Player Matchup

Yemoja
Yemoja
DoctorPopAOh
Yemoja
Level 176
God Stats
6W - 10L
1,335 SR
Queue Stats
300W - 297L
1,509 Elo+
Solo
Hou Yi
Hou Yi
Jbacot
Hou Yi
Level 143
God Stats
7W - 9L
1,295 SR
Queue Stats
127W - 124L
1,502 Elo+
Party 2
Zhong Kui
Zhong Kui
RogerDeBris
Zhong Kui
Level 120
God Stats
19W - 13L
1,659 SR
Queue Stats
157W - 86L
1,625 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SunEggs
Morgan Le Fay
Level 120
God Stats
7W - 8L
1,433 SR
Queue Stats
222W - 197L
1,518 Elo+
Solo
Lancelot
Lancelot
owltrades
Lancelot
Level 157
God Stats
5W - 2L
1,466 SR
Queue Stats
241W - 227L
1,500 Elo+
Party 2
Team Averages
Level 143
1,438 SR
1,531 Elo+

VS

Team Averages
Level 131
1,606 SR
1,563 Elo+
Anhur
Anhur
AaronMetallica
Anhur
Level 189
God Stats
7W - 5L
1,645 SR
Queue Stats
276W - 247L
1,572 Elo+
Solo
Kukulkan
Kukulkan
Bubbaj143
Kukulkan
Level 40
God Stats
0W - 1L
1,701 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
DawnOfWar40k
Yemoja
Level 142
God Stats
7W - 6L
1,625 SR
Queue Stats
136W - 138L
1,528 Elo+
Party 1
King Arthur
King Arthur
Fearing130Ping
King Arthur
Level 129
God Stats
2W - 2L
1,647 SR
Queue Stats
346W - 106L
1,664 Elo+
Solo
Ratatoskr
Ratatoskr
PersBodyPillow
Ratatoskr
Level 155
God Stats
0W - 1L
1,411 SR
Queue Stats
144W - 149L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
1 / 0 / 3
7,397
528
4,328
8,413
5,729
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hou Yi
Jbacot
Hou Yi
15
2 / 1 / 2
8,780
627
8,242
7,994
3,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
RogerDeBris
Zhong Kui
16
6 / 2 / 0
10,251
732
14,145
11,475
13,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Morgan Le Fay
SunEggs
Morgan Le Fay
12
0 / 3 / 7
7,598
543
9,682
7,880
3,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lancelot
owltrades
Lancelot
14
7 / 2 / 6
8,824
630
10,831
13,574
5,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 0
7,614
544
5,154
12,542
4,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
Bubbaj143
Kukulkan
10
0 / 4 / 1
6,119
437
2,724
7,546
2,907
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yemoja
11
0 / 1 / 1
6,660
476
4,915
9,490
6,077
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
Fearing130Ping
King Arthur
14
4 / 5 / 0
8,445
603
9,447
20,231
17,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ratatoskr
PersBodyPillow
Ratatoskr
15
4 / 4 / 0
8,435
603
6,139
13,417
5,253
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
16
Kills
8
8
Deaths
16
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Kukulkan
Bubbaj143
Kukulkan
0
4
1
0.13
L
Yemoja
0
1
1
0.5
W
Yemoja
1
0
3
2.5
L
King Arthur
Fearing130Ping
King Arthur
4
5
0
0.8
W
Hou Yi
Jbacot
Hou Yi
2
1
2
3
L
Ratatoskr
PersBodyPillow
Ratatoskr
4
4
0
1
W
Zhong Kui
RogerDeBris
Zhong Kui
6
2
0
3
W
Morgan Le Fay
SunEggs
Morgan Le Fay
0
3
7
1.17
W
Lancelot
owltrades
Lancelot
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,228
Damage
28,379
49,336
Taken
63,226
30,773
Mitigated
36,568
17,032
Healing
17,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,154
3,768
0
5,336
12,542
4,779
0
3,070
9,472
0
70,498
L
Kukulkan
Bubbaj143
Kukulkan
2,724
133
120
426
7,546
2,907
0
3,516
4,030
41,970
0
L
Yemoja
4,915
598
2,427
3,041
9,490
6,077
0
4,998
4,492
19,585
0
W
Yemoja
4,328
880
2,367
2,419
8,413
5,729
0
3,182
5,231
17,150
0
L
King Arthur
Fearing130Ping
King Arthur
9,447
1,283
0
3,503
20,231
17,552
0
12,543
7,688
0
71,261
W
Hou Yi
Jbacot
Hou Yi
8,242
3,458
0
3,162
7,994
3,147
938
730
7,264
0
82,574
L
Ratatoskr
PersBodyPillow
Ratatoskr
6,139
1,189
0
2,392
13,417
5,253
0
2,891
10,526
0
83,143
W
Zhong Kui
RogerDeBris
Zhong Kui
14,145
4,307
0
6,651
11,475
13,022
0
101
11,374
70,395
11,329
W
Morgan Le Fay
SunEggs
Morgan Le Fay
9,682
1,116
0
998
7,880
3,192
636
2,388
5,492
57,358
0
W
Lancelot
owltrades
Lancelot
10,831
2,297
0
1,435
13,574
5,683
0
1,238
12,336
0
60,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,850
Gold Earned
37,273
460
Minions Killed
462
0
Camps Cleared
0
1,449,226
Distance Traveled
1,425,121
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,614
544
129
9
0
262,087
0
L
Kukulkan
6,119
437
69
5
0
294,897
0
L
Yemoja
6,660
476
25
2
0
269,450
2
W
Yemoja
7,397
528
9
1
0
298,250
4
L
King Arthur
8,445
603
105
8
0
276,191
0
W
Hou Yi
8,780
627
147
11
0
270,977
0
L
Ratatoskr
8,435
603
134
10
0
322,496
0
W
Zhong Kui
10,251
732
136
10
0
255,854
5
W
Morgan Le Fay
7,598
543
96
7
0
290,768
0
W
Lancelot
8,824
630
72
5
0
333,377
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role