Player Matchup

Arachne
Arachne
HolySimonSays
Arachne
Level 109
God Stats
36W - 13L
1,703 SR
Queue Stats
161W - 161L
1,500 Elo+
Party 3
Cu Chulainn
Cu Chulainn
LeGITxXmoni
Cu Chulainn
Level 121
God Stats
61W - 36L
1,529 SR
Queue Stats
318W - 305L
1,478 Elo+
Party 3
Janus
Janus
MR_JUSTIFIED_25
Janus
Level 88
God Stats
7W - 3L
1,607 SR
Queue Stats
128W - 129L
1,497 Elo+
Party 2
Artemis
Artemis
NightFox_707
Artemis
Level 151
God Stats
3W - 2L
1,129 SR
Queue Stats
361W - 372L
1,440 Elo+
Party 2
Anubis
Anubis
TRASHboii Eddy
Anubis
Level 88
God Stats
17W - 16L
1,518 SR
Queue Stats
250W - 225L
1,500 Elo+
Party 3
Team Averages
Level 111
1,497 SR
1,483 Elo+

VS

Team Averages
Level 100
1,487 SR
1,431 Elo+
Cupid
Cupid
 
Cupid
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
BIIIG-Miike
Sobek
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 59L
1,510 Elo+
Party 1
Fenrir
Fenrir
KeysIQ
Fenrir
Level 119
God Stats
11W - 8L
1,627 SR
Queue Stats
312W - 337L
1,483 Elo+
Solo
Baron Samedi
Baron Samedi
Spartacus422
Baron Samedi
Level 126
God Stats
3W - 5L
1,564 SR
Queue Stats
230W - 217L
1,472 Elo+
Solo
King Arthur
King Arthur
denjo_26
King Arthur
Level 16
God Stats
0W - 4L
1,242 SR
Queue Stats
0W - 5L
1,189 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
16
11 / 0 / 4
10,123
675
9,108
10,881
4,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cu Chulainn
LeGITxXmoni
Cu Chulainn
14
1 / 1 / 1
8,796
586
3,574
7,089
4,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
3 / 2 / 5
9,247
616
8,326
6,123
2,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
NightFox_707
Artemis
14
6 / 1 / 8
9,029
602
10,546
6,698
2,711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

15
8 / 3 / 8
9,868
658
17,294
11,763
6,694
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
0 / 10 / 1
5,905
394
2,260
14,369
3,927
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

8
0 / 5 / 1
5,735
382
1,591
12,145
7,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
KeysIQ
Fenrir
14
6 / 5 / 0
8,646
576
9,535
17,843
7,649
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
Spartacus422
Baron Samedi
11
1 / 6 / 3
6,821
455
6,219
10,566
5,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
denjo_26
King Arthur
11
0 / 3 / 3
5,980
399
894
11,377
7,290
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
15
29
Kills
7
7
Deaths
29
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
10
1
0.05
L
0
5
1
0.1
W
Arachne
11
0
4
13
L
Fenrir
KeysIQ
Fenrir
6
5
0
1.2
W
Cu Chulainn
LeGITxXmoni
Cu Chulainn
1
1
1
1.5
W
3
2
5
2.75
W
Artemis
NightFox_707
Artemis
6
1
8
10
L
Baron Samedi
Spartacus422
Baron Samedi
1
6
3
0.42
W
8
3
8
4
L
King Arthur
denjo_26
King Arthur
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,848
Damage
20,499
42,554
Taken
66,300
20,197
Mitigated
32,563
13,359
Healing
8,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
2,260
1,018
351
1,434
14,369
3,927
379
5,035
9,334
0
34,510
L
1,591
28
448
1,877
12,145
7,861
125
6,213
5,932
12,837
0
W
Arachne
9,108
6,264
0
4,750
10,881
4,513
1,287
1,364
9,517
0
72,743
L
Fenrir
KeysIQ
Fenrir
9,535
2,698
0
2,516
17,843
7,649
0
4,310
13,533
0
61,337
W
Cu Chulainn
LeGITxXmoni
Cu Chulainn
3,574
491
0
960
7,089
4,118
1,055
85
7,004
0
61,049
W
8,326
707
0
439
6,123
2,161
1,997
2,468
3,655
66,922
0
W
Artemis
NightFox_707
Artemis
10,546
3,875
0
1,442
6,698
2,711
2,121
866
5,832
0
51,597
L
Baron Samedi
Spartacus422
Baron Samedi
6,219
437
231
1,719
10,566
5,836
0
4,409
6,157
40,516
0
W
17,294
337
0
5,768
11,763
6,694
970
3,027
8,736
80,883
0
L
King Arthur
denjo_26
King Arthur
894
163
0
0
11,377
7,290
75
5,653
5,724
0
14,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,063
Gold Earned
33,087
510
Minions Killed
268
0
Camps Cleared
0
1,359,775
Distance Traveled
1,322,000
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,905
394
57
4
0
227,777
3
L
Sobek
5,735
382
18
1
0
286,721
0
W
Arachne
10,123
675
112
7
0
351,729
0
L
Fenrir
8,646
576
98
7
0
309,789
5
W
Cu Chulainn
8,796
586
100
7
0
238,886
0
W
Janus
9,247
616
118
8
0
282,348
2
W
Artemis
9,029
602
58
4
0
223,677
0
L
Baron Samedi
6,821
455
76
5
0
203,792
2
W
Anubis
9,868
658
122
8
0
263,135
0
L
King Arthur
5,980
399
19
1
0
293,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role