1,470 Elo+
Hun Batz
Hun Batz
EV1L
Hun Batz
Level 97
God Stats
1W - 2L
1,500 SR
Queue Stats
89W - 83L
1,516 Elo+
Solo
Jormungandr
Jormungandr
NeroAncientLink
Jormungandr
Level 126
God Stats
3W - 2L
1,510 SR
Queue Stats
465W - 472L
1,480 Elo+
Party 3
Ne Zha
Ne Zha
SitUrButtDown
Ne Zha
Level 29
God Stats
3W - 0L
1,849 SR
Queue Stats
76W - 100L
1,448 Elo+
Solo
Chaac
Chaac
YAYOGAMES
Chaac
Level 85
God Stats
4W - 1L
1,554 SR
Queue Stats
195W - 189L
1,497 Elo+
Party 3
Sylvanus
Sylvanus
juanpaz2019
Sylvanus
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 70L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
11
1 / 5 / 4
6,668
667
3,841
10,539
12,514
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mulan
SEMTiRO
Mulan
11
0 / 3 / 4
6,161
616
4,820
7,853
4,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
4 / 5 / 0
7,308
731
4,834
9,981
4,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
Wolfizinn
Sylvanus
15
2 / 2 / 6
7,021
702
7,682
17,915
11,606
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chiron
WytchKing
Chiron
14
2 / 3 / 3
7,061
706
11,482
8,281
3,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
EV1L
Hun Batz
15
5 / 1 / 8
8,378
838
10,561
9,357
5,275
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Jormungandr
NeroAncientLink
Jormungandr
15
5 / 1 / 10
8,897
890
13,166
12,247
14,512
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 6 / 7
6,980
698
7,382
10,650
5,331
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chaac
YAYOGAMES
Chaac
15
4 / 0 / 11
8,871
887
10,430
7,383
7,997
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sylvanus
juanpaz2019
Sylvanus
15
3 / 1 / 11
8,982
898
5,162
8,887
7,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
65
9
Kills
18
18
Deaths
9
17
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Serqet
1
5
4
0.6
W
Hun Batz
EV1L
Hun Batz
5
1
8
9
W
Jormungandr
NeroAncientLink
Jormungandr
5
1
10
10
L
Mulan
SEMTiRO
Mulan
0
3
4
0.67
L
4
5
0
0.8
W
1
6
7
0.75
L
Sylvanus
Wolfizinn
Sylvanus
2
2
6
2.5
L
Chiron
WytchKing
Chiron
2
3
3
1.17
W
Chaac
YAYOGAMES
Chaac
4
0
11
9.5
W
Sylvanus
juanpaz2019
Sylvanus
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,659
Damage
46,701
54,569
Taken
48,524
36,668
Mitigated
40,363
17,176
Healing
20,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
3,841
421
157
831
10,539
12,514
0
2,900
7,404
0
4,942
W
Hun Batz
EV1L
Hun Batz
10,561
1,564
1,411
1,698
9,357
5,275
51
482
8,653
0
17,069
W
Jormungandr
NeroAncientLink
Jormungandr
13,166
2,418
1,961
2,022
12,247
14,512
548
1,942
10,159
28,662
1,108
L
Mulan
SEMTiRO
Mulan
4,820
520
475
1,206
7,853
4,485
0
2,087
5,722
0
7,571
L
4,834
1,292
791
1,618
9,981
4,668
0
3,127
6,615
0
12,248
W
7,382
1,905
304
539
10,650
5,331
224
1,785
8,865
0
9,862
L
Sylvanus
Wolfizinn
Sylvanus
7,682
2,009
1,477
8,330
17,915
11,606
0
7,018
10,576
14,617
0
L
Chiron
WytchKing
Chiron
11,482
2,234
742
1,549
8,281
3,395
0
2,596
5,644
0
23,965
W
Chaac
YAYOGAMES
Chaac
10,430
880
1,250
1,900
7,383
7,997
0
1,554
5,539
1,454
17,665
W
Sylvanus
juanpaz2019
Sylvanus
5,162
1,775
5,900
3,482
8,887
7,248
394
1,919
6,968
12,638
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,219
Gold Earned
42,108
77
Minions Killed
113
0
Camps Cleared
0
816,333
Distance Traveled
1,003,180
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,668
667
7
1
0
193,107
0
W
Hun Batz
8,378
838
15
2
0
217,744
0
W
Jormungandr
8,897
890
60
6
0
189,396
0
L
Mulan
6,161
616
6
1
0
193,525
3
L
Pele
7,308
731
12
1
0
121,556
0
W
Ne Zha
6,980
698
5
1
0
186,059
0
L
Sylvanus
7,021
702
21
2
0
143,639
0
L
Chiron
7,061
706
31
3
0
164,506
0
W
Chaac
8,871
887
13
1
0
231,040
0
W
Sylvanus
8,982
898
20
2
0
178,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role