Player Matchup

Guan Yu
Guan Yu
BloodyRevenant
Guan Yu
Level 124
God Stats
8W - 6L
1,461 SR
Queue Stats
582W - 542L
1,572 Elo+
Solo
Bacchus
Bacchus
N1S_PRIME_
Bacchus
Level 93
God Stats
94W - 86L
1,565 SR
Queue Stats
655W - 634L
1,558 Elo+
Solo
Chiron
Chiron
ValkyrieCrisis
Chiron
Level 157
God Stats
3W - 3L
1,552 SR
Queue Stats
422W - 356L
1,516 Elo+
Solo
Raijin
Raijin
awesome_possum50
Raijin
Level 123
God Stats
5W - 3L
1,620 SR
Queue Stats
306W - 291L
1,529 Elo+
Solo
Anubis
Anubis
oongaboonga0922
Anubis
Level 104
God Stats
17W - 9L
1,699 SR
Queue Stats
100W - 88L
1,476 Elo+
Solo
Team Averages
Level 120
1,579 SR
1,530 Elo+

VS

Team Averages
Level 160
1,485 SR
1,513 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
 
Mercury
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
Franckitoo094
Khepri
Level 155
God Stats
0W - 1L
1,278 SR
Queue Stats
142W - 154L
1,499 Elo+
Party 1
Jing Wei
Jing Wei
Rhinosquad22
Jing Wei
Level 128
God Stats
10W - 12L
1,415 SR
Queue Stats
456W - 459L
1,484 Elo+
Solo
Charon
Charon
mavedel89
Charon
Level 202
God Stats
8W - 6L
1,731 SR
Queue Stats
306W - 278L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 3
7,686
699
6,219
9,322
7,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bacchus
N1S_PRIME_
Bacchus
10
1 / 0 / 0
6,005
546
3,163
6,496
5,499
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 0 / 1
6,647
604
3,298
5,557
2,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
1 / 2 / 2
6,828
621
4,972
5,621
1,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 2 / 0
6,618
602
3,450
6,140
2,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
1 / 2 / 3
6,978
634
4,352
5,648
2,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
 
Mercury
12
3 / 2 / 1
6,864
624
3,292
8,945
2,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
1 / 1 / 1
5,739
522
3,068
7,830
2,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Rhinosquad22
Jing Wei
10
0 / 0 / 0
5,233
476
1,512
5,512
1,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
mavedel89
Charon
5
0 / 1 / 0
4,590
417
875
3,372
1,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
10
6
Kills
5
5
Deaths
6
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
2
3
1.25
L
Mercury
 
Mercury
3
2
1
1.75
W
1
1
3
2.5
L
1
1
1
1.5
W
Bacchus
N1S_PRIME_
Bacchus
1
0
0
1
L
Jing Wei
Rhinosquad22
Jing Wei
0
0
0
0
W
0
0
1
0.5
W
1
2
2
1
L
Charon
mavedel89
Charon
0
1
0
0
W
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,102
Damage
13,099
33,136
Taken
31,307
19,483
Mitigated
11,352
12,416
Healing
6,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
4,352
319
0
250
5,648
2,053
0
3,325
2,323
64,367
0
L
Mercury
 
Mercury
3,292
2,053
0
730
8,945
2,639
0
3,550
5,395
0
51,627
W
6,219
1,090
0
3,549
9,322
7,160
0
3,246
5,658
0
55,185
L
3,068
223
0
625
7,830
2,831
0
2,141
5,689
28,642
0
W
Bacchus
N1S_PRIME_
Bacchus
3,163
427
0
2,062
6,496
5,499
32
1,661
4,835
23,690
0
L
Jing Wei
Rhinosquad22
Jing Wei
1,512
880
0
2,854
5,512
1,862
0
1,266
4,246
0
33,922
W
3,298
1,881
142
2,513
5,557
2,120
1,033
207
5,350
0
54,749
W
4,972
585
0
1,556
5,621
1,868
0
1,123
4,498
60,036
0
L
Charon
mavedel89
Charon
875
172
90
1,538
3,372
1,967
0
1,250
2,122
8,576
0
W
3,450
72
0
2,594
6,140
2,836
114
1,596
4,500
38,796
574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,784
Gold Earned
29,404
404
Minions Killed
320
0
Camps Cleared
0
1,142,452
Distance Traveled
1,065,629
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,978
634
118
11
0
235,356
6
L
Mercury
6,864
624
77
7
0
288,843
0
W
Guan Yu
7,686
699
95
9
0
229,100
0
L
Khepri
5,739
522
55
5
0
244,184
0
W
Bacchus
6,005
546
27
2
0
225,401
1
L
Jing Wei
5,233
476
59
5
0
206,296
5
W
Chiron
6,647
604
107
10
0
205,020
0
W
Raijin
6,828
621
106
10
0
227,075
0
L
Charon
4,590
417
11
1
0
90,950
0
W
Anubis
6,618
602
69
6
0
255,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role