Player Matchup

Horus
Horus
Silver I
 
Horus
Silver I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Neith
Neith
Gold III
BoogleGomp
Neith
Gold III
Level 176
God Stats
2W - 1L
1,482 SR
Queue Stats
28W - 16L
1,710 MMR
Party 1
Thoth
Thoth
Gold III
GorGred
Thoth
Gold III
Level 87
God Stats
9W - 6L
1,593 SR
Queue Stats
33W - 23L
1,746 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,525 SR
1,652 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 118
1,507 SR
1,578 MMR
Chronos
Chronos
Gold IV
 
Chronos
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold IV
spardaboy
Chaac
Gold IV
Level 146
God Stats
38W - 35L
1,522 SR
Queue Stats
110W - 133L
1,445 MMR
Solo
Fenrir
Fenrir
Platinum II
xBadDaddy
Fenrir
Platinum II
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
101W - 78L
1,789 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
0 / 1 / 12
8,123
812
7,486
10,682
6,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
12
7 / 0 / 3
9,057
906
14,738
8,200
3,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thoth
GorGred
Thoth
12
5 / 1 / 6
9,151
915
11,625
7,459
2,492
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AtlasAchillesKuzenboAgniBacchus

VS

Bans
Ah Muzen CabDiscordiaAh PuchPoseidonAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
9
1 / 6 / 1
7,409
741
5,006
11,191
3,075
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
spardaboy
Chaac
10
0 / 2 / 1
7,100
710
5,433
14,186
11,059
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
xBadDaddy
Fenrir
9
0 / 4 / 1
6,921
692
7,862
13,803
8,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
12
Kills
1
2
Deaths
12
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
1
12
6
L
Chronos
 
Chronos
1
6
1
0.25
W
Neith
7
0
3
8.5
W
Thoth
GorGred
Thoth
5
1
6
8
L
Chaac
spardaboy
Chaac
0
2
1
0.25
L
Fenrir
xBadDaddy
Fenrir
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,849
Damage
18,301
26,341
Taken
39,180
11,816
Mitigated
22,321
6,973
Healing
4,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,486
2,881
1,294
1,823
10,682
6,002
320
3,068
7,504
549
15,402
L
Chronos
 
Chronos
5,006
875
0
2,184
11,191
3,075
0
4,819
6,372
26,776
0
W
Neith
14,738
7,558
0
1,496
8,200
3,322
390
1,009
6,881
0
34,704
W
Thoth
GorGred
Thoth
11,625
490
0
2,360
7,459
2,492
294
1,311
5,945
49,539
0
L
Chaac
spardaboy
Chaac
5,433
456
0
1,931
14,186
11,059
0
4,467
9,719
0
25,698
L
Fenrir
xBadDaddy
Fenrir
7,862
463
0
568
13,803
8,187
0
3,278
10,525
0
14,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,331
Gold Earned
21,430
121
Minions Killed
84
0
Camps Cleared
0
599,216
Distance Traveled
578,936
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,123
812
15
2
0
212,461
0
L
Chronos
7,409
741
41
4
0
170,424
0
W
Neith
9,057
906
42
4
0
188,246
0
W
Thoth
9,151
915
64
6
0
198,509
2
L
Chaac
7,100
710
34
3
0
213,716
5
L
Fenrir
6,921
692
9
1
0
194,796
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role