Player Matchup

Merlin
Merlin
DeSchon
Merlin
Level 68
God Stats
4W - 2L
1,573 SR
Queue Stats
211W - 178L
1,504 Elo+
Party 1
Nu Wa
Nu Wa
Kuuziy
Nu Wa
Level 28
God Stats
3W - 0L
1,804 SR
Queue Stats
214W - 214L
1,507 Elo+
Party 1
Baron Samedi
Baron Samedi
Splitkey123
Baron Samedi
Level 145
God Stats
4W - 1L
1,547 SR
Queue Stats
203W - 195L
1,527 Elo+
Party 1
Neith
Neith
TzantzaMatantza
Neith
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
151W - 149L
1,479 Elo+
Solo
Jormungandr
Jormungandr
Undurwurld
Jormungandr
Level 88
God Stats
34W - 8L
1,905 SR
Queue Stats
699W - 669L
1,432 Elo+
Solo
Team Averages
Level 78
1,666 SR
1,490 Elo+

VS

Team Averages
Level 131
1,546 SR
1,476 Elo+
Ne Zha
Ne Zha
OoL4T3R4LU5oO
Ne Zha
Level 217
God Stats
22W - 22L
1,472 SR
Queue Stats
874W - 894L
1,507 Elo+
Party 2
Tyr
Tyr
RedPikminFan
Tyr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,502 Elo+
Solo
Chernobog
Chernobog
ResplendentEgo
Chernobog
Level 145
God Stats
3W - 4L
1,612 SR
Queue Stats
494W - 483L
1,543 Elo+
Party 2
Danzaburou
Danzaburou
Sheikh M8
Danzaburou
Level 137
God Stats
1W - 2L
1,500 SR
Queue Stats
50W - 73L
1,338 Elo+
Solo
Cupid
Cupid
wondo81
Cupid
Level 129
God Stats
4W - 6L
1,644 SR
Queue Stats
493W - 465L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DeSchon
Merlin
20
7 / 3 / 12
12,388
774
16,592
9,805
6,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
Kuuziy
Nu Wa
19
3 / 4 / 17
11,257
704
15,753
13,677
7,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
Splitkey123
Baron Samedi
19
6 / 3 / 18
12,005
750
21,576
15,095
10,648
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 3 / 14
11,589
724
20,331
14,484
8,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Jormungandr
Undurwurld
Jormungandr
19
7 / 3 / 12
11,349
709
13,077
17,011
25,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 9
9,722
608
9,200
17,420
19,934
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
3 / 5 / 10
10,196
637
11,462
20,563
30,648
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
ResplendentEgo
Chernobog
17
4 / 6 / 6
9,917
620
10,810
20,231
21,211
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Sheikh M8
Danzaburou
18
8 / 4 / 5
11,985
749
17,200
16,571
8,637
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cupid
wondo81
Cupid
15
0 / 7 / 7
8,988
562
4,639
17,602
7,967
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
53
27
Kills
16
16
Deaths
27
73
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Merlin
DeSchon
Merlin
7
3
12
4.33
W
Nu Wa
Kuuziy
Nu Wa
3
4
17
2.88
L
1
5
9
1.1
L
3
5
10
1.6
L
Chernobog
ResplendentEgo
Chernobog
4
6
6
1.17
L
Danzaburou
Sheikh M8
Danzaburou
8
4
5
2.63
W
Baron Samedi
Splitkey123
Baron Samedi
6
3
18
5
W
4
3
14
3.67
W
Jormungandr
Undurwurld
Jormungandr
7
3
12
4.33
L
Cupid
wondo81
Cupid
0
7
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,329
Damage
53,311
70,072
Taken
92,387
58,942
Mitigated
88,397
23,217
Healing
28,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
DeSchon
Merlin
16,592
1,211
0
0
9,805
6,149
1,554
669
8,957
38,788
0
W
Nu Wa
Kuuziy
Nu Wa
15,753
4,584
1,098
973
13,677
7,831
743
695
12,680
32,808
0
L
9,200
279
1,663
4,061
17,420
19,934
0
12,236
4,826
5,027
20,871
L
11,462
716
645
4,142
20,563
30,648
29
12,296
7,835
0
19,041
L
Chernobog
ResplendentEgo
Chernobog
10,810
3,547
814
1,686
20,231
21,211
0
14,267
5,529
0
22,887
L
Danzaburou
Sheikh M8
Danzaburou
17,200
5,032
1,690
5,514
16,571
8,637
760
11,098
5,094
0
46,443
W
Baron Samedi
Splitkey123
Baron Samedi
21,576
1,727
5,432
4,451
15,095
10,648
1,446
639
14,066
38,863
0
W
20,331
6,302
548
3,601
14,484
8,635
2,829
1,045
13,055
0
30,926
W
Jormungandr
Undurwurld
Jormungandr
13,077
1,208
2,611
4,503
17,011
25,679
320
492
16,272
25,330
1,262
L
Cupid
wondo81
Cupid
4,639
1,855
3,911
4,366
17,602
7,967
0
13,940
3,367
0
21,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,588
Gold Earned
50,808
187
Minions Killed
176
0
Camps Cleared
0
1,368,520
Distance Traveled
1,278,566
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,388
774
72
5
0
225,210
0
W
Nu Wa
11,257
704
35
2
0
265,186
0
L
Ne Zha
9,722
608
13
1
0
232,344
0
L
Tyr
10,196
637
18
1
0
269,341
0
L
Chernobog
9,917
620
19
1
0
255,843
0
L
Danzaburou
11,985
749
80
5
0
267,012
0
W
Baron Samedi
12,005
750
44
3
0
297,780
0
W
Neith
11,589
724
21
1
0
281,231
0
W
Jormungandr
11,349
709
15
1
0
299,113
0
L
Cupid
8,988
562
46
3
0
254,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role