Player Matchup

Cliodhna
Cliodhna
DaJswiz Yuh
Cliodhna
Level 103
God Stats
5W - 0L
1,500 SR
Queue Stats
86W - 87L
1,368 Elo+
Party 1
Sol
Sol
FreeAutumnFalls
Sol
Level 27
God Stats
8W - 4L
1,358 SR
Queue Stats
77W - 70L
1,397 Elo+
Party 1
Ymir
Ymir
PounaniMucher
Ymir
Level 46
God Stats
9W - 8L
1,630 SR
Queue Stats
259W - 234L
1,473 Elo+
Solo
Amaterasu
Amaterasu
TachyonicEnd3
Amaterasu
Level 128
God Stats
2W - 0L
1,756 SR
Queue Stats
165W - 168L
1,529 Elo+
Solo
Cupid
Cupid
sneakerXxprydeh
Cupid
Level 26
God Stats
4W - 6L
1,279 SR
Queue Stats
102W - 107L
1,382 Elo+
Party 1
Team Averages
Level 66
1,504 SR
1,430 Elo+

VS

Team Averages
Level 64
1,483 SR
1,489 Elo+
King Arthur
King Arthur
Barrettac99
King Arthur
Level 105
God Stats
2W - 7L
1,293 SR
Queue Stats
69W - 59L
1,501 Elo+
Party 2
Arachne
Arachne
ChiefTatertot27
Arachne
Level 47
God Stats
1W - 1L
1,691 SR
Queue Stats
17W - 18L
1,459 Elo+
Party 2
Thoth
Thoth
Flowso7
Thoth
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Ullr
Ullr
KyleOnMonster
Ullr
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 61L
1,513 Elo+
Party 2
Ganesha
Ganesha
PrincipledPotato
Ganesha
Level 49
God Stats
3W - 5L
1,430 SR
Queue Stats
57W - 43L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
DaJswiz Yuh
Cliodhna
12
3 / 2 / 2
6,768
615
3,865
10,045
3,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
3 / 0 / 2
7,210
655
3,617
4,107
1,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

8
1 / 3 / 3
5,262
478
3,770
9,600
6,993
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Amaterasu
TachyonicEnd3
Amaterasu
11
2 / 2 / 0
6,929
630
5,708
12,567
9,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 1 / 4
5,895
536
5,905
6,045
1,834
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Barrettac99
King Arthur
12
2 / 2 / 1
6,821
620
9,346
10,510
8,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

9
3 / 1 / 1
5,705
519
3,008
7,949
2,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
Flowso7
Thoth
9
0 / 3 / 0
5,104
464
521
2,901
767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

9
3 / 2 / 1
5,801
527
5,481
6,805
2,500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 4 / 3
5,289
481
2,727
10,614
5,840
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
11
Kills
8
8
Deaths
12
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Barrettac99
King Arthur
2
2
1
1.25
L
3
1
1
3.5
W
Cliodhna
DaJswiz Yuh
Cliodhna
3
2
2
2
L
Thoth
Flowso7
Thoth
0
3
0
0
W
3
0
2
4
L
3
2
1
1.75
W
1
3
3
0.83
L
0
4
3
0.38
W
Amaterasu
TachyonicEnd3
Amaterasu
2
2
0
1
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,865
Damage
21,083
42,364
Taken
38,779
23,273
Mitigated
20,211
17,134
Healing
6,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Barrettac99
King Arthur
9,346
1,845
0
610
10,510
8,391
0
170
10,340
70
49,584
L
3,008
1,979
0
2,429
7,949
2,713
0
1,680
6,269
0
29,513
W
Cliodhna
DaJswiz Yuh
Cliodhna
3,865
1,159
0
4,066
10,045
3,856
0
516
9,529
0
44,520
L
Thoth
Flowso7
Thoth
521
123
0
0
2,901
767
0
1,059
1,842
21,011
0
W
3,617
1,482
0
3,295
4,107
1,336
1,406
548
3,559
58,652
0
L
5,481
2,825
0
1,306
6,805
2,500
0
1,790
5,015
0
35,520
W
3,770
1,544
0
1,388
9,600
6,993
0
1,251
8,349
19,685
0
L
2,727
309
920
1,421
10,614
5,840
0
2,688
7,926
12,619
0
W
Amaterasu
TachyonicEnd3
Amaterasu
5,708
2,796
0
5,053
12,567
9,254
0
70
12,497
0
46,625
W
5,905
3,807
87
3,245
6,045
1,834
0
933
5,112
0
31,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,064
Gold Earned
28,720
330
Minions Killed
230
0
Camps Cleared
0
1,082,831
Distance Traveled
980,865
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,821
620
85
8
0
220,216
0
L
Arachne
5,705
519
49
4
0
188,870
0
W
Cliodhna
6,768
615
78
7
0
241,929
0
L
Thoth
5,104
464
36
3
0
173,353
0
W
Sol
7,210
655
93
8
0
224,256
0
L
Ullr
5,801
527
58
5
0
173,820
0
W
Ymir
5,262
478
28
3
0
204,374
0
L
Ganesha
5,289
481
2
0
0
224,606
2
W
Amaterasu
6,929
630
81
7
0
198,488
0
W
Cupid
5,895
536
50
5
0
213,784
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role